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[CS:GO] Weapons, Sound and Damage (Molotov) Fixes


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Kalle801
Member
Join Date: May 2016
Old 06-06-2017 , 05:55   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #251

My zombies are slowed down when the got hit my molotov and do not automatically run anymore. Every player has to jump one time to get there normal speed again.

Is there a fix for this?
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Agent Wesker
Senior Member
Join Date: Apr 2012
Old 06-06-2017 , 10:27   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #252

Quote:
Originally Posted by Kalle801 View Post
My zombies are slowed down when the got hit my molotov and do not automatically run anymore. Every player has to jump one time to get there normal speed again.

Is there a fix for this?
Set sv_staminarecoveryrate to its default value instead of 0 (def 60)
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boroda
Junior Member
Join Date: Feb 2017
Old 12-03-2017 , 16:24   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #253

Is this ZR assembly working fine now?
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-03-2017 , 17:17   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #254

Quote:
Originally Posted by boroda View Post
Is this ZR assembly working fine now?
The updated version here https://forums.alliedmods.net/showthread.php?t=277597
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