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[CSS] Christmas Hat


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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 12-14-2013 , 17:06   Re: [CSS] Christmas Hat
Reply With Quote #11

yeah, doesn't seem to work.
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Xilver266
Member
Join Date: Apr 2011
Old 12-22-2013 , 18:04   Re: [CSS] Christmas Hat
Reply With Quote #12

The plugin works correctly :S
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Castile
Member
Join Date: Aug 2012
Old 12-22-2013 , 20:13   Re: [CSS] Christmas Hat
Reply With Quote #13

Plugin does not download any models, gives no errors. Doesn't work.
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Squallkins
AlliedModders Donor
Join Date: Mar 2005
Old 12-23-2013 , 02:19   Re: [CSS] Christmas Hat
Reply With Quote #14

The gamedata file is outdated. Use the attached one in this post and it will work fine.
Attached Files
File Type: txt hats.gamedata.txt (515 Bytes, 208 views)
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sinsic
Senior Member
Join Date: May 2012
Old 12-23-2013 , 10:05   Re: [CSS] Christmas Hat
Reply With Quote #15

Hi,
I'm trying to add this to our zombie server but the hat appears at the left arm pit


Am I doing something wrong?
If this is because of the zombie mod or custom models is there a way to fix it?
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Xilver266
Member
Join Date: Apr 2011
Old 12-23-2013 , 12:49   Re: [CSS] Christmas Hat
Reply With Quote #16

Quote:
Originally Posted by .:{EK}:. SQUALL View Post
The gamedata file is outdated. Use the attached one in this post and it will work fine.
Updated
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sinsic
Senior Member
Join Date: May 2012
Old 12-23-2013 , 14:18   Re: [CSS] Christmas Hat
Reply With Quote #17

Just to be clear, I used both of the gamedata files, they both worked but both showed the hat at the wrong place.
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Squallkins
AlliedModders Donor
Join Date: Mar 2005
Old 12-23-2013 , 14:57   Re: [CSS] Christmas Hat
Reply With Quote #18

@sinsic

This plugin only supports the default css models. You can either edit lines 88-95 to set your hat correctly for that custom zombie model (which will put it out of position for default css models)

PHP Code:
    ang[0] += 0.0;
    
ang[1] += 0.0;
    
ang[2] += 0.0;

    new 
Float:fOffset[3];
    
fOffset[0] = 0.0;
    
fOffset[1] = -1.0;
    
fOffset[2] = 6.0
or you can use the hats plugin which this one is based off as it supports per model configurations
https://forums.alliedmods.net/showthread.php?t=174714
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sinsic
Senior Member
Join Date: May 2012
Old 12-23-2013 , 15:16   Re: [CSS] Christmas Hat
Reply With Quote #19

Quote:
Originally Posted by .:{EK}:. SQUALL View Post
@sinsic

This plugin only supports the default css models. You can either edit lines 88-95 to set your hat correctly for that custom zombie model (which will put it out of position for default css models)

PHP Code:
    ang[0] += 0.0;
    
ang[1] += 0.0;
    
ang[2] += 0.0;

    new 
Float:fOffset[3];
    
fOffset[0] = 0.0;
    
fOffset[1] = -1.0;
    
fOffset[2] = 6.0
or you can use the hats plugin which this one is based off as it supports per model configurations
https://forums.alliedmods.net/showthread.php?t=174714
thank you for the answer.
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 12-23-2013 , 15:31   Re: [CSS] Christmas Hat
Reply With Quote #20

Nice work, THX.


Is it possible to hide the hat for useres that has cl_downloadfilter "mapsonly" or cl_downloadfilter "none"?
Else a big ERROR will be shown to this players and they have an advantage over the other players to locate enemys on the map.
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Sorry for my very bad english
Greetings HSFighter

Last edited by HSFighter; 12-23-2013 at 15:34.
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