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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 10-30-2020 , 21:30   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #871

Quote:
Originally Posted by moekai View Post
PHP Code:
    "Tank #203"
    
{
        
"General"
        
{
            
"Tank Name"                "Grenade Launcher Tank"        
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                "0"
            "Skin Color"                "255,170,0,255"
            "Glow Enabled"                "1"
            "Glow Color"                "255,170,0" 
        
}
        
"Props"
        
{
            
"Light Color"                "0,170,255,255"
            "Oxygen Tank Color"            "0,170,255,255"
            "Flame Color"                "0,170,255,180"
            "Rock Color"                "0,170,255,255"
            "Tire Color"                "0,170,255,255"
            "Propane Tank Color"            "0,170,255,255"
        
}
        
"Health"
        
{
            
"Extra Health"                "0"
        
}
        
"Drop Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Message"            "1"
            "Drop Chance"                "100.0"
            "Drop Clip Chance"            "100"            
            "Drop Mode"                    "1"
            "Drop Weapon Name"            "weapon_grenade_launcher"
            "Drop Weapon Scale"            "2.0"
        
}
    } 
Your settings look fine except for the weapon name having the "weapon_" prefix. However, you did say you tried "grenade_launcher" already and it still didn't work. This should be fixed in the next update.
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Old 11-01-2020 , 09:18   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #872

It's me again, about mutant tanks what duplicate the messages about the appearance and can change their type of tank. Sorry for not giving all the information earlier.
So, I have some test and:
1. If tank have only what

Quote:
"Tank #4"
{
"General"
{
"Tank Name" "Test Tank2" // Tank has a name.
"Tank Enabled" "0" // Tank is enabled.
"Tank Chance" "100.0" // Tank has 59% chance of spawning.
"Spawn Enabled" "1" // Tank can spawn.
"Tank Note" "1"
"Menu Enabled" "1" // Tank can be spawned through the "sm_tank" command.
"Skin Color" "255 0 0 255" // The values should be separated by commas not white spaces.
"Glow Color" "255 255 0" // The values should be separated by commas not white spaces.
}
}
Then it will spawn as normal and have a single spawn text. If the tank has at least as much:

Quote:
"Tank #3"
{
"General"
{
"Tank Name" "Ptank"
"Tank Enabled" "0"
"Tank Chance" "100.0"
"Spawn Enabled" "1"
"Tank Note" "1"
"Menu Enabled" "1"
"Skin Color" "255 0 0 255"
"Glow Color" "255 255 0"
}
"Human Support"
{
"Human Support" "1"
"Rename Players" "0"
}
"Spawn"
{
"Finale Tank" "0"
}
"Props"
{
"Props Attached" "126" // Default is "78" on Left 4 Dead 1.
"Props Chance" "50.0,50.0,0,0,0,0,0"
"Light Color" "1,1,1,1"
"Oxygen Tank Color" "1,1,1,1"
"Flame Color" "1,1,1,1"
"Rock Color" "1,1,1,1"
"Rock Model" "2"
"Tire Color" "1,1,1,1"
"Propane Tank Color" "1,1,1,1"
}
"Particles"
{
"Body Effects" "1"
"Rock Effects" "1"
}
"Health"
{
"Extra Health" "-3000"
}
}
Then he will start generating 2 messages and can spontaneously change his type even without having the ability to do so
Am I stupid or something?

Last edited by What; 11-01-2020 at 09:18.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-01-2020 , 17:28   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #873

Quote:
Originally Posted by What View Post
It's me again, about mutant tanks what duplicate the messages about the appearance and can change their type of tank. Sorry for not giving all the information earlier.
So, I have some test and:
1. If tank have only what


Then it will spawn as normal and have a single spawn text. If the tank has at least as much:


Then he will start generating 2 messages and can spontaneously change his type even without having the ability to do so
Am I stupid or something?
Send me your entire config file. I’ve never encountered this issue before on any version.
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Old 11-02-2020 , 09:44   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #874

Here.

PHP Code:
"Mutant Tanks"
{
    
/*"STEAM_0:1:23456789" // This is actually a valid Steam32ID, so don't uncomment this; it's just an example.
    {
        "Administration"
        {
            "Access Flags"                "z"
            "Immunity Flags"                "z"
        }
    }*/
    
"Plugin Settings"
    
{
        
"General"
        
{
            
"Plugin Enabled"                "1"
            "Announce Arrival"            "31"
            "Announce Death"                "0"
            "Detect Plugins"                "1"
            "Finales Only"                "0"
            "Idle Check"                "10.0"
            "Idle Check Mode"            "0"
            "Log Messages"                "0"
            "Type Range"                "1-500"
        
}
        
"Health"
        
{
            
"Base Health"                "6000"
            "Display Health"                "0"
            "Display Health Type"            "1"
            "Health Characters"            "|,-"
            "Minimum Humans"                "2"
            "Multiply Health"            "0"
        
}
        
"Human Support"
        
{
            
"Human Cooldown"                "600"
            "Master Control"                "0"
            "Rename Players"                "1"
            "Spawn Mode"                "1"
        
}
        
"Waves"
        
{
            
"Regular Amount"                "0"
            "Regular Interval"            "300.0"
            "Regular Limit"                "2"
            "Regular Type"                "1-116"
            "Regular Wave"                "0"
            "Finale Amount"                "0"
            "Finale Types"                "1-116,1-116,1-116"
            "Finale Waves"                "0,0,0"
        
}
        
"Game Modes"
        
{
            
"Game Mode Types"            "15"
            "Enabled Game Modes"            ""
            "Disabled Game Modes"            ""
        
}
        
"Custom"
        
{
            
"Enable Custom Configs"            "0"
            "Create Config Types"            "0"
            "Execute Config Types"            "0"
        
}
    }
    
/**
     * Mutant Tanks Samples
     * These Tanks should not be used as-is because they are just meant to showcase each ability.
     * Some of them may be too overpowered for players and bots.
     * It is recommended to configure these settings based on your own liking.
     **/
    
"Tank #3"
    
{
        
"General"
        
{
            
"Tank Name"                "Ptank" // Tank has a name.
            
"Tank Enabled"                "0" // Tank is enabled.
            
"Tank Chance"                "100.0" // Tank has 59% chance of spawning.
            
"Spawn Enabled"                "1" // Tank can spawn.
            
"Tank Note"                "1"
            "Menu Enabled"                "1" 
// Tank can be spawned through the "sm_tank" command.
            
"Skin Color"                "255 0 0 255" // The values should be separated by commas not white spaces.
            
"Glow Color"                "255 255 0" // The values should be separated by commas not white spaces.
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
            "Rename Players"            "0"
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
        
}
        
"Props"
        
{
            
"Props Attached"            "126" // Default is "78" on Left 4 Dead 1.
            
"Props Chance"                "50.0,50.0,0,0,0,0,0"
            "Light Color"                "1,1,1,1"
            "Oxygen Tank Color"            "1,1,1,1"
            "Flame Color"                "1,1,1,1"
            "Rock Color"                "1,1,1,1"
            "Rock Model"                "2"
            "Tire Color"                "1,1,1,1"
            "Propane Tank Color"            "1,1,1,1"
        
}
        
"Particles"
        
{
            
"Body Effects"                "1"
            "Rock Effects"                "1"
        
}
        
"Health"
        
{
            
"Extra Health"                "-3000"
        
}        
    }
    
"Tank #4"
    
{
        
"General"
        
{
            
"Tank Name"                "Test Tank2" // Tank has a name.
            
"Tank Enabled"                "0" // Tank is enabled.
            
"Tank Chance"                "100.0" // Tank has 59% chance of spawning.
            
"Spawn Enabled"                "1" // Tank can spawn.
            
"Tank Note"                "1"
            "Menu Enabled"                "1" 
// Tank can be spawned through the "sm_tank" command.
            
"Skin Color"                "255 0 0 255" // The values should be separated by commas not white spaces.
            
"Glow Color"                "255 255 0" // The values should be separated by commas not white spaces.
        
}
    }
    
"Tank #5"
    
{
        
"General"
        
{
            
"Tank Name"                "Test Tank3" // Tank has a name.
            
"Tank Enabled"                "0" // Tank is enabled.
            
"Tank Chance"                "0.0" // Tank has 59% chance of spawning.
            
"Spawn Enabled"                "1" // Tank can spawn.
            
"Tank Note"                "1"
            "Menu Enabled"                "1" 
// Tank can be spawned through the "sm_tank" command.
            
"Skin Color"                "255 0 0 255" // The values should be separated by commas not white spaces.
            
"Glow Color"                "255 255 0" // The values should be separated by commas not white spaces.
        
}
    }
    
"Tank #6"
    
{
        
"General"
        
{
            
"Tank Name"                "Test Tank4" // Tank has a name.
            
"Tank Enabled"                "0" // Tank is enabled.
            
"Tank Chance"                "0.0" // Tank has 59% chance of spawning.
            
"Spawn Enabled"                "1" // Tank can spawn.
            
"Tank Note"                "1"
            "Menu Enabled"                "1" 
// Tank can be spawned through the "sm_tank" command.
            
"Skin Color"                "255 0 0 255" // The values should be separated by commas not white spaces.
            
"Glow Color"                "255 255 0" // The values should be separated by commas not white spaces.
        
}
    }
    
"Tank #2" // Alternative: "Tank 2"
    
{
        
"General"
        
{
            
"Tank Name"                "Absorber Tank"
            "Tank Enabled"                "0"
            "Tank Chance"                "33.0"
            "Tank Note"                "1"
            "Skin Color"                "50,90,150,255"
            "Glow Enabled"                "1"
            "Glow Color"                "50,90,150"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Props"
        
{
            
"Light Color"                "0,0,0,0"
            "Oxygen Tank Color"            "0,0,0,0"
            "Flame Color"                "0,0,0,0"
            "Rock Color"                "0,0,0,0"
            "Tire Color"                "0,0,0,0"
            "Propane Tank Color"            "0,0,0,0"
        
}
        
"Health"
        
{
            
"Extra Health"                "1000"
        
}
        
"Absorb Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Absorb Bullet Divisor"            "20.0"
            "Absorb Chance"                "15.0"
            "Absorb Duration"            "5"
            "Absorb Explosive Divisor"        "20.0"
            "Absorb Fire Divisor"            "200.0"
            "Absorb Melee Divisor"            "200.0"
        
}
    }
    
// The following sample uses the Randomization mode feature.
    
"Tank #114"
    
{
        
"General"
        
{
            
"Tank Name"                "Randomizer Tank"
            "Tank Enabled"                "0"
            "Tank Chance"                "100.0"
            "Tank Note"                "1"
            "Skin Color"                "0,0,255,255"
            "Glow Enabled"                "1"
            "Glow Color"                "255,255,255"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Props"
        
{
            
"Light Color"                "255,0,0,255"
            "Oxygen Tank Color"            "255,0,0,255"
            "Flame Color"                "255,0,0,180"
            "Rock Color"                "255,0,0,255"
            "Tire Color"                "255,0,0,255"
            "Propane Tank Color"            "255,0,0,255"
        
}
        
"Spawn"
        
{
            
"Random Interval"            "5.0"
            "Spawn Mode"                "2"
        
}
        
"Health"
        
{
            
"Extra Health"                "1000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "25.0"
            "Rock Damage"                "25.0"
            "Run Speed"                "1.3"
            "Throw Interval"            "2.5"
        
}
    }
    
// The following sample uses the Transformation mode feature.
    
"Tank #115"
    
{
        
"General"
        
{
            
"Tank Name"                "Shapeshifter Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                "1"
            "Skin Color"                "255,255,255,255"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Spawn"
        
{
            
"Transform Delay"            "10.0"
            "Transform Duration"            "10.0"
            "Transform Types"            "13,21,24,57,66,72,88,100,104,107"
            "Spawn Mode"                "3"
        
}
        
"Props"
        
{
            
"Props Attached"            "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "1000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "10.0"
            "Rock Damage"                "10.0"
            "Run Speed"                "1.3"
            "Throw Interval"            "2.5"
        
}
    }
    
"Tank #1"
    
{
        
"General"
        
{
            
"Tank Name"                "Party Tank"
            "Tank Enabled"                "0" 
            "Tank Chance"                "50.0"
            "Tank Note"                "1"
            "Spawn Enabled"            "1"
            "Menu Enabled"                "1" 
            "Skin Color"                "-1,-1,-1,-1"
            "Glow Enabled"                "1"
            "Glow Color"                "-1,-1,-1"
            "Glow Flashing"                "1"
            "Glow Type"                "0"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
            "Rename Players"            "1"
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
        
}
        
"Props"
        
{
            
// Props that the Mutant Tank can spawn with.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 127
            // --
            // 0: OFF
            // 1: Attach a blur effect only.
            // 2: Attach lights only.
            // 4: Attach oxygen tanks only.
            // 8: Attach flames to oxygen tanks.
            // 16: Attach rocks only.
            // 32: Attach tires only.
            // 64: Attach a propane tank only.
            
"Props Attached"            "126" // Default is "78" on Left 4 Dead 1.

            // Each prop has this many chances out of 100.0% to appear when the Mutant Tank appears.
            // Note: This setting can be overridden for specific players.
            // --
            // Separate chances with commas.
            // --
            // Chances limit: 7
            // Character limit for each chance: 6
            // --
            // Minimum value for each chance: 0.0 (No chance)
            // Maximum value for each chance: 100.0 (Highest chance)
            // --
            // 1st number = Chance for a blur effect to appear.
            // 2nd number = Chance for lights to appear.
            // 3rd number = Chance for oxygen tanks to appear.
            // 4th number = Chance for oxygen tank flames to appear.
            // 5th number = Chance for rocks to appear.
            // 6th number = Chance for tires to appear.
            // 7th number = Chance for a propane tank to appear.
            
"Props Chance"                "50.0,50.0,0,0,0,0,0"

            
// These are the RGBA values of the Mutant Tank's light prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Light Color"                "-1,-1,-1,-1"

            
// These are the RGBA values of the Mutant Tank's oxygen tank prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Oxygen Tank Color"            "-1,-1,-1,-1"

            
// These are the RGBA values of the Mutant Tank's oxygen tank prop's flame's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Flame Color"                "-1,-1,-1,-1"

            
// These are the RGBA values of the Mutant Tank's rock prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Rock Color"                "-1,-1,-1,-1"

            
// This is the model of the Mutant Tank's rocks, which includes the rocks attached to him and the ones that he throws/spawns.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF, use default model.
            // 1: ON, use tree chunk model.
            // 2: ON, switch between both.
            
"Rock Model"                "2"

            
// These are the RGBA values of the Mutant Tank's tire prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Tire Color"                "-1,-1,-1,-1"

            
// These are the RGBA values of the Mutant Tank's propane tank prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Propane Tank Color"            "-1,-1,-1,-1"
        
}
        
"Particles"
        
{
            
// The particle effects for the Mutant Tank's body.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 127
            // --
            // 0: OFF
            // 1: Blood Explosion
            // 2: Electric Jolt
            // 4: Fire Trail
            // 8: Ice Steam
            // 16: Meteor Smoke
            // 32: Smoker Cloud
            // 64: Acid Trail (Only available in Left 4 Dead 2.)
            
"Body Effects"                "1"

            
// The particle effects for the Mutant Tank's rock.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 15
            // --
            // 0: OFF
            // 1: Blood Explosion
            // 2: Electric Jolt
            // 4: Fire Trail
            // 8: Acid Trail (Only available in Left 4 Dead 2.)
            
"Rock Effects"                "1"
        
}
        
"Health"
        
{
            
"Extra Health"                "-3000"
        
}
        
"Jump Ability"
        
{

            
// Admins with one or more of these access flags have access to this ability.
            // --
            // Empty: No access flags are immune.
            // Not empty: These access flags are immune.
            
"Access Flags"                ""

            
// Admins with one or more of these immunity flags are immune to this ability's effects.
            // Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
            // --
            // Empty: No immunity flags are immune.
            // Not empty: These immunity flags are immune.
            
"Immunity Flags"            ""

            
// Allow human-controlled Mutant Tanks to use this ability.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON, players can use buttons to activate abilities.
            // 2: ON, abilities will activate automatically.
            
"Human Ability"                "2"

            
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0
            // Maximum: 999999
            
"Human Ammo"                "999999"

            
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0
            // Maximum: 999999
            
"Human Cooldown"            "0"

            
// The mode of how human-controlled Mutant Tanks activate their abilities.
            // Note: This setting does not apply to the range ability.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: Press buttons to activate corresponding abilities. Cooldown starts after ability's duration ends.
            // 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
            
"Human Mode"                "0"

            
// The ability is only effective toward human survivors.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON 
            
"Requires Humans"            "0"

            
// Enable this ability.
            // Note: This setting does not affect the "Jump Hit" setting.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON, the Mutant Tank can force survivors to jump uncontrollably.
            // 2: ON, the Mutant Tank can jump periodically.
            // 3: ON, the Mutant Tank can do both.
            
"Ability Enabled"            "3"

            
// Show a screen fade effect when the Mutant Tank uses its abilities.
            // Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 7
            // --
            // 0: OFF
            // 1: Show effect when the Mutant Tank uses its claw/rock attack.
            // 2: Show effect when the Mutant Tank is hit by a melee weapon.
            // 4: Show effect when the Mutant Tank uses its range ability.
            
"Ability Effect"            "4"

            
// Display a message whenever the abilities activate/deactivate.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 7
            // --
            // 0: OFF
            // 1: Display message only when "Jump Hit" is enabled.
            // 2: Display message only when "Ability Enabled" is set to 1 or 3.
            // 4: Display message only when "Ability Enabled" is set to 2 or 3.
            
"Ability Message"            "0"

            
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Jump Chance"                "100.0"

            
// The Mutant Tank's ability effects last this long.
            // Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to 0.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 1
            // Maximum: 999999
            
"Jump Duration"                "2"

            
// The Mutant Tank and survivors jump this high off a surface.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.1
            // Maximum: 999999.0
            
"Jump Height"                "300.0"

            
// Enable the Mutant Tank's claw/rock attack.
            // Note: This setting does not need "Ability Enabled" to be on.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON
            
"Jump Hit"                "0"

            
// The mode of the Mutant Tank's claw/rock attack.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: Both
            // 1: Ability activates when the Mutant Tank hits a survivor.
            // 2: Ability activates when the Mutant Tank is hit by a survivor.
            
"Jump Hit Mode"                "0"

            
// The Mutant Tank jumps every time this many seconds passes.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.1
            // Maximum: 999999.0
            
"Jump Interval"                "2.5"

            
// The mode of the Mutant Tank's jumping ability.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: The Mutant Tank jumps periodically.
            // 1: The Mutant Tank jumps sporadically.
            
"Jump Mode"                "1"

            
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 1.0 (Closest)
            // Maximum: 999999.0 (Farthest)
            
"Jump Range"                "650.0"

            
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Jump Range Chance"            "100.0"

            
// The Mutant Tank has this many chances out of 100.0% to jump sporadically.
            // Note: This setting only applies if the "Jump Mode" setting is set to 1.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Jump Sporadic Chance"            "77.7"

            
// The Mutant Tank jumps this high up into the air.
            // Note: This setting only applies if the "Jump Mode" setting is set to 1.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.1
            // Maximum: 999999.0
            
"Jump Sporadic Height"            "300.0"        
        
}
        
"Drug Ability"
        
{
            
// Admins with one or more of these access flags have access to this ability.
            // --
            // Empty: No access flags are immune.
            // Not empty: These access flags are immune.
            
"Access Flags"                ""

            
// Admins with one or more of these immunity flags are immune to this ability's effects.
            // Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
            // --
            // Empty: No immunity flags are immune.
            // Not empty: These immunity flags are immune.
            
"Immunity Flags"            ""

            
// Allow human-controlled Mutant Tanks to use this ability.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON, players can use buttons to activate abilities.
            // 2: ON, abilities will activate automatically.
            
"Human Ability"                "2"

            
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0
            // Maximum: 999999
            
"Human Ammo"                "999999"

            
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0
            // Maximum: 999999
            
"Human Cooldown"            "0"

            
// The ability is only effective toward human survivors.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON 
            
"Requires Humans"            "1"

            
// Enable this ability.
            // Note: This setting does not affect the "Drug Hit" setting.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON
            
"Ability Enabled"            "1"

            
// Show a screen fade effect when the Mutant Tank uses its abilities.
            // Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 7
            // --
            // 0: OFF
            // 1: Show effect when the Mutant Tank uses its claw/rock attack.
            // 2: Show effect when the Mutant Tank is hit by a melee weapon.
            // 4: Show effect when the Mutant Tank uses its range ability.
            
"Ability Effect"            "0"

            
// Display a message whenever the ability activates/deactivates.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 3
            // --
            // 0: OFF
            // 1: Display message only when "Drug Hit" is enabled.
            // 2: Display message only when "Ability Enabled" is enabled.
            
"Ability Message"            "0"

            
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Drug Chance"                "100"

            
// The Mutant Tank's ability effects last this long.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 1
            // Maximum: 999999
            
"Drug Duration"                "6"

            
// Enable the Mutant Tank's claw/rock attack.
            // Note: This setting does not need "Ability Enabled" set to 1.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON
            
"Drug Hit"                "0"

            
// The mode of the Mutant Tank's claw/rock attack.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: Both
            // 1: Ability activates when the Mutant Tank hits a survivor.
            // 2: Ability activates when the Mutant Tank is hit by a survivor.
            
"Drug Hit Mode"                "0"

            
// The Mutant Tank drugs survivors every time this many seconds passes.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.1
            // Maximum: 999999.0
            
"Drug Interval"                "1.0"

            
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 1.0 (Closest)
            // Maximum: 999999.0 (Farthest)
            
"Drug Range"                "650.0"

            
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Drug Range Chance"            "25.0"
        
}
    }
    
"Tank #106"
    
{
        
"General"
        
{
            
"Tank Name"                "Horde Tank"
            "Tank Enabled"                "0"
            "Tank Chance"                "50.0"
            "Tank Note"                "1"
            "Skin Color"                "100,100,15,255"
            "Glow Enabled"                "1"
            "Glow Color"                "200,50,15"
            "Finale Tank"                "1"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Props"
        
{
            
"Light Color"                "200,50,15,255"
            "Oxygen Tank Color"            "200,50,15,255"
            "Flame Color"                "200,50,15,180"
            "Rock Color"                "200,50,15,255"
            "Tire Color"                "200,50,15,255"
            "Propane Tank Color"            "200,50,15,255"
        
}
        
"Health"
        
{
            
"Extra Health"                "-3000"
        
}
        
"Immunities"
        
{
            
"Fire Immunity"                "1"
        
}
        
"Drop Ability"
        
{
            
"Human Ability"                "1"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Drop Chance"                "100.0"
            "Drop Mode"                "0"
            "Drop Weapon Name"            "pitchfork"
            "Drop Weapon Scale"            "1.0"
        
}
        
"Minion Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Minion Amount"                "2"
            "Minion Chance"                "100.0"
            "Minion Replace"            "1"
            "Minion Types"                "2"
        
}
        
"Panic Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0"
            "Human Duration"            "16"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Panic Chance"                "16.6"
            "Panic Interval"            "15.0"
        
}
        
"Puke Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "1"
            "Puke Chance"                "10.0"
            "Puke Hit"                "1"
            "Puke Hit Mode"                "0"
            "Puke Range"                "250.0"
            "Puke Range Chance"            "15.0"
        
}
        
"Zombie Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Zombie Amount"                "10"
            "Zombie Chance"                "33.3"
            "Zombie Duration"            "6"
            "Zombie Interval"            "5.0"
        
}
    }

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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-02-2020 , 21:30   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #875

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PHP Code:
"Mutant Tanks"
{
    
/*"STEAM_0:1:23456789" // This is actually a valid Steam32ID, so don't uncomment this; it's just an example.
    {
        "Administration"
        {
            "Access Flags"                "z"
            "Immunity Flags"                "z"
        }
    }*/
    
"Plugin Settings"
    
{
        
"General"
        
{
            
"Plugin Enabled"                "1"
            "Announce Arrival"            "31"
            "Announce Death"                "0"
            "Detect Plugins"                "1"
            "Finales Only"                "0"
            "Idle Check"                "10.0"
            "Idle Check Mode"            "0"
            "Log Messages"                "0"
            "Type Range"                "1-500"
        
}
        
"Health"
        
{
            
"Base Health"                "6000"
            "Display Health"                "0"
            "Display Health Type"            "1"
            "Health Characters"            "|,-"
            "Minimum Humans"                "2"
            "Multiply Health"            "0"
        
}
        
"Human Support"
        
{
            
"Human Cooldown"                "600"
            "Master Control"                "0"
            "Rename Players"                "1"
            "Spawn Mode"                "1"
        
}
        
"Waves"
        
{
            
"Regular Amount"                "0"
            "Regular Interval"            "300.0"
            "Regular Limit"                "2"
            "Regular Type"                "1-116"
            "Regular Wave"                "0"
            "Finale Amount"                "0"
            "Finale Types"                "1-116,1-116,1-116"
            "Finale Waves"                "0,0,0"
        
}
        
"Game Modes"
        
{
            
"Game Mode Types"            "15"
            "Enabled Game Modes"            ""
            "Disabled Game Modes"            ""
        
}
        
"Custom"
        
{
            
"Enable Custom Configs"            "0"
            "Create Config Types"            "0"
            "Execute Config Types"            "0"
        
}
    }
    
/**
     * Mutant Tanks Samples
     * These Tanks should not be used as-is because they are just meant to showcase each ability.
     * Some of them may be too overpowered for players and bots.
     * It is recommended to configure these settings based on your own liking.
     **/
    
"Tank #3"
    
{
        
"General"
        
{
            
"Tank Name"                "Ptank" // Tank has a name.
            
"Tank Enabled"                "0" // Tank is enabled.
            
"Tank Chance"                "100.0" // Tank has 59% chance of spawning.
            
"Spawn Enabled"                "1" // Tank can spawn.
            
"Tank Note"                "1"
            "Menu Enabled"                "1" 
// Tank can be spawned through the "sm_tank" command.
            
"Skin Color"                "255 0 0 255" // The values should be separated by commas not white spaces.
            
"Glow Color"                "255 255 0" // The values should be separated by commas not white spaces.
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
            "Rename Players"            "0"
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
        
}
        
"Props"
        
{
            
"Props Attached"            "126" // Default is "78" on Left 4 Dead 1.
            
"Props Chance"                "50.0,50.0,0,0,0,0,0"
            "Light Color"                "1,1,1,1"
            "Oxygen Tank Color"            "1,1,1,1"
            "Flame Color"                "1,1,1,1"
            "Rock Color"                "1,1,1,1"
            "Rock Model"                "2"
            "Tire Color"                "1,1,1,1"
            "Propane Tank Color"            "1,1,1,1"
        
}
        
"Particles"
        
{
            
"Body Effects"                "1"
            "Rock Effects"                "1"
        
}
        
"Health"
        
{
            
"Extra Health"                "-3000"
        
}        
    }
    
"Tank #4"
    
{
        
"General"
        
{
            
"Tank Name"                "Test Tank2" // Tank has a name.
            
"Tank Enabled"                "0" // Tank is enabled.
            
"Tank Chance"                "100.0" // Tank has 59% chance of spawning.
            
"Spawn Enabled"                "1" // Tank can spawn.
            
"Tank Note"                "1"
            "Menu Enabled"                "1" 
// Tank can be spawned through the "sm_tank" command.
            
"Skin Color"                "255 0 0 255" // The values should be separated by commas not white spaces.
            
"Glow Color"                "255 255 0" // The values should be separated by commas not white spaces.
        
}
    }
    
"Tank #5"
    
{
        
"General"
        
{
            
"Tank Name"                "Test Tank3" // Tank has a name.
            
"Tank Enabled"                "0" // Tank is enabled.
            
"Tank Chance"                "0.0" // Tank has 59% chance of spawning.
            
"Spawn Enabled"                "1" // Tank can spawn.
            
"Tank Note"                "1"
            "Menu Enabled"                "1" 
// Tank can be spawned through the "sm_tank" command.
            
"Skin Color"                "255 0 0 255" // The values should be separated by commas not white spaces.
            
"Glow Color"                "255 255 0" // The values should be separated by commas not white spaces.
        
}
    }
    
"Tank #6"
    
{
        
"General"
        
{
            
"Tank Name"                "Test Tank4" // Tank has a name.
            
"Tank Enabled"                "0" // Tank is enabled.
            
"Tank Chance"                "0.0" // Tank has 59% chance of spawning.
            
"Spawn Enabled"                "1" // Tank can spawn.
            
"Tank Note"                "1"
            "Menu Enabled"                "1" 
// Tank can be spawned through the "sm_tank" command.
            
"Skin Color"                "255 0 0 255" // The values should be separated by commas not white spaces.
            
"Glow Color"                "255 255 0" // The values should be separated by commas not white spaces.
        
}
    }
    
"Tank #2" // Alternative: "Tank 2"
    
{
        
"General"
        
{
            
"Tank Name"                "Absorber Tank"
            "Tank Enabled"                "0"
            "Tank Chance"                "33.0"
            "Tank Note"                "1"
            "Skin Color"                "50,90,150,255"
            "Glow Enabled"                "1"
            "Glow Color"                "50,90,150"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Props"
        
{
            
"Light Color"                "0,0,0,0"
            "Oxygen Tank Color"            "0,0,0,0"
            "Flame Color"                "0,0,0,0"
            "Rock Color"                "0,0,0,0"
            "Tire Color"                "0,0,0,0"
            "Propane Tank Color"            "0,0,0,0"
        
}
        
"Health"
        
{
            
"Extra Health"                "1000"
        
}
        
"Absorb Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120"
            "Ability Enabled"            "1"
            "Ability Message"            "0"
            "Absorb Bullet Divisor"            "20.0"
            "Absorb Chance"                "15.0"
            "Absorb Duration"            "5"
            "Absorb Explosive Divisor"        "20.0"
            "Absorb Fire Divisor"            "200.0"
            "Absorb Melee Divisor"            "200.0"
        
}
    }
    
// The following sample uses the Randomization mode feature.
    
"Tank #114"
    
{
        
"General"
        
{
            
"Tank Name"                "Randomizer Tank"
            "Tank Enabled"                "0"
            "Tank Chance"                "100.0"
            "Tank Note"                "1"
            "Skin Color"                "0,0,255,255"
            "Glow Enabled"                "1"
            "Glow Color"                "255,255,255"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Props"
        
{
            
"Light Color"                "255,0,0,255"
            "Oxygen Tank Color"            "255,0,0,255"
            "Flame Color"                "255,0,0,180"
            "Rock Color"                "255,0,0,255"
            "Tire Color"                "255,0,0,255"
            "Propane Tank Color"            "255,0,0,255"
        
}
        
"Spawn"
        
{
            
"Random Interval"            "5.0"
            "Spawn Mode"                "2"
        
}
        
"Health"
        
{
            
"Extra Health"                "1000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "25.0"
            "Rock Damage"                "25.0"
            "Run Speed"                "1.3"
            "Throw Interval"            "2.5"
        
}
    }
    
// The following sample uses the Transformation mode feature.
    
"Tank #115"
    
{
        
"General"
        
{
            
"Tank Name"                "Shapeshifter Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                "1"
            "Skin Color"                "255,255,255,255"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Spawn"
        
{
            
"Transform Delay"            "10.0"
            "Transform Duration"            "10.0"
            "Transform Types"            "13,21,24,57,66,72,88,100,104,107"
            "Spawn Mode"                "3"
        
}
        
"Props"
        
{
            
"Props Attached"            "0"
        
}
        
"Health"
        
{
            
"Extra Health"                "1000"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "10.0"
            "Rock Damage"                "10.0"
            "Run Speed"                "1.3"
            "Throw Interval"            "2.5"
        
}
    }
    
"Tank #1"
    
{
        
"General"
        
{
            
"Tank Name"                "Party Tank"
            "Tank Enabled"                "0" 
            "Tank Chance"                "50.0"
            "Tank Note"                "1"
            "Spawn Enabled"            "1"
            "Menu Enabled"                "1" 
            "Skin Color"                "-1,-1,-1,-1"
            "Glow Enabled"                "1"
            "Glow Color"                "-1,-1,-1"
            "Glow Flashing"                "1"
            "Glow Type"                "0"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
            "Rename Players"            "1"
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
        
}
        
"Props"
        
{
            
// Props that the Mutant Tank can spawn with.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 127
            // --
            // 0: OFF
            // 1: Attach a blur effect only.
            // 2: Attach lights only.
            // 4: Attach oxygen tanks only.
            // 8: Attach flames to oxygen tanks.
            // 16: Attach rocks only.
            // 32: Attach tires only.
            // 64: Attach a propane tank only.
            
"Props Attached"            "126" // Default is "78" on Left 4 Dead 1.

            // Each prop has this many chances out of 100.0% to appear when the Mutant Tank appears.
            // Note: This setting can be overridden for specific players.
            // --
            // Separate chances with commas.
            // --
            // Chances limit: 7
            // Character limit for each chance: 6
            // --
            // Minimum value for each chance: 0.0 (No chance)
            // Maximum value for each chance: 100.0 (Highest chance)
            // --
            // 1st number = Chance for a blur effect to appear.
            // 2nd number = Chance for lights to appear.
            // 3rd number = Chance for oxygen tanks to appear.
            // 4th number = Chance for oxygen tank flames to appear.
            // 5th number = Chance for rocks to appear.
            // 6th number = Chance for tires to appear.
            // 7th number = Chance for a propane tank to appear.
            
"Props Chance"                "50.0,50.0,0,0,0,0,0"

            
// These are the RGBA values of the Mutant Tank's light prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Light Color"                "-1,-1,-1,-1"

            
// These are the RGBA values of the Mutant Tank's oxygen tank prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Oxygen Tank Color"            "-1,-1,-1,-1"

            
// These are the RGBA values of the Mutant Tank's oxygen tank prop's flame's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Flame Color"                "-1,-1,-1,-1"

            
// These are the RGBA values of the Mutant Tank's rock prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Rock Color"                "-1,-1,-1,-1"

            
// This is the model of the Mutant Tank's rocks, which includes the rocks attached to him and the ones that he throws/spawns.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF, use default model.
            // 1: ON, use tree chunk model.
            // 2: ON, switch between both.
            
"Rock Model"                "2"

            
// These are the RGBA values of the Mutant Tank's tire prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Tire Color"                "-1,-1,-1,-1"

            
// These are the RGBA values of the Mutant Tank's propane tank prop's color.
            // Note: Any value less than 0 will output a random color.
            // Note: This setting can be overridden for specific players.
            // --
            // 1st number = Red
            // 2nd number = Green
            // 3rd number = Blue
            // 4th number = Alpha
            
"Propane Tank Color"            "-1,-1,-1,-1"
        
}
        
"Particles"
        
{
            
// The particle effects for the Mutant Tank's body.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 127
            // --
            // 0: OFF
            // 1: Blood Explosion
            // 2: Electric Jolt
            // 4: Fire Trail
            // 8: Ice Steam
            // 16: Meteor Smoke
            // 32: Smoker Cloud
            // 64: Acid Trail (Only available in Left 4 Dead 2.)
            
"Body Effects"                "1"

            
// The particle effects for the Mutant Tank's rock.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 15
            // --
            // 0: OFF
            // 1: Blood Explosion
            // 2: Electric Jolt
            // 4: Fire Trail
            // 8: Acid Trail (Only available in Left 4 Dead 2.)
            
"Rock Effects"                "1"
        
}
        
"Health"
        
{
            
"Extra Health"                "-3000"
        
}
        
"Jump Ability"
        
{

            
// Admins with one or more of these access flags have access to this ability.
            // --
            // Empty: No access flags are immune.
            // Not empty: These access flags are immune.
            
"Access Flags"                ""

            
// Admins with one or more of these immunity flags are immune to this ability's effects.
            // Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
            // --
            // Empty: No immunity flags are immune.
            // Not empty: These immunity flags are immune.
            
"Immunity Flags"            ""

            
// Allow human-controlled Mutant Tanks to use this ability.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON, players can use buttons to activate abilities.
            // 2: ON, abilities will activate automatically.
            
"Human Ability"                "2"

            
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0
            // Maximum: 999999
            
"Human Ammo"                "999999"

            
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0
            // Maximum: 999999
            
"Human Cooldown"            "0"

            
// The mode of how human-controlled Mutant Tanks activate their abilities.
            // Note: This setting does not apply to the range ability.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: Press buttons to activate corresponding abilities. Cooldown starts after ability's duration ends.
            // 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
            
"Human Mode"                "0"

            
// The ability is only effective toward human survivors.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON 
            
"Requires Humans"            "0"

            
// Enable this ability.
            // Note: This setting does not affect the "Jump Hit" setting.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON, the Mutant Tank can force survivors to jump uncontrollably.
            // 2: ON, the Mutant Tank can jump periodically.
            // 3: ON, the Mutant Tank can do both.
            
"Ability Enabled"            "3"

            
// Show a screen fade effect when the Mutant Tank uses its abilities.
            // Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 7
            // --
            // 0: OFF
            // 1: Show effect when the Mutant Tank uses its claw/rock attack.
            // 2: Show effect when the Mutant Tank is hit by a melee weapon.
            // 4: Show effect when the Mutant Tank uses its range ability.
            
"Ability Effect"            "4"

            
// Display a message whenever the abilities activate/deactivate.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 7
            // --
            // 0: OFF
            // 1: Display message only when "Jump Hit" is enabled.
            // 2: Display message only when "Ability Enabled" is set to 1 or 3.
            // 4: Display message only when "Ability Enabled" is set to 2 or 3.
            
"Ability Message"            "0"

            
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Jump Chance"                "100.0"

            
// The Mutant Tank's ability effects last this long.
            // Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to 0.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 1
            // Maximum: 999999
            
"Jump Duration"                "2"

            
// The Mutant Tank and survivors jump this high off a surface.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.1
            // Maximum: 999999.0
            
"Jump Height"                "300.0"

            
// Enable the Mutant Tank's claw/rock attack.
            // Note: This setting does not need "Ability Enabled" to be on.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON
            
"Jump Hit"                "0"

            
// The mode of the Mutant Tank's claw/rock attack.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: Both
            // 1: Ability activates when the Mutant Tank hits a survivor.
            // 2: Ability activates when the Mutant Tank is hit by a survivor.
            
"Jump Hit Mode"                "0"

            
// The Mutant Tank jumps every time this many seconds passes.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.1
            // Maximum: 999999.0
            
"Jump Interval"                "2.5"

            
// The mode of the Mutant Tank's jumping ability.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: The Mutant Tank jumps periodically.
            // 1: The Mutant Tank jumps sporadically.
            
"Jump Mode"                "1"

            
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 1.0 (Closest)
            // Maximum: 999999.0 (Farthest)
            
"Jump Range"                "650.0"

            
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Jump Range Chance"            "100.0"

            
// The Mutant Tank has this many chances out of 100.0% to jump sporadically.
            // Note: This setting only applies if the "Jump Mode" setting is set to 1.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Jump Sporadic Chance"            "77.7"

            
// The Mutant Tank jumps this high up into the air.
            // Note: This setting only applies if the "Jump Mode" setting is set to 1.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.1
            // Maximum: 999999.0
            
"Jump Sporadic Height"            "300.0"        
        
}
        
"Drug Ability"
        
{
            
// Admins with one or more of these access flags have access to this ability.
            // --
            // Empty: No access flags are immune.
            // Not empty: These access flags are immune.
            
"Access Flags"                ""

            
// Admins with one or more of these immunity flags are immune to this ability's effects.
            // Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
            // --
            // Empty: No immunity flags are immune.
            // Not empty: These immunity flags are immune.
            
"Immunity Flags"            ""

            
// Allow human-controlled Mutant Tanks to use this ability.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON, players can use buttons to activate abilities.
            // 2: ON, abilities will activate automatically.
            
"Human Ability"                "2"

            
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0
            // Maximum: 999999
            
"Human Ammo"                "999999"

            
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0
            // Maximum: 999999
            
"Human Cooldown"            "0"

            
// The ability is only effective toward human survivors.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON 
            
"Requires Humans"            "1"

            
// Enable this ability.
            // Note: This setting does not affect the "Drug Hit" setting.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON
            
"Ability Enabled"            "1"

            
// Show a screen fade effect when the Mutant Tank uses its abilities.
            // Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 7
            // --
            // 0: OFF
            // 1: Show effect when the Mutant Tank uses its claw/rock attack.
            // 2: Show effect when the Mutant Tank is hit by a melee weapon.
            // 4: Show effect when the Mutant Tank uses its range ability.
            
"Ability Effect"            "0"

            
// Display a message whenever the ability activates/deactivates.
            // Note: This setting can be overridden for specific players.
            // --
            // Add up numbers together for different results.
            // --
            // Minimum: 0
            // Maximum: 3
            // --
            // 0: OFF
            // 1: Display message only when "Drug Hit" is enabled.
            // 2: Display message only when "Ability Enabled" is enabled.
            
"Ability Message"            "0"

            
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Drug Chance"                "100"

            
// The Mutant Tank's ability effects last this long.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 1
            // Maximum: 999999
            
"Drug Duration"                "6"

            
// Enable the Mutant Tank's claw/rock attack.
            // Note: This setting does not need "Ability Enabled" set to 1.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: OFF
            // 1: ON
            
"Drug Hit"                "0"

            
// The mode of the Mutant Tank's claw/rock attack.
            // Note: This setting can be overridden for specific players.
            // --
            // 0: Both
            // 1: Ability activates when the Mutant Tank hits a survivor.
            // 2: Ability activates when the Mutant Tank is hit by a survivor.
            
"Drug Hit Mode"                "0"

            
// The Mutant Tank drugs survivors every time this many seconds passes.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.1
            // Maximum: 999999.0
            
"Drug Interval"                "1.0"

            
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 1.0 (Closest)
            // Maximum: 999999.0 (Farthest)
            
"Drug Range"                "650.0"

            
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
            // Note: This setting can be overridden for specific players.
            // --
            // Minimum: 0.0 (No chance)
            // Maximum: 100.0 (Highest chance)
            
"Drug Range Chance"            "25.0"
        
}
    }
    
"Tank #106"
    
{
        
"General"
        
{
            
"Tank Name"                "Horde Tank"
            "Tank Enabled"                "0"
            "Tank Chance"                "50.0"
            "Tank Note"                "1"
            "Skin Color"                "100,100,15,255"
            "Glow Enabled"                "1"
            "Glow Color"                "200,50,15"
            "Finale Tank"                "1"
        
}
        
"Human Support"
        
{
            
"Human Support"                "1"
        
}
        
"Props"
        
{
            
"Light Color"                "200,50,15,255"
            "Oxygen Tank Color"            "200,50,15,255"
            "Flame Color"                "200,50,15,180"
            "Rock Color"                "200,50,15,255"
            "Tire Color"                "200,50,15,255"
            "Propane Tank Color"            "200,50,15,255"
        
}
        
"Health"
        
{
            
"Extra Health"                "-3000"
        
}
        
"Immunities"
        
{
            
"Fire Immunity"                "1"
        
}
        
"Drop Ability"
        
{
            
"Human Ability"                "1"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Drop Chance"                "100.0"
            "Drop Mode"                "0"
            "Drop Weapon Name"            "pitchfork"
            "Drop Weapon Scale"            "1.0"
        
}
        
"Minion Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Minion Amount"                "2"
            "Minion Chance"                "100.0"
            "Minion Replace"            "1"
            "Minion Types"                "2"
        
}
        
"Panic Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0"
            "Human Duration"            "16"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Panic Chance"                "16.6"
            "Panic Interval"            "15.0"
        
}
        
"Puke Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120"
            "Ability Enabled"            "1"
            "Ability Effect"            "7"
            "Ability Message"            "1"
            "Puke Chance"                "10.0"
            "Puke Hit"                "1"
            "Puke Hit Mode"                "0"
            "Puke Range"                "250.0"
            "Puke Range Chance"            "15.0"
        
}
        
"Zombie Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0"
            "Ability Enabled"            "1"
            "Ability Message"            "1"
            "Zombie Amount"                "10"
            "Zombie Chance"                "33.3"
            "Zombie Duration"            "6"
            "Zombie Interval"            "5.0"
        
}
    }

According to that config, the only one you have enabled is Shapeshifter Tank, which explains why your players keep changing to different types. All the other types listed are disabled so only Shapeshifter Tanks spawn. What you can do is turn off Shapeshifter Tank and enable the rest if that was your goal.
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3aljiyavslgazana
Member
Join Date: Dec 2018
Old 11-03-2020 , 00:13   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #876

Hey Crasher is there way to add this new ability or a setting where you combine two abilities to happen at the same time,
For example, when the chance for the tank to go invisible happens(Ghost ability), he uses the Warp ability too.. because I would love to see the tank go invisible and then he warps(maybe this will be hard to implement) Or when the tank uses the Fast ability he uses the Slow ability at the same time, so he slows survivors when he passes between them like a flash
Maybe something like this?
PHP Code:
        "Combine Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Message"            "0"
            "Combine Chance"                "100.0"
            "Combine Abilities"            "Fast,Slow" 
// Favoring the first one to happen first
            
"Combine Duration"        "5.0,5.0" // Duration of fast and slow abilities
            
"Combine Speed"        "5.0,0.25" // Speed of fast and slow abilities
        


Last edited by 3aljiyavslgazana; 11-03-2020 at 00:16.
3aljiyavslgazana is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 11-03-2020 , 00:21   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #877

Quote:
Originally Posted by 3aljiyavslgazana View Post
Hey Crasher is there way to add this new ability or a setting where you combine two abilities to happen at the same time,
For example, when the chance for the tank to go invisible happens(Ghost ability), he uses the Warp ability too.. because I would love to see the tank go invisible and then he warps(maybe this will be hard to implement) Or when the tank uses the Fast ability he uses the Slow ability at the same time, so he slows survivors when he passes between them like a flash
Maybe something like this?
PHP Code:
        "Combine Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Message"            "0"
            "Combine Chance"                "100.0"
            "Combine Abilities"            "Fast,Slow" 
// Favoring the first one to happen first
            
"Combine Duration"        "5.0,5.0" // Duration of fast and slow abilities
            
"Combine Speed"        "5.0,0.25" // Speed of fast and slow abilities
        

I like the way you think. ;)

I'll see about adding this feature. It doesn't have to be an ability, otherwise, it'll be very limited. It might take me a while to implement something like this but it's definitely possible. Thanks for the idea!
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3aljiyavslgazana
Member
Join Date: Dec 2018
Old 11-03-2020 , 00:30   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #878

Quote:
Originally Posted by Crasher_3637 View Post
I like the way you think. ;)

I'll see about adding this feature. It doesn't have to be an ability, otherwise, it'll be very limited. It might take me a while to implement something like this but it's definitely possible. Thanks for the idea!
Lol thanks.
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What
New Member
Join Date: Oct 2020
Old 11-03-2020 , 05:00   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #879

Quote:
Originally Posted by Crasher_3637 View Post
According to that config, the only one you have enabled is Shapeshifter Tank, which explains why your players keep changing to different types. All the other types listed are disabled so only Shapeshifter Tanks spawn. What you can do is turn off Shapeshifter Tank and enable the rest if that was your goal.

Thanks, but it didn't help. I don't know what the reason is, I have already deleted all the plugins that were on the server - and, as before, the announcement of the appearance of a tank is duplicated, and repeats when changing control, and the type of tank can also change during message duplication and control change. It's still happening only in versus.
Also if "Human control" is 0 - then everything will work fine (and without the special abilities of the tank)
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 11-03-2020 , 15:39   Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
Reply With Quote #880

Quote:
Originally Posted by What View Post
Thanks, but it didn't help. I don't know what the reason is, I have already deleted all the plugins that were on the server - and, as before, the announcement of the appearance of a tank is duplicated, and repeats when changing control, and the type of tank can also change during message duplication and control change. It's still happening only in versus.
Also if "Human control" is 0 - then everything will work fine (and without the special abilities of the tank)
The changing of the appearance and re-announcing when passing control to another player is normal. I already have it fixed in the next update. When you initially described the problem, you made it seem like players were constantly changing appearances in an uncontrollable manner. Now that you gave more details, I can assure you that the problem lies within Mutant Tanks itself, not your setup.

The next update should be ready by the end of December. It's a long way from now but you can expect lots of changes and bug fixes for all game modes. Thanks for testing and reporting!
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