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[TF2]RMF Ability Pack


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Rob1991
Junior Member
Join Date: Mar 2010
Old 08-31-2010 , 12:43   Re: [TF2]RMF Ability Pack
Reply With Quote #261

Quote:
Originally Posted by FF|Skyrider View Post
You sure that's caused by the RMF? I don't get it at all.
I am quite sure.. when I type !r and select a Ability, it will show up sv_cheats 1 sv_cheats 0
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-20-2010 , 21:44   Re: [TF2]RMF Ability Pack
Reply With Quote #262

What map were you on Rob1991? Some maps themselves do that, such as cp_meleefort.
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Rob1991
Junior Member
Join Date: Mar 2010
Old 09-21-2010 , 05:48   Re: [TF2]RMF Ability Pack
Reply With Quote #263

Quote:
Originally Posted by FlaminSarge View Post
What map were you on Rob1991? Some maps themselves do that, such as cp_meleefort.
I cannot remember now, I have got rid of my TF2 server now anyway.
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Fraggle
New Member
Join Date: Sep 2010
Old 10-12-2010 , 11:35   Re: [TF2]RMF Ability Pack
Reply With Quote #264

fixed ReverseEngineer to work with "new" format of objects.txt

needs a recent snapshot to compile, one that already has TF2_GetObjectMode in tf2_stocks.inc

compiled version appears to be working fine with 1.3.4 though
Attached Files
File Type: sp Get Plugin or Get Source (ReverseEngineer.sp - 111 views - 13.2 KB)
File Type: smx ReverseEngineer.smx (30.9 KB, 144 views)
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LIONz
AlliedModders Donor
Join Date: Jun 2006
Location: Latvia
Old 10-18-2010 , 11:12   Re: [TF2]RMF Ability Pack
Reply With Quote #265

Code:
rmf/tf2_codes.inc(429) : warning 217: loose indentation
rmf/tf2_events.inc(529) : warning 217: loose indentation
gamerx_DrunkBomb.sp(307) : warning 204: symbol is assigned a value that is never used: "customkill"
gamerx_DrunkBomb.sp(306) : warning 204: symbol is assigned a value that is never used: "damagebits"
gamerx_DrunkBomb.sp(305) : warning 204: symbol is assigned a value that is never used: "victim_entindex"
gamerx_DrunkBomb.sp(304) : warning 204: symbol is assigned a value that is never used: "weaponid"
gamerx_DrunkBomb.sp(303) : warning 204: symbol is assigned a value that is never used: "death_flags"
Code:
rmf/tf2_codes.inc(429) : warning 217: loose indentation
rmf/tf2_events.inc(529) : warning 217: loose indentation
gamerx_DrunkBomb.sp(307) : warning 204: symbol is assigned a value that is never used: "customkill"
gamerx_DrunkBomb.sp(306) : warning 204: symbol is assigned a value that is never used: "damagebits"
gamerx_DrunkBomb.sp(305) : warning 204: symbol is assigned a value that is never used: "victim_entindex"
gamerx_DrunkBomb.sp(304) : warning 204: symbol is assigned a value that is never used: "weaponid"
gamerx_DrunkBomb.sp(303) : warning 204: symbol is assigned a value that is never used: "death_flags"

Code:
rmf/tf2_events.inc(529) : warning 217: loose indentation
gamerx_DopingInjection.sp(889) : warning 217: loose indentation
gamerx_DopingInjection.sp(190) : warning 204: symbol is assigned a value that is never used: "model"
Code:
 1 Warning.
Compiling gamerx_KingKongDrumming.sp ...SourcePawn Compiler 1.3.5-dev
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

rmf/tf2_codes.inc(429) : warning 217: loose indentation
rmf/tf2_events.inc(529) : warning 217: loose indentation
gamerx_KingKongDrumming.sp(270) : warning 204: symbol is assigned a value that is never used: "customkill"
gamerx_KingKongDrumming.sp(269) : warning 204: symbol is assigned a value that is never used: "damagebits"
gamerx_KingKongDrumming.sp(268) : warning 204: symbol is assigned a value that is never used: "victim_entindex"
gamerx_KingKongDrumming.sp(267) : warning 204: symbol is assigned a value that is never used: "weaponid"
gamerx_KingKongDrumming.sp(266) : warning 204: symbol is assigned a value that is never used: "death_flags"
and many more in same fashion, can someone suggest fix?
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RIKUSYO
Junior Member
Join Date: Jul 2008
Old 10-22-2010 , 02:04   Re: [TF2]RMF Ability Pack
Reply With Quote #266

I'm sorry to have neglected it for a long time.

I began to develop a new version, now.

Although time may be taken, please wait to pleasure.

P.S.
It is somewhat regrettable that my idea was plagiarized for Valve.
(Sydney Sleeper from Marking Shot)
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codydbgt
Member
Join Date: Apr 2009
Old 10-27-2010 , 22:34   Re: [TF2]RMF Ability Pack
Reply With Quote #267

I'm running a Linux server and I need the variables for all the mods in the RMF menu...Or how would I find them i tried sm cmds
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-11-2010 , 22:23   Re: [TF2]RMF Ability Pack
Reply With Quote #268

Rikusyo, valve should give you a "Self-Made" version of Sydney Sleeper for your making the attributes
Are you somewhat close to finishing the new version? Or can you give us a hint of what it has?
And @ codydbgt, there's a cvars.txt file in the download on the first page.
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Queops
New Member
Join Date: Nov 2010
Old 11-25-2010 , 21:46   Re: [TF2]RMF Ability Pack
Reply With Quote #269

How is the new version coming along RIKUSYO? Can't wait to check it out.
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danmon
Member
Join Date: Oct 2010
Old 12-03-2010 , 18:31   Re: [TF2]RMF Ability Pack
Reply With Quote #270

ok why doesnt the reverse engineer ability work on my server?
Quote:
Originally Posted by Fraggle View Post
fixed ReverseEngineer to work with "new" format of objects.txt

needs a recent snapshot to compile, one that already has TF2_GetObjectMode in tf2_stocks.inc

compiled version appears to be working fine with 1.3.4 though
edit: yay! now it works thank you fraggle

Last edited by danmon; 12-03-2010 at 21:40.
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