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Applying Killstreaks to Killstreak Weapons


  
 
 
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SwitchView
Junior Member
Join Date: Jul 2009
Old 03-10-2017 , 05:30   Applying Killstreaks to Killstreak Weapons
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Hey guys I have a question regarding Killstreaks, hopefully my wording isnt poor and this makes sense.

I am trying to apply Killstreaks to weapons but only for the people that have those weapons with a Killstreak.

Example:
I am replacing everyones standard Rocket Launcher on the server with a modified Rocket Launcher that has a clip size of 10.

Player X joins the game, and his Rocket Launcher is a standard Rocket Launcher with nothing special about it. He automatically gets the upgraded RL with clip size 10. Player Y joins the game, he has a RL with a Specialized Killstreak, but his RL is replaced with the standard RL with 10 clip size and no killstreak.

How can I make it so that player X gets the 10 clip rocket launcher with no killstreak because he doesn't have one, and player Y gets a RL with his specialized killstreak?

I have tried "preserve_attributes" but that carriers over all the vanilla attributes on the weapons. I don't want any of the vanilla attributes as I replace almost every weapon with its own unique stats.

I hope this made sense, and if not I will try to clarify!
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