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[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)


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Lux
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Old 02-28-2023 , 07:06   Re: [L4D/L4D2]WeaponHandling_API – Bug?
Reply With Quote #91

Quote:
Originally Posted by Kerouha View Post
Reload animation plays at standard speed after secondary attack (shove). Is there something that can be done about it?
I did attempt to solve this, but at the time whenever i hooked the OnShoveFinished function it just crashed.

Post a issue on the github repo whenever i get around to it ill look at it again or someone else could do it before me.
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eyal282
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Old 06-02-2023 , 05:26   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #92

Can you include updater support so I can include your .smx in my package and it'll sort itself out to latest version?
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kidp2h
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Old 07-02-2023 , 12:08   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #93

WH_OnMeleeSwing not work ?
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Lux
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Old 07-07-2023 , 10:15   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #94

Quote:
Originally Posted by eyal282 View Post
Can you include updater support so I can include your .smx in my package and it'll sort itself out to latest version?
No please don't include weaponhandling in any package point them to forum page

Quote:
Originally Posted by kidp2h View Post
WH_OnMeleeSwing not work ?
idk
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1337joshi
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Old 07-14-2023 , 11:22   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #95

got it finaly well running, now i would like to know how to speedup all melee attack speed for like 30-40%

Last edited by 1337joshi; 07-14-2023 at 11:22.
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eyal282
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Old 08-25-2023 , 09:33   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #96

Can you add shoving speed and shoving fatigue controls?

I want to be able to mess with these values.
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Lux
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Old 09-15-2023 , 13:07   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #97

Quote:
Originally Posted by eyal282 View Post
Can you add shoving speed and shoving fatigue controls?

I want to be able to mess with these values.
Quote:
Originally Posted by Lux View Post
I did attempt to solve this, but at the time whenever i hooked the OnShoveFinished function it just crashed.

Post a issue on the github repo whenever i get around to it ill look at it again or someone else could do it before me.
shoving fatigue idk about that one.
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eyal282
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Old 09-17-2023 , 13:18   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #98

Quote:
Originally Posted by Lux View Post
shoving fatigue idk about that one.
L4D2Direct_SetNextShoveTime(target, time)
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bullet28
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Old 02-11-2024 , 02:32   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #99

The idle/walk animation speed doesn't restore on all shotguns after a reload until you fire/switch. On most other weapons, such as the rifle_ak47/sniper_awp, there is a noticeable delay before restoration. Lastly, although it falls outside your area of responsibility, it's worth noting (as not everyone plays on vanilla) that with some custom weapon models, some of them experience a glitch where the last frames of the reload animation play after a while following the completion of the reload (at the moment idle speed is becoming normal). This was tested with WH_OnReloadModifier speedmodifier set to 2.0.

Last edited by bullet28; 02-11-2024 at 02:35.
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Lux
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Old 03-05-2024 , 04:22   Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Reply With Quote #100

Quote:
Originally Posted by bullet28 View Post
The idle/walk animation speed doesn't restore on all shotguns after a reload until you fire/switch. On most other weapons, such as the rifle_ak47/sniper_awp, there is a noticeable delay before restoration. Lastly, although it falls outside your area of responsibility, it's worth noting (as not everyone plays on vanilla) that with some custom weapon models, some of them experience a glitch where the last frames of the reload animation play after a while following the completion of the reload (at the moment idle speed is becoming normal). This was tested with WH_OnReloadModifier speedmodifier set to 2.0.
The animations after reload and known issue thanks.
The second of those double reload are due to desync since animation times for GetSequenceDuration differ between server and client hence different rounding of times for modified animation speeds.
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