Well it does work... But i only tested on css on the map de_dust2 and it looks pretty good over there. I tested it to on ZPS and like you noticed is that you don't see the fireworks. I just think it's the range of the fireworks. ill expand it and see what happens.
Quote:
Originally Posted by Gently
i know some te variables that are
pretty neat...let me find it....brb
Here are some i found:
"te 1 breakmodel"
"te 1 Dynamic Light"
"te 1 Explosion"
"te 1 Large Funnel"
"te 1 Show Line"
"te 1 Blood Stream"
"te 1 Metal Sparks"
"te 1 Armor Ricochet"
"te 1 BeamRingPoint"
"te 1 Bubbles"
"te 1 Sprite"
"te 1 Energy Splash"
"te 1 Smoke"
"te 1 breakmodel"
"te 1 Dynamic Light"
"te 1 Explosion"
"te 1 Large Funnel"
"te 1 Show Line"
"te 1 Blood Stream"
"te 1 Metal Sparks"
"te 1 Armor Ricochet"
"te 1 BeamRingPoint"
"te 1 Bubbles"
"te 1 Sprite"
"te 1 Energy Splash"
"te 1 Smoke"
the "1" is a variable
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Yes but some of them don't realy look like fireworks do they?
Maybe i could check out the break model part.
Quote:
Originally Posted by r3dh3adkid
I tried on a TF2 server and I'm not sure if it was this mod or another but the demoman's sticky nades went through walls.....
anyway the mod seems to do nothing in TF2 (or atleast my server)
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If you read the info about the plugin you should know i didn't design it for TF2!
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