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[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)


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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-19-2016 , 17:00   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #191

That's usually how you're supposed to do it, but Valve's made the MVM visible players really iffy from what I can see. I have no solution, but you could try putting it in the mvm map configs instead.
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getut
New Member
Join Date: Oct 2015
Old 07-15-2016 , 10:21   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #192

This plugin is no longer working as of the Meet your Match update this past week.

I primarily used the plugin so that I could always join my MVM training server when clients were arguing or stuck on a wave and not cooperating. No normal users had access to the command. Nothing I have tried will get a 7th player out of spectator mode now.
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Deaths_x_Shadow
Junior Member
Join Date: Aug 2014
Location: Nebraska
Old 07-25-2016 , 20:21   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #193

i am having problems like getut. i am running an mvm server that use to allow 9 players but after the meet your match update it wont let more then 6 players actually play in the game. all other players get sent to spectator and cant join the game.
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heiioween
Junior Member
Join Date: Nov 2015
Old 08-03-2016 , 03:39   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #194

It is because of GC (tf_mm_servermode 1)

Not solution but partially must work.

Take this

Doublecheck this:

tf_mvm_servermode_empty.cfg must include
Code:
tf_mm_servermode 1
and
tf_mvm_servermode_joined.cfg must include
Code:
tf_mm_servermode 0
If does not work fully - try attachment or/and
Code:
tf_mm_servermode 1
at server.cfg
Attached Files
File Type: smx tf_any_servermode.smx (5.4 KB, 136 views)
File Type: sp Get Plugin or Get Source (tf_any_servermode.sp - 100 views - 2.4 KB)

Last edited by heiioween; 08-03-2016 at 03:47.
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 12-29-2016 , 00:51   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #195

Basically, does this still work?

I see that other communities use some form of this to allow 10 players on for MvM. Can someone help me to track down the required files?
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TitanTF
Senior Member
Join Date: Mar 2016
Location: Singapore
Old 12-29-2016 , 05:19   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #196

does anyone know how these people made it 16vM?
http://steamcommunity.com/groups/rekttf
http://stats.rekt.tf/hlstats.php
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alinthegreat
New Member
Join Date: Dec 2016
Old 12-29-2016 , 12:38   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #197

This is a Working 10vM plugin of my friend. It works as expected.

https://forums.alliedmods.net/showthread.php?t=292093
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TitanTF
Senior Member
Join Date: Mar 2016
Location: Singapore
Old 12-29-2016 , 13:31   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #198

Quote:
Originally Posted by alinthegreat View Post
This is a Working 10vM plugin of my friend. It works as expected.

https://forums.alliedmods.net/showthread.php?t=292093
but this plugin is already working??
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 12-29-2016 , 13:45   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #199

Quote:
Originally Posted by alinthegreat View Post
This is a Working 10vM plugin of my friend. It works as expected.

https://forums.alliedmods.net/showthread.php?t=292093
WOW, nice! It works perfectly!!!! I used this older version (from this forum) nearly 2 years ago and I knew about the console spamming, but I LOVE the no console spam now
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 12-29-2016 , 13:46   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #200

Quote:
Originally Posted by TitanTF View Post
but this plugin is already working??
Yeah, I am also curious. If that's could work, I would probably set it to 12 players,
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