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[TF2] Zombie Fortress (current version: 2.1.1)


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Author
Sirot
Member
Join Date: Sep 2008
Plugin ID:
551
Plugin Version:
2.1.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    3 
    Plugin Description:
    Survivors vs Zombies, standard stuff.
    Unapprover:
    Reason for Unapproving:
    Discontinued. See: http://forums.alliedmods.net/showthread.php?t=131282
    Old 09-20-2008 , 11:34   [TF2] Zombie Fortress (current version: 2.1.1)
    Reply With Quote #1

    This has been an ongoing project for me and while the code for it is very simple, making it balanced (and exploit free) was not. The Penny-Arcade community helped me out a lot on that. There has been one map made so far for Zombie Fortress, it is found in the website.

    Description:

    The survivors (RED) must fight back a horde of zombies (BLU) and survive an allotted amount of time before they are all killed and turned. At the beginning of the round, the teams are shuffled in such a manner that 2 thirds of the players are survivors and the remaining third are zombies. Each team has classes assigned to them and they can only be that class.

    The survivors (pyro, soldier, demoman, engineer, sniper and medic) must prevent the zombies from capturing the control points while at the same time avoiding being killed in the process. If a survivor is killed, they join the zombie team immediately. The biggest issue the survivors face is running out of ammo, especially since the maps have very little ammo around the control points.

    The zombies (scout, spy and heavy) need to either kill all the survivors or capture all the control points to win. Unlike the survivors, the zombies are only armed with melee attacks with the exception of the heavy’s sandvitch. Group efforts to take out important targets is crucial as a lone zombie will often lose to a group of survivors. All zombies have minor health regeneration.

    Commands:
    sm_zf_enable - Activates the Zombie Fortress plugin. Restarts the round.
    sm_zf_disable - Deactivates the Zombie Fortress plugin. Restarts the round.
    sm_zf_force_on "0/1" - Toggles whether the plugin should deactivate on non-zf map changes.
    sm_zf_ratio "0.0 to 1.0" - Percentage of players on the survivor team at start. (Default 0.60 or 60% survivors).

    Credits:
    This was my first plugin for SourceMod and I used bl4nk's sudden death redux as a start. Also, I need to credit whoever designed the "#define TF2_class". I found it somewhere using search but I don't know who it is from.

    Known Issues:
    - On occasion, the zombies will spawn with "false" versions of their normal weapons.

    Website for more details and download links: Zombie Fortress Blog
    Attached Files
    File Type: sp Get Plugin or Get Source (zombiefortress.sp - 6570 views - 38.5 KB)

    Last edited by Sirot; 12-04-2008 at 19:31.
    Sirot is offline
    MaKTaiL
    Senior Member
    Join Date: Jul 2008
    Location: Brazil
    Old 09-20-2008 , 11:46   Re: [TF2] Zombie Fortress
    Reply With Quote #2

    Pictures??
    MaKTaiL is offline
    Sirot
    Member
    Join Date: Sep 2008
    Old 09-20-2008 , 11:57   Re: [TF2] Zombie Fortress
    Reply With Quote #3

    Screenshots up on the Blog.
    Sirot is offline
    gamma
    Senior Member
    Join Date: Apr 2008
    Old 09-20-2008 , 14:29   Re: [TF2] Zombie Fortress
    Reply With Quote #4

    can you force players(zombie) to use different skins ?
    http://www.fpsbanana.com/skins/50853
    http://www.fpsbanana.com/skins/48121
    gamma is offline
    gamma
    Senior Member
    Join Date: Apr 2008
    Old 09-20-2008 , 14:51   Re: [TF2] Zombie Fortress
    Reply With Quote #5

    It seems that the blue are zombie not red.
    gamma is offline
    Sirot
    Member
    Join Date: Sep 2008
    Old 09-20-2008 , 14:56   Re: [TF2] Zombie Fortress
    Reply With Quote #6

    Oh ya, forgot to fix that on the description. >_>
    Sirot is offline
    ThatGuy
    Senior Member
    Join Date: Nov 2007
    Old 09-20-2008 , 14:56   Re: [TF2] Zombie Fortress
    Reply With Quote #7

    Tested it for 1 round, hopefully i can bring more feedback then just this. But if you kill yourself as a survivor, your forced to go as a zombie, is that intented?
    ThatGuy is offline
    Sirot
    Member
    Join Date: Sep 2008
    Old 09-20-2008 , 14:58   Re: [TF2] Zombie Fortress
    Reply With Quote #8

    It is. Otherwise survivors will keep themselves last second before a zombie takes them out to avoid being converted.
    Sirot is offline
    willy1234x1
    Senior Member
    Join Date: Jun 2008
    Old 09-20-2008 , 15:01   Re: [TF2] Zombie Fortress
    Reply With Quote #9

    The screenshots on the website suggest this is highly tipped in the favor of the Survivors.
    willy1234x1 is offline
    teddyruxpin
    Overseer of lost packets
    Join Date: Feb 2008
    Old 09-20-2008 , 15:02   Re: [TF2] Zombie Fortress
    Reply With Quote #10

    Any chance you could have this use bots? Would be nice if you can somehow spawn a bot and have it parent to one of the zombie players and then mimic that zombie players action. If anything it would just create more fodder for the un-infected to attack or they can be a distraction allowing the infected to attack their enemy's while their clone is taking brunt of the blows. Also be helpful on hosts that do not have larger player base to have 2-3 zombie bots parented to one of the zombie players until the host fills up and they can be replaced with real players.

    Any thoughts?

    -Teddy
    teddyruxpin is offline
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