Author
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Message
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Veteran Member
Join Date: Oct 2004
Location: abort73.com
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02-17-2007
, 16:17
GunGame AMXX 1.15
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#1
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Website: http://avalanche.epherion.com/gungame/
Download: http://avalanche.epherion.com/gungame/download.php
GunGame AMXX 1.15 Changelog- Fixed the bug with players randomly having their kills not counted. Thanks a lot to polakpolak for allowing me to use his server to test on!!
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- Added a new cvar, gg_dm_start_random (default 1), which controls whether or not players are placed at a random spawn on round start (only if using gg_dm_spawn_random and CSDM spawns). There has to be at least one CSDM spawn for every player.
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- Added a new cvar, gg_stats_ip (default 0), which, when enabled, will make stats tracked by IP address instead of by STEAM ID (requested by kobri).
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- If gg_dm_spawn_random is set to 2, then players will only randomly spawn on maps which you have CSDM spawn files for, and on maps with no spawn files, player will respawn at their own bases (instead of random bases).
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- The default maximum CSDM spawns for a map is now 60, instead of 40 (requested by ToT | V!PER).
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- gg_vote_setting is now compatible with Deagles' Map Management 2.40 as well as 2.30b (requested by ToT | V!PER).
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- When running Deagles' Map Management, the map will no longer change just about instantly when someone wins, but will instead wait for 10 seconds as it should.
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- Once the "soandso won!" message appears, it will now be 10 seconds (instead of 5) until the map changes. However, if there are more map iterations to play through, then it will still only wait 5 seconds before starting up the next one.
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- sv_alltalk now turns on during the winning message period. It will turn itself back off provided that you have sv_alltalk set to 0 in gg_map_setup (which it does, by default).
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- Multiple map iterations will now work if you have gg_enabled set to 0 in your gungame.cfg.
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- Hopefully, players shouldn't be switched to their knife upon spawning with unfortunate circumstances.
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- Silenced and burst status should no longer conflict when a player goes from the Glock to USP level, or any other combination of silenced and burst weapon levels.
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- The order of cvars in gungame.cfg has been moved around a little bit.
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- General code fixes and optimizations.
This thread should only be used for comments relating specifically to the release of GunGame AMXX 1.15. Thanks!
__________________
No longer around. Thanks your support, everyone! As always: THIS ONES FOR YOU
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Last edited by XxAvalanchexX; 02-21-2007 at 23:33.
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