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[TF2] Cool Rocket


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Author
javalia
Senior Member
Join Date: May 2009
Location: korea, republic of
Plugin ID:
2454
Plugin Version:
1.0.2.3
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    ah.ehw.
    Old 07-24-2011 , 07:11   [TF2] Cool Rocket
    Reply With Quote #1

    <Cool Rocket>




    Introdution

    this plugin will make sentry`s rocket to chase enemy.
    sentry`s rocket will try to chase any closest visible enemy.
    like, uncloacked enemy spy or normal other enemys.
    if rocket lost target, rocket will try to find closest target again.
    if pyro reflects rocket, rocket will immediatly recognize it`s team has changed and will find new enemy.
    remember that this plugin will make sentry and engineer more powerfull.
    and one more thing, u can make arrow/stunball/more things.. to chase enemy!
    look at Configuration for it.

    and, someone should fix this
    how that image can be r u k i a? nooooooooo

    here for some screen shot captured on test.




    Requirements

    this plugin needs the things listed below to work:
    • SDKHooks



    Installation

    to install this plugin
    • put the smx file in the sourcemod/plugins folder
    to compile this plugin manually
    • put all sp files in the sourcemod/scripting folder
    • put all inc files in the sourcemod/scripting/include folder
    • compile.



    Configuration

    there is 2 cvar for this plugin.
    • TF2CoolRocket_InduceWeaponList
    this cvar`s info should be like this "tf_projectile_arrow;tf_projectile_jar_mi lk"
    u can have no string to disable this plugin, or u can have any amount of projectile entity`s classname list on that cvar
    here is all of current tf2`s projectile list.

    tf_projectile_arrow
    tf_projectile_energy_ball
    tf_projectile_energy_ring
    tf_projectile_flare
    tf_projectile_healing_bolt
    tf_projectile_jar
    tf_projectile_jar_milk
    tf_projectile_pipe
    tf_projectile_pipe_remote
    tf_projectile_rocket
    tf_projectile_sentryrocket
    tf_projectile_stun_ball
    tf_projectile_syringe
    • TF2CoolRocket_ArrowToHead
    this cvar`s value should be 0 or 1
    if induce of arrow is enabled, this will determind will arrow fly to enemy`s head or body.
    ah, dont forget to edit auto generated cfg file on cfg/sourcemod/

    Known Bugs & Limits Of the Mod

    nothing for yet



    Special Thanks To

    i want to say thanks to these guys
    • DJtsunami for made SDKHooks
    • predcrab for made original extension sidewinder. he gave me total idea by his old extension.
    • 차마명수(read as Chamamyungsu) for testing on server.



    Change Log

    all the date`s format is y/m/d
    Code:
    updaet at 2011 7 27(ver 1.0.2.3)
    
    • added cvar TF2CoolRocket_InduceWeaponList
    • added cvar TF2CoolRocket_ArrowToHead
    update at 2011 7 27(ver 1.0.1.1)
    • made rocket to chase closest target first.
    • made rocket to correctly do not detect cloaking/disguise of spy
    update at 2011 7 24(ver 1.0.0.0)
    • released
    Attached Files
    File Type: inc stocklib.inc (40.7 KB, 898 views)
    File Type: sp Get Plugin or Get Source (TF2CoolRocket.sp - 1178 views - 6.3 KB)
    File Type: smx TF2CoolRocket.smx (6.8 KB, 1486 views)
    __________________

    Last edited by javalia; 07-27-2011 at 10:18. Reason: updated.
    javalia is offline
    napalm00
    Veteran Member
    Join Date: Jun 2011
    Location: Italy, sadly
    Old 07-24-2011 , 10:00   Re: [TF2] Cool Rocket
    Reply With Quote #2

    wasn't this already made here : http://forums.alliedmods.net/showthread.php?t=86817 ?
    what's the difference between yours and pRED's ?
    __________________
    napalm00 is offline
    javalia
    Senior Member
    Join Date: May 2009
    Location: korea, republic of
    Old 07-24-2011 , 10:02   Re: [TF2] Cool Rocket
    Reply With Quote #3

    that one is reported as broken.
    __________________
    javalia is offline
    javalia
    Senior Member
    Join Date: May 2009
    Location: korea, republic of
    Old 07-26-2011 , 13:06   Re: [TF2] Cool Rocket
    Reply With Quote #4

    updated.
    __________________
    javalia is offline
    Drixevel
    AlliedModders Donor
    Join Date: Sep 2009
    Location: Somewhere headbangin'
    Old 07-27-2011 , 04:24   Re: [TF2] Cool Rocket
    Reply With Quote #5

    That picture just makes me NOT want to add this to my server. lol
    Drixevel is offline
    napalm00
    Veteran Member
    Join Date: Jun 2011
    Location: Italy, sadly
    Old 07-27-2011 , 04:42   Re: [TF2] Cool Rocket
    Reply With Quote #6

    oh hell no, that's pure spam over there... imagine an engineer with the wrangler shooting rockets to the sky and getting kills randomly....
    add the fuel to the rockets, that means they can't fly for more than n seconds
    __________________
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    FunkyLoveCow
    Senior Member
    Join Date: May 2010
    Old 07-27-2011 , 08:03   Re: [TF2] Cool Rocket
    Reply With Quote #7

    I've got two questions -

    Performance wise, how does this compare to sidewinder? (logic in the extension vs. logic in a plugin)

    Is it easy to add the tracking ability to other projectiles (ie. naris's version of sidewinder: http://forums.alliedmods.net/showpos...2&postcount=88)
    FunkyLoveCow is offline
    javalia
    Senior Member
    Join Date: May 2009
    Location: korea, republic of
    Old 07-27-2011 , 08:27   Re: [TF2] Cool Rocket
    Reply With Quote #8

    about first question, performance will not so problem.

    two....
    anyway i can add that ability to other projectiles too.
    it will likely needes 6 more line per projectile.k.
    __________________
    javalia is offline
    javalia
    Senior Member
    Join Date: May 2009
    Location: korea, republic of
    Old 07-27-2011 , 10:03   Re: [TF2] Cool Rocket
    Reply With Quote #9

    updated.
    __________________
    javalia is offline
    Guren
    Senior Member
    Join Date: Feb 2011
    Location: Equestria, Ponyville
    Old 07-27-2011 , 10:04   Re: [TF2] Cool Rocket
    Reply With Quote #10

    good job
    Guren is offline
    Reply


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