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Subplugin Submission [ZP] CSO In-Game Theme ( Version 5.5 )


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kNowo
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Join Date: Apr 2011
Location: Malaysia
Old 04-22-2011 , 22:43   Re: [ZP] CSO In-Game Theme
Reply With Quote #11

videos?
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GuTo
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Old 04-23-2011 , 02:12   Re: [ZP] CSO In-Game Theme
Reply With Quote #12

nice is perfect
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mariAA
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Join Date: Apr 2011
Old 04-23-2011 , 13:50   Re: [ZP] CSO In-Game Theme
Reply With Quote #13

You have an error and i am not compile:

error 025 function heading differs from prototype

Last edited by mariAA; 04-23-2011 at 13:54.
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Se7ven
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Join Date: Feb 2011
Location: Romania
Old 04-23-2011 , 14:46   Re: [ZP] CSO In-Game Theme
Reply With Quote #14

You need photos to see it?
You can read the sma or test it
Thanks for sharing
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ErrorStereotype
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Join Date: Feb 2011
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Old 04-23-2011 , 17:23   Re: [ZP] CSO In-Game Theme
Reply With Quote #15

where i need to place all this?
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ANTICHRISTUS
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Join Date: Jun 2010
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Old 04-23-2011 , 18:03   Re: [ZP] CSO In-Game Theme
Reply With Quote #16

open the .sma file and search the sound location

extract the cso sound directory from the archive, and put it here: ***/sound/zombie_plague/cso
put zp_cso_theme.txt in ***/addons/amxmodx/data/lang/zp_cso_theme.txt (edit it when a new language is available).
put zp_cso_theme.sma in ***/addons/amxmodx/scripting/zp_cso_theme.sma
then compile locally and install your plugin normally

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french translation:
Code:
 
[fr]
ZP_CSO_COUNTDOWN_NOTICE = Temps restant pour l'infection des zombies: %i Seconde(s)
ZP_CSO_INFECTION_NOTICE = Infection des zombie!
ZP_CSO_INFECTED_NOTICE = Les zombies viennent!
ZP_CSO_DMG_LVLUP_NOTICE = le niveau de la puissance du dommage par le feu %i!
ZP_CSO_EVO_LVLUP_NOTICE = le niveau d'evolution des zombie %i!
 
ZP_CSO_KILL = MORT!
ZP_CSO_KNIFE = ( COUTEAU! )
ZP_CSO_GRENADE = ( GRENADE! )
ZP_CSO_HEADSHOT = ( HEADSHOT! )
 
ZP_CSO_TITLE = Zombie Plague 4.3 CSO
ZP_CSO_STATS = Statistiques
ZP_CSO_KILLTOTAL = Total des morts
ZP_CSO_POINTTOTAL = Total des Points
 
ZP_CSO_HUMANS = Humains
ZP_CSO_ZOMBIES = Zombies
ZP_CSO_ROUNDS = Round
 
ZP_CSO_ZOMBIERESPAWN_MSG = Temps restant pour la reapparition du zombie: %i Seconde(s)
ZP_CSO_ZOMBIERESPAWN_MSG2 = vous avez ete tue par un Headshot! vous ne pouvez pas reapparaitre!
 
ZP_CSO_DMG_LVL = niveau du dommage
ZP_CSO_FIREPOWER = puissance de feu totale
ZP_CSO_EVO_LVL = niveau de l'evolution
ZP_CSO_EVOLUTION = l'evolution des zombie
ZP_CSO_PERCENT = %i%%
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Last edited by ANTICHRISTUS; 04-27-2011 at 12:39. Reason: updates
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ErrorStereotype
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Join Date: Feb 2011
Location: Bosnia and Herzegovina
Old 04-23-2011 , 18:05   Re: [ZP] CSO In-Game Theme
Reply With Quote #17

i saw in .sma fille sorry xD
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dias
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Old 04-23-2011 , 19:50   Re: [ZP] CSO In-Game Theme
Reply With Quote #18

It's look like good
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CSO-fag
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Join Date: May 2010
Location: Indonesia, South Jakarta
Old 04-23-2011 , 23:05   Re: [ZP] CSO In-Game Theme
Reply With Quote #19

nice JC like it man...
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1. [ZP] Zombie Ambience
[IMG]http://img714.**************/img714/9589/12013gd1w.gif[/IMG]
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jc980
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Old 04-24-2011 , 04:57   Re: [ZP] CSO In-Game Theme
Reply With Quote #20

Quote:
Originally Posted by mariAA View Post
You have an error and i am not compile:

error 025 function heading differs from prototype
thats the stupid voice error that stops at 1 then it still goes on which became -1 which causes the error

Quote:
Originally Posted by GuTo View Post
nice is perfect
Quote:
Originally Posted by CSO-fag View Post
nice JC like it man...
thank you.

Quote:
Originally Posted by kNowo View Post
videos?
not yet.
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