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[TF2] Jump Mode


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The JCS
AlliedModders Donor
Join Date: Jan 2007
Location: Brazil
Old 08-23-2008 , 00:33   Re: [TF2] Jump Mode
Reply With Quote #11

The criticals work on the latest build of SourceMod. I tested it today and it's working fine.
If you arehaving problems, try set jm_enabled 2.
I'll update it in a few days with some bug(hw update) fixes and feature implements.
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Dominator
Senior Member
Join Date: Mar 2008
Old 08-23-2008 , 18:00   Re: [TF2] Jump Mode
Reply With Quote #12

Sorry blank, I meant pred's crit mod and I will try the plugin again.
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The JCS
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Location: Brazil
Old 08-23-2008 , 19:43   Re: [TF2] Jump Mode
Reply With Quote #13

Version 1.1.x ( 23/08/08 )
  • Added jm_help
  • Added auto load to rj_ maps
  • Fixed Sandvich bug
  • Fixed criticals modifier not working
  • Fixed a wrong message
  • Fixed the bug where the players were respawned on the saved position at round start

Last edited by The JCS; 08-23-2008 at 23:57.
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The JCS
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Old 08-23-2008 , 23:55   Re: [TF2] Jump Mode
Reply With Quote #14

Version 1.2 ( 24/08/08 )
  • Added the "Force Team" feature

Last edited by The JCS; 08-23-2008 at 23:58.
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The JCS
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Old 08-28-2008 , 20:29   Re: [TF2] Jump Mode
Reply With Quote #15

Version 1.3.x ( 28/08/08 )
  • Added an option to remove the Control Points on the map
  • Added a "cool" message when a player reachs a CP
  • Added a time to change level when a player completes the map
  • If Auto Ressuply and Auto Healer is activated, remove the Ressuplies from the map
  • Re-organized the code
  • Minor bug fix
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The JCS
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Old 09-02-2008 , 17:32   Re: [TF2] Jump Mode
Reply With Quote #16

Fixed the download.
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wylecoyote
Junior Member
Join Date: Sep 2008
Old 09-03-2008 , 02:07   Re: [TF2] Jump Mode
Reply With Quote #17

dosent seem to be working with the latest 1.1 build
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Lord Max
Senior Member
Join Date: Aug 2008
Location: 127.0.0.1
Old 09-03-2008 , 11:57   Re: [TF2] Jump Mode
Reply With Quote #18

Quote:
Originally Posted by wylecoyote View Post
dosent seem to be working with the latest 1.1 build
I know this is gunna sound simple but are you sure you have installed the correct version for your server, and restarted it? It sounds simple but I have complained about plugins because I forgot to restart the server.

It's strange because if you have done that it should be working.

Hope I can help you,

Lord Max
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willy1234x1
Senior Member
Join Date: Jun 2008
Old 09-03-2008 , 16:56   Re: [TF2] Jump Mode
Reply With Quote #19

Quote:
Originally Posted by Lord Max View Post
I know this is gunna sound simple but are you sure you have installed the correct version for your server, and restarted it? It sounds simple but I have complained about plugins because I forgot to restart the server.

It's strange because if you have done that it should be working.

Hope I can help you,

Lord Max
Most plugins work on map change, this plugin works just fine on my server and I'm running the 1.1 snapshot as well.
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wylecoyote
Junior Member
Join Date: Sep 2008
Old 09-03-2008 , 17:11   Re: [TF2] Jump Mode
Reply With Quote #20

its working i dono what the problem was i think it was cause i was doing jm_enabled 1 insted of 2
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