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Zombie Plague Mod 5.0


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kengwei91
Junior Member
Join Date: Nov 2008
Old 11-04-2008 , 01:34   Re: Zombie Plague Mod 4.1
#2391

Hey i cant download zombie map pack 1.3!!!
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Pawn
Junior Member
Join Date: Aug 2008
Old 11-04-2008 , 02:24   Re: Zombie Plague Mod 4.1
#2392

Mercilezz por favor no me dirias la funcion. para hacer que la gente pongo una setinfo. como isiste en el hero. la necesito para el zp

por si no me entendes. ponele. setinfo _zp y la contraseņa

desde ya muchas gracias
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-04-2008 , 04:54   Re: Zombie Plague Mod 4.1
#2393

ok ya i get how to change them in the .sma but what file or folder do the new zombie mdls go in..? wasnt clear about it and im just not getting it probably cause its early in the morning but help? I changed the .sma a lot, changed the sky boxes, zombie knife, zombie model, admin flags for admin skin and menu, and it crashes my server on start up. Though if i use the normal one given it crashes it anyway without editting anything.

How can I change player models?
Open up the .sma, look for the model lists and add your ones in there. For instance, if you want Nemesis to use the models "nem1" and "nem2" you have to type:
Code:
new const model_nemesis[][] = { "nem1", "nem2" } // Nemesis
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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 11-04-2008 , 05:26   Re: Zombie Plague Mod 4.1
#2394

Quote:
Originally Posted by drumzplaya13 View Post
How can I change player models?
Open up the .sma, look for the model lists and add your ones in there. For instance, if you want Nemesis to use the models "nem1" and "nem2" you have to type:
Code:
new const model_nemesis[][] = { "nem1", "nem2" } // Nemesis
Code:
new const model_nemesis[][] = { "zombie" }
In place of "zombie" can write any model .
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spaik_619
Member
Join Date: Oct 2008
Old 11-04-2008 , 08:17   Re: Zombie Plague Mod 4.1
#2395

Quote:
Originally Posted by ignax View Post
if you want mercyclezz i could show you my code for that mode...
its something like this:
PHP Code:
        // Turn someone into a Survivor
        
id fnGetRandomAlive(random_num(1iPlayersnum))
        
humanme(id1)
 
        
// Turn someone into a Nemesis (not the survivor!)
        
while (g_survivor[id]) id fnGetRandomAlive(random_num(1iPlayersnum));
        
zombieme(id010)
 
        
// iMaxZombies is rounded up, in case there aren't enough players
        
iMaxZombies floatround((iPlayersnum-2)*get_pcvar_float(cvar_plagueratio), floatround_ceil)
        
iZombies 0
 
        
// Randomly turn iMaxZombies players into zombies
        
while (iZombies iMaxZombies)
        {
            if (
id g_maxplayers)
                
id++
            else
                
id 1
 
            
// Dead or already a zombie or survivor
            
if (!is_user_alive(id) || g_zombie[id] || g_survivor[id])
                continue;
 
            
// Random chance
            
if (random_num(01))
            {
                
// Turn into a nemesis
                
zombieme(id010)
                
iZombies++
            }
        }
 
        
// Turn the rest of players into humans
        
for (id 1id <= g_maxplayersid++)
        {
            
// Only those of them who arent zombies or survivor
            
if (!is_user_alive(id) || g_zombie[id] || g_survivor[id])
                continue
 
            
// Remove previous tasks and make them survivors
            
remove_task(id+TASK_TEAM)
            
humanme(id1)
 
            
/* Switch to CT
            if (fm_get_user_team(id) != CS_TEAM_CT) // need to change team?
            {
                fm_set_user_team(id, CS_TEAM_CT)
                set_task(0.1+g_teams_i, "fm_set_user_team_msg", id+TASK_TEAM)
                g_teams_i += 0.1; // increase teams task counter
            }*/
        
}
 
        
// Play plague sound
        
PlaySound(sound_plague[random_num(0sizeof sound_plague -1)]);
 
        
// Show Plague HUD notice
        
set_hudmessage(050200, -1.00.1710.05.01.01.0, -1)
        
ShowSyncHudMsg(0g_MsgSync"%L"LANG_PLAYER"NOTICE_ARMAGEDON")
 
        
// Round start forward
        
ExecuteForward(g_fwRoundStartg_fwDummyResultMODE_PLAGUE0); 
+karma if this was helpfull
ignax... i CAN'T script...
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zombi_cs
New Member
Join Date: Nov 2008
Old 11-04-2008 , 09:00   Re: Zombie Plague Mod 4.1
#2396

Now Dear For Making A Mwk3 Now Who's Install LaserMine For Zombie Install It And Pleaze Tell Me How To Downlod http://forums.alliedmods.net/showthr...=25819&page=39 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:grr r:
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zombi_cs
New Member
Join Date: Nov 2008
Old 11-04-2008 , 09:00   Re: Zombie Plague Mod 4.1
#2397

Thx
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BeAfraid
Senior Member
Join Date: Jun 2008
Location: Poland
Old 11-04-2008 , 10:47   Re: Zombie Plague Mod 4.1
#2398

Quote:
Originally Posted by NeverMore View Post
If you can make them *wav without cut it will be ok ... but if you can't ... do what you have to do
Ok but it is already in *wav format
This song is very long and server can't read it...
Maybe you tell me which seconds I should cut off ??
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ignax
BANNED
Join Date: Feb 2008
Old 11-04-2008 , 11:16   Re: Zombie Plague Mod 4.1
#2399

Quote:
Originally Posted by The_Thing View Post
Already fixed. LOL
how can i make the sprite to look red?
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andre135
Junior Member
Join Date: Nov 2008
Old 11-04-2008 , 11:52   Re: Zombie Plague Mod 4.1
#2400

need help mod working properly
but when i go in menu and get try to use admin menu, it says "you dont have admin privilages" something like this, someone help me.
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