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[TF2] Annotations


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Geit
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Join Date: Oct 2009
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Old 10-08-2010 , 18:49   Re: [TF2] Annotations
Reply With Quote #11

Quote:
Originally Posted by msleeper View Post
I'm not sure if the database version of the plugin you posted is working, but it's a bit off topic so I'll PM you about that.
Fixed a problem with only one annotation being rendered and some of the stuff we discussed over PM. - The format for the visibility is simply flag 1 = World, Flag 2+ = Client ID's able to see the annotation. I will do a LOS and distance function over the weekend.
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msleeper
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Join Date: May 2008
Location: Atlanta, Jawjuh
Old 10-08-2010 , 18:51   Re: [TF2] Annotations
Reply With Quote #12

Amazing, really looking forward to testing that.
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Geit
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Old 10-08-2010 , 18:52   Re: [TF2] Annotations
Reply With Quote #13

Quote:
Originally Posted by msleeper View Post
Amazing, really looking forward to testing that.
Baww forgot to attach, here's the SQL version...

Last edited by Geit; 10-09-2010 at 09:32.
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msleeper
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Join Date: May 2008
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Old 10-09-2010 , 06:01   Re: [TF2] Annotations
Reply With Quote #14

Quote:
So if I have my timer set to 20 seconds, then anytime I respawn after 20 seconds into the round, then I will be able to see them? Is that correct?
I did this (well, 30 seconds since that is the plugin default) and I still didn't get anything to show up. I can place them, and they are appearing in my database just fine, but no amount of map changes, respawns or new rounds gets them to show up.

I'd be happy to test again and provide logs if you add verbose logging in.
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Geit
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Join Date: Oct 2009
Location: Home
Old 10-09-2010 , 09:32   Re: [TF2] Annotations
Reply With Quote #15

Quote:
Originally Posted by msleeper View Post
I did this (well, 30 seconds since that is the plugin default) and I still didn't get anything to show up. I can place them, and they are appearing in my database just fine, but no amount of map changes, respawns or new rounds gets them to show up.

I'd be happy to test again and provide logs if you add verbose logging in.
My mistake, left a !IsDedicatedServer() check in.

EDIT: See post below

Last edited by Geit; 10-09-2010 at 12:28.
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Geit
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Old 10-09-2010 , 12:27   Re: [TF2] Annotations
Reply With Quote #16

Update:

Annotations now refresh every 5 seconds, if the annotation is not in the client's LOS or within 1024 units, it will not be displayed.

SQL Version Attached.

Last edited by Geit; 10-10-2010 at 08:29.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 10-09-2010 , 17:15   Re: [TF2] Annotations
Reply With Quote #17

Amazing plugin, I found a great use for it...
http://i52.tinypic.com/30bhi4z.png
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 10-10-2010 , 00:58   Re: [TF2] Annotations
Reply With Quote #18

nice work! ;)

here i have request.
command like 'sm_annotate <message> <x,y,z> or <x> <y> <z> <time>'

it could be useful for me and some users.

Last edited by sejin513; 10-10-2010 at 01:15.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 10-10-2010 , 06:43   Re: [TF2] Annotations
Reply With Quote #19

ohh. All attempts to make a dynamic annotation failed. May it will be usefully...
* my head... augh...
Attached Files
File Type: sp Get Plugin or Get Source (annotations1.sp - 357 views - 2.1 KB)
File Type: sp Get Plugin or Get Source (annotations2.sp - 340 views - 4.2 KB)
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Last edited by Leonardo; 10-10-2010 at 06:54.
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Geit
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Join Date: Oct 2009
Location: Home
Old 10-10-2010 , 08:29   Re: [TF2] Annotations
Reply With Quote #20

Update:
  • Annotations can no longer be placed within 64 units of each other
  • Annotations can now be deleted with !deleteannotation (!deleteannotation_perm for the SQL version)
SQL version is now in the OP.
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