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[ANY] Goomba Stomp (2.0.2)


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Sreaper
髪を用心
Join Date: Nov 2009
Old 05-19-2010 , 19:43   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #31

For the beta.smx, should this be changed to something else?

Code:
// Radius Check
// -
// Default: "16.0"
// Minimum: "0.000000"
sm_goomba_radius "16.0"
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 05-19-2010 , 22:11   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #32

Every map change my cvars get reset.... i set them in my server.cfg
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 05-20-2010 , 07:40   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #33

@Sreaper:
You can remove this part of the cfg, this convar isn't used in the beta.

@ScubaSteve3465:
The plugin auto generate a cfg in cfg/sourcemod.
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Last edited by Flyflo; 05-26-2010 at 11:46.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 05-20-2010 , 13:16   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #34

Quote:
Originally Posted by Flyflo View Post
@Sreaper:
You can remove this part of the cfg, this convar isn't used in the beta.
Alright thanks.
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TheSilencer
Junior Member
Join Date: Feb 2010
Old 06-28-2010 , 20:45   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #35

Another reason to get this plugin

http://www.youtube.com/watch?v=cWaog...layer_embedded
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 06-30-2010 , 10:55   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #36

Any chance you could make a version for L4D2 please?

I know you don't often see the Survivors jumping, but there are lots of spots in the maps where you can fall on top of Infected and the SI.
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 07-21-2010 , 20:49   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #37

is it bug? when heavy (maybe all classes) ducking, players cant goomba him.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 07-22-2010 , 13:03   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #38

Is anyone else updating this?

Would love to see this updated for L4D2.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 07-27-2010 , 08:44   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #39

- sm_goomba_jump_pow (default 300, minimum 0) : Goomba jump power


Hi,

Can someone please explain this cvar?
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 07-27-2010 , 14:18   Re: [TF2] Goomba Stomp (1.0.3b)
Reply With Quote #40

Its the repelling vertical force you get after goomba stomping someone.
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