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find_ent_in_sphere


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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 03-13-2021 , 14:34   Re: find_ent_in_sphere
Reply With Quote #11

I assume you want to detect enemies in a radius around the player. This is as simple as it gets:

Code:
new iPlayers[32], iPnum = find_sphere_class(id, "player", 500.0, iPlayers, sizeof(iPlayers)) for(new CsTeams:iTeam = cs_get_user_team(id), iPlayer, i; i < iPnum; i++) {     iPlayer = iPlayers[i]     if(is_user_alive(id) && cs_get_user_team(iPlayer) != iTeam)     {         // detected an enemy in radius 500     } }
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Last edited by OciXCrom; 03-13-2021 at 14:35.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 03-13-2021 , 15:27   Re: find_ent_in_sphere
Reply With Quote #12

Quote:
Originally Posted by nacho312 View Post
That's exactly the thing that confuses me, what does "start from" mean? Does it mean that we are searching for it?
"find" and "search" basically have the same meaning. See Natsheh's post.

Quote:
Originally Posted by nacho312 View Post
Ah, that makes sense, so for example, when we set "-1", we can set a "ct player" as an origin and search around him for a "Terrorist" player?
Hamlet's post is wrong and as jimaway stated, it sounds like he's talking about an entirely different function.



In summary, you should always explain what you are actually trying to do when you ask a scripting question so that we can actually understand what you are trying to achieve in your plugin. Often, when you don't include this, you will get answers that don't actually help you do what you are trying to do.
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nacho312
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Join Date: Mar 2020
Old 03-13-2021 , 16:13   Re: find_ent_in_sphere
Reply With Quote #13

I guess I got it now, thanks to y'all guys, have a nice day! (Or night).

Last edited by nacho312; 03-13-2021 at 16:14.
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