Quote:
Originally Posted by Guinn
I am unable to follow what you are saying on L4D2. Does this work? Are Special Infected invisible? What do I need to do to make it work?
|
* upload the files listed in this thread
* start your server, this will create a config file in your cfg folder named l4dpainter.cfg
(location: left4dead2/left4dead2/cfg)
* look for the following lines and make the following changes:
// Render mode of colored peoples.
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "10.000000"
sm_l4d_painter_render_mode "0"
// RGB Value for coach. Usage: "R G B" or "-1 -1 -1" to do nothing.
// -
// Default: "0 0 0"
sm_l4d_painter_coach "255 255 255"
// RGB Value for ellis. Usage: "R G B" or "-1 -1 -1" to do nothing.
// -
// Default: "0 255 0"
sm_l4d_painter_ellis "255 255 255"
// RGB Value for rochelle. Usage: "R G B" or "-1 -1 -1" to do nothing.
// -
// Default: "255 0 0"
sm_l4d_painter_rochelle "255 255 255"
// RGB Value for nick. Usage: "R G B" or "-1 -1 -1" to do nothing.
// -
// Default: "0 0 255"
sm_l4d_painter_nick "255 255 255"
These changes was needed by server i have no idea why but after i made these corrections, the characters are all displaying correct colors.
The tank is green like hulk, with no invisibilty of any kind.
My servers are on a linux box
I hope this help you in yours...