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Zombie Plague Mod 5.0


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filo
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Join Date: Jul 2008
Location: Venezuela, What did you
Old 08-31-2008 , 23:28   Re: Zombie Plague Mod 4.04
#1491

@MeRcyLeZZ Man es posible que aņadas algo en la proxima version del zombie plague que cuando quede un solo humano este mensaje le salga al humano:
Last Human

Y a los Zombies:

Kill The Last Human

Solo una Sugerencia.

Edit- Felicitaciones ya tienes 150 paginas en tu Topic

Last edited by filo; 08-31-2008 at 23:36.
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Mlk27
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Join Date: May 2008
Old 09-01-2008 , 00:14   Re: Zombie Plague Mod 4.04
#1492

Quote:
Originally Posted by Mlk27 View Post
Zombie classes:
1. Water zombie - fast swimmer and able to be under water for long but weak against fire (flame gren)
Quote:
Originally Posted by MeRcyLeZZ View Post
1. Can be done, but the damage caused by fire is hard coded into the plugin and Nemesis is the only one who has resistance to heat/freeze.
alright..maybe without the weakness againts fire, possible?

and can we have MedKit (buyitem) for human? injured human could use this to restore their health to the amount set by cvar

Last edited by Mlk27; 09-01-2008 at 00:22.
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Old 09-01-2008, 00:18
Mlk27
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Fry!
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Join Date: Apr 2008
Location: Latvia
Old 09-01-2008 , 01:15   Re: Zombie Plague Mod 4.04
#1493

Quote:
Originally Posted by Stixsmaster View Post
[ZP] Screen Shake 1.0
This sub-plugin makes it so when you get infected your screen will shake a little...

Credit: MeRcyLeZZ for code and The_Thing for idea...

---Stixsmaster
Thank You... ^^

Quote:
Originally Posted by Mr.Apple View Post
Can you add new sub plugin?^^
Last men bets, only replace ammo packs with money.

http://forums.alliedmods.net/showthread.php?t=2619
Cool, idea... Maybe I can try to create it.

Quote:
Originally Posted by tiago_mix View Post
I MeRcyLeZZ

I have two Idea

CMD to add a ammopack

THERE WILL NEVER BE IN ANY VERSION(S) OF THIS PLUGIN THE ADMIN OPTION TO GIVE AMMO PACKS TO USERS DUE TO THE FACT IT COULD EASILY RUIN THE GAMEPLAY SO STOP ASKING FOR THE FEATURE!
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Old 09-01-2008, 06:49
Pawn
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Fry!
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Old 09-01-2008 , 08:42   Re: Zombie Plague Mod 4.04
#1494

Hey, Mercylez, I just got a idea for new game play type for Zombie Plague...
So it calls Ultimate Plague or Armageddon..... Or something.
So You start as usual all T's spawn in their base and CT's in their base... after certain of seconds have chosen 3 zombies , one of them have C4 and they
must set up c4 and 2 of them have to protect that zombie who have that bomb also they can infect humans this means that this type of mode You can't camp anywhere only on A and B spots ( I know it's hard ) and they have to prevent zombie's to set up that bomb. If bomb has set up humans must defuse it, if bomb explode all humans turn into zombies, if humans defuse bomb they win that round...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Pawn
Junior Member
Join Date: Aug 2008
Old 09-01-2008 , 09:07   Re: Zombie Plague Mod 4.04
#1495

Mercilez me urge preguntarte esto, vos en el superhero isiste que se guarden los levels con contraseņa y nombre, bueno yo quiero hacer lo mismo pero para el zombie plague. osea que se guarden los ammopacks con el nombre y la contraseņa, yoc como hacer para que se guarden por el nombre, va get_user_name, pero por contraseņa no tengo idea, va si, creo que hay que sacar algunas funciones del plug admin.sma, pero no estoy seguro , me dirias como hacerlo por favor, o sino de donde saco las funciones?
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 09-01-2008 , 09:22   Re: Zombie Plague Mod 4.04
#1496

L 09/01/2008 - 16:06:56: [AMXX] Run time error 4: index out of bounds
L 09/01/2008 - 16:06:56: [AMXX] [0] zombie_plague40.sma::ambience_sound_effects (line 5239)

WTF ?
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zloi-ded
Junior Member
Join Date: May 2008
Old 09-01-2008 , 10:48   Re: Zombie Plague Mod 4.04
#1497

in 4.02 version frozen zombi take damage, in 4.04 It does not work (
fix it please!!

sorry for bad english
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filo
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Join Date: Jul 2008
Location: Venezuela, What did you
Old 09-01-2008 , 11:18   Re: Zombie Plague Mod 4.04
#1498

Quote:
Originally Posted by zloi-ded View Post
in 4.02 version frozen zombi take damage, in 4.04 It does not work (
fix it please!!

sorry for bad english

Thats is Wrong in Zombie plague (Any V) the zombies never got damage when they are froozen but maybe in the next version can add a cvar to custom this.
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 09-01-2008 , 11:43   Re: Zombie Plague Mod 4.04
#1499

How can i change the models of the weapons ?
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Pichorra!'s
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Join Date: Aug 2008
Old 09-01-2008 , 12:24   Re: Zombie Plague Mod 4.04
#1500

Quote:
Originally Posted by The_Thing View Post
Hey, Mercylez, I just got a idea for new game play type for Zombie Plague...
So it calls Ultimate Plague or Armageddon..... Or something.
So You start as usual all T's spawn in their base and CT's in their base... after certain of seconds have chosen 3 zombies , one of them have C4 and they
must set up c4 and 2 of them have to protect that zombie who have that bomb also they can infect humans this means that this type of mode You can't camp anywhere only on A and B spots ( I know it's hard ) and they have to prevent zombie's to set up that bomb. If bomb has set up humans must defuse it, if bomb explode all humans turn into zombies, if humans defuse bomb they win that round...
Nice ideia! Armageddon mode...
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