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SDK Hooks 2.1 - Updated 2011-9-10


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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 06-29-2010 , 20:18   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#721

... psychonic meant use the file he attached to the post. also if you read his post he was talking about gmod not css.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 06-30-2010 , 07:13   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#722

Quote:
Originally Posted by psychonic View Post
I'm assuming you're referring to on L4D2.

It already does work to an extent.

Find someone willing/able to reverse it further and Tsunami or myself would be happy to compiling against the changes.
Quote:
Originally Posted by Jоnny View Post
ontakedamage can't change damage, so it doesn't work
(L4D2)
this is what i was refering too yes. i wish i knew people who could do what you ask for psychonic
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narutoj
Junior Member
Join Date: Jul 2007
Old 07-01-2010 , 02:17   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#723

When fix OnTakeDamage to support [L4D2] Damage Mod (SDKHooks Ed.) ?
http://forums.alliedmods.net/showthread.php?t=127273



--------------------------------------
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-01-2010 , 03:08   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#724

When someone finishes reverse engineering it. This has already been said by psychonic and was quoted in the post above yours.
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Portalboat
Senior Member
Join Date: May 2010
Old 07-02-2010 , 13:58   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#725

Would it be possible to include this function in the next build of the .dll? I know that it's not a hook, per-say, but I'm getting kinda desperate, because no one's responded to my request, and it's been two days. I'm pretty sure it'll be useful.

Code:
LUA_FUNCTION(SetTableSize)
{
    ILuaInterface *g = gMod->m_lua;

    g->CheckType(1, GLua::TYPE_STRING);
    g->CheckType(2, GLua::TYPE_NUMBER);

    INetworkStringTable *netTbl = networkstringtable->FindTable(g->GetString(1));

    if(netTbl)
    {
        netTbl->c = g->GetInteger(2);
        netTbl->d = Q_log2(netTbl->c);
    }

    return 0;
}
I didn't write this myself, it's from the gmsv_networkstringtables dll for Garry's Mod, but it seems like it would be a easy fix.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 07-02-2010 , 23:46   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#726

Anyone know of a plugin off the top of their head that uses optional SDKhooks. Im trying to see how you setup a plugin to use SDKhooks if its loaded, but doesnt if its not. Im not sure what all you do for that....
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 07-03-2010 , 01:57   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#727

RC+ I think?
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Old 07-03-2010 , 03:04   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#728

Code:
#undef REQUIRE_EXTENSIONS
#include <sdkhooks>

new bool:g_bSDKHooks = false;

public OnPluginStart()
{
  g_bSDKHooks = LibraryExists("sdkhooks.ext");
}

public OnLibraryAdded(const String:name[])
{
  if(StrEqual(name, "sdkhooks.ext"))
    g_bSDKHooks = true;
}

public OnLibraryRemoved(const String:name[])
{
  if(StrEqual(name, "sdkhooks.ext"))
    g_bSDKHooks = false;
}
Something like this?
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cskiwi
Junior Member
Join Date: Jan 2010
Old 07-03-2010 , 08:51   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#729

Hey, guys sinds no-one answerd my question here it comes again:


This is what my console gives me:
> look for the SDK hooks unable to load part


This is how I installed it
first downloaded and installed Sm_hosties then
I downloaded and installed the sdkhooks131-obv-sm13.zip From Tsunami-productions
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Jоnny
Senior Member
Join Date: Jun 2007
Old 07-03-2010 , 15:06   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#730

Quote:
exec banned_user.cfg: file size larger than 1 MB!
exec banned_ip.cfg: file size larger than 1 MB!
lol
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