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CSNadeDrops


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 11-19-2004 , 17:17   CSNadeDrops
Reply With Quote #1

Please use VEN's Real Nade Drops plugin instead of this one:
http://forums.alliedmods.net/showthread.php?t=23340

Counter-Strike Grenade Drops on Death (a.k.a. CSNadeDrops) 0.14 by Avalanche

When a player dies they will drop the grenades that they had
with them onto the ground for other players to pick up. The
grenades play a grenade-bouncing sound when they hit the ground
and they look just like the real grenades. This plugin was
requested by Danjal of the AMXX forums.

mp_nadedrops <0|1> - default 1
mp_nadedropsounds <0|1> - default 1
Attached Files
File Type: sma Get Plugin or Get Source (csnadedrops.sma - 57465 views - 10.9 KB)
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Last edited by XxAvalanchexX; 07-28-2008 at 19:38.
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BlueThunder2k
Senior Member
Join Date: Aug 2004
Location: Australia
Old 11-19-2004 , 17:23  
Reply With Quote #2

good job dude i think i might add this in 10 mins
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KoTeX
Senior Member
Join Date: Apr 2004
Location: Canada
Old 11-19-2004 , 18:39  
Reply With Quote #3

hehe i dont need it cuz they already have that in cz
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Striker
Senior Member
Join Date: Mar 2004
Location: Germany
Old 11-19-2004 , 18:45  
Reply With Quote #4

Does this Plugin work with the "Mp5+M203 Replacement" Plugin ?
For example:

You buy a mp5 and 2 granades for this launcher.
Will this HE's be dropped when you die ?
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 11-19-2004 , 19:24  
Reply With Quote #5

Quote:
Originally Posted by KoTeX
hehe i dont need it cuz they already have that in cz
Yeah, I know that, heh heh. That's why I make sure the mod's name is cstrike, not czero. I just thought I'd provide the grenade-dropping goodness of CZ to the regular CS fans.

Quote:
Originally Posted by Striker
Does this Plugin work with the "Mp5+M203 Replacement" Plugin ?
No, this is will not drop grenades from the Mp5+M203 Replacement plugin. That would require me to fetch variables from a seperately running plugin, which I do not believe I can do.
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DaNtheMaN
Junior Member
Join Date: Mar 2004
Old 11-20-2004 , 10:27  
Reply With Quote #6

Any chance some one could port this to DoD?
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 11-20-2004 , 11:43  
Reply With Quote #7

I'll see if I can do that for ya', but right now I've got a few current projects going on.
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TooL
Senior Member
Join Date: May 2004
Location: NC
Old 11-20-2004 , 14:41  
Reply With Quote #8

Dropped nades to not disappear after the round ends - this is tending to make some maps a nade spam fest after a while.

Also would it be possible to make a cvar to turn of the sounds? We are getting instances where a nade is dropped in a corner or on a slope and the sound loops forever.
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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 11-21-2004 , 12:46  
Reply With Quote #9

Quote:
Originally Posted by TooL
Dropped nades to not disappear after the round ends - this is tending to make some maps a nade spam fest after a while.

Also would it be possible to make a cvar to turn of the sounds? We are getting instances where a nade is dropped in a corner or on a slope and the sound loops forever.
I have the same problem with nades doesn't dissappear after roundends
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 11-21-2004 , 13:40  
Reply With Quote #10

That's fishy, they should dissappear. I'll look into both of your problems right away.

EDIT: Okay, there is a new cvar, mp_nadedropsounds, which when set to 0 will force the grenades not to play a sound when they drop. Additionally, they should only play the bouncing noise once, no matter how many times they collide with world, if you have mp_nadedropsounds 1. I am not sure if I have fixed the grenades not dissappearing bug. Hopefully I have. But if not, I'll try harder. Let me know how it goes.
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