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Gambit (Vectren / vittu)


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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-01-2006 , 23:51  
Reply With Quote #21

Quote:
Originally Posted by Doom
Quote:
gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0)
Doesn't seem that this variable do what it says... Extra Damage can be used every sec - no matter which time I set...
works fine for me... cooldown only get set if someone other then yourself is damaged by the extradamage of the nade... Make sure there are no other nade damage heroes you are using when testing and that the player you are hurting does not have godmode, otherwise no damage is caused hence no cooldown set.

If you were on msn maybe I could test it on your server to see exactly what you mean.
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D o o m
Veteran Member
Join Date: Sep 2005
Location: Germany
Old 01-02-2006 , 00:04  
Reply With Quote #22

So if I have Hob Goblin, Penguin or another hero which makes nades stronger, the cooldown isn't set? Did I understand you right?
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-02-2006 , 00:40  
Reply With Quote #23

Quote:
Originally Posted by Doom
So if I have Hob Goblin, Penguin or another hero which makes nades stronger, the cooldown isn't set? Did I understand you right?
If the damaged user dies before gambit's extradamage can be used then yes the cooldown is not set because gambit's damage wasn't used.
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[MMO-Net]Mex boy BITCH!
Junior Member
Join Date: Dec 2006
Old 05-26-2007 , 18:51   Re: Gambit (Vectren / vittu)
Reply With Quote #24

i need help
when i trow a grenade the red trail does not show up i need help
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Jouzaa
Junior Member
Join Date: Dec 2009
Old 01-16-2010 , 11:49   Re: Gambit (Vectren / vittu)
Reply With Quote #25

I just came up with an idea. It might be cool if it's possible. What if the grenade has no gravity and gets stuck at the wall. When on the wall, it waits for like 1-4 seconds and then explodes.
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kanatzu
Veteran Member
Join Date: Oct 2007
Location: Sweden
Old 01-16-2010 , 12:25   Re: Gambit (Vectren / vittu)
Reply With Quote #26

If it wouldent have any gravity at all?.-.
And it would just go up the sky
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Jouzaa
Junior Member
Join Date: Dec 2009
Old 01-17-2010 , 08:26   Re: Gambit (Vectren / vittu)
Reply With Quote #27

You are quite stupid because when the gravity is 0 the direction of the grenade wont change.
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 01-17-2010 , 08:45   Re: Gambit (Vectren / vittu)
Reply With Quote #28

Yeah, I understand what you mean. Basically, on first impact it just stays there for "1-4" seconds and then explodes. It also remains floating in air and doesn't go up or down after you toss it.

That's what you mean, right?
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Jouzaa
Junior Member
Join Date: Dec 2009
Old 01-19-2010 , 12:40   Re: Gambit (Vectren / vittu)
Reply With Quote #29

That's even better ! It might be cool to drop a nade in air to just float so people run in it. But it would be like a mine then so... I meant that the grenade gets stuck at the wall.

What I'm thinking that the grenade should have zero gravity and wont move at all, does extra damage, explodes in 1-5 seconds. So if you throw the grenade, it floats in front of you. And you can move it by walking through it ??
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ShiiTake
Member
Join Date: May 2010
Old 05-27-2010 , 22:20   Re: Gambit (Vectren / vittu)
Reply With Quote #30

I'm having the following problem with gambit.

On the server when using "gambit + war machine," gambit does not work.

You have to drop war machine for the gambit works perfectly.

How can I solve this problem?

Thanks
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