Hi all, i have a bug for some maps with the certain weapon restriction. Example:
Code:
[settings]
;Sets whether CSDM is enabled or not.
enabled = 1
;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 0
;Sets how long weapons should stay on the ground for after being dropped
;in seconds. note that enabling this can create lots of lag for clients
; AND server. 0 is immediate, -1 is infinite.
weapons_stay = 0
;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = none
;Sets whether the bomb is removed
remove_bomb = 1
;Sets the spawn waiting time
spawn_wait_time = 1.25
[equip]
;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = s
;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ah
;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades =
;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 0
;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;
;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things
; from the list will change the order of the menus!
[secondary]
deagle Deagle 1
[primary]
then the maps cfg
Code:
csdm_reload items\items_cs_deagle5.cfg
sometime when somebody joins the server & presses 2 or 3 he gets AK, or something. Whats the trick, to fix it? Thanks in advance.
__________________