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CS:S Blood & Gore v5.3.2


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-=Leb=-
SourceMod Donor
Join Date: Dec 2008
Location: Sweden/Stockholm
Old 06-26-2010 , 06:42   Re: CS:S Gore v4.1.1
Reply With Quote #381

and i confirm this
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-26-2010 , 07:49   Re: CS:S Gore v4.1.1
Reply With Quote #382

ya somebody please update gamedata
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 06-28-2010 , 08:30   Re: CS:S Gore v4.1.1
Reply With Quote #383

I'll update a 5.0 to work with the new update after I finish my current project this week.

Thanks.
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 06-28-2010 , 12:53   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #384

Updated with pretty pictures!!!!
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Zydu
Member
Join Date: Aug 2008
Location: Poland
Old 06-28-2010 , 15:59   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #385

Nice!

Could you add some cvars so that we can chose which effects we want to be running?
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 06-28-2010 , 17:42   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #386

Quote:
Originally Posted by Zydu View Post
Nice!

Could you add some cvars so that we can chose which effects we want to be running?
Possibly later this week, yeah
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 06-28-2010 , 19:24   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #387

Thank you for the update and the cvars. I hope to get this on my servers after the cvar update goes public
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murpher
Member
Join Date: Jul 2006
Location: California
Old 06-28-2010 , 23:25   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #388

Quote:
Originally Posted by zeroibis View Post
Thank you for the update and the cvars. I hope to get this on my servers after the cvar update goes public
I second this motion. I like to increase the gore a lot (zr server FTW) but I dont want all the bones and skulls everywhere
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 06-29-2010 , 04:41   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #389

Nice plugin! New version does not require gamedata file anymore?

And yes, CVARS are pretty needed for sure.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 06-29-2010 , 07:47   Re: CS:S Gore v5.0 [Updated for Orange Box Engine]
Reply With Quote #390

cs:s gore 5.0
Code:
L 06/29/2010 - 18:38:22: [SM] Native "DispatchKeyValue" reported: NULL not allowed
L 06/29/2010 - 18:38:22: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 06/29/2010 - 18:38:22: [SM]   [0]  Line 40, /home/groups/alliedmodders/forums/files/3/7/8/1/68577.attach::ParentToBody()
L 06/29/2010 - 18:38:22: [SM]   [1]  Line 95, /home/groups/alliedmodders/forums/files/3/7/8/1/68577.attach::WriteParticle()
L 06/29/2010 - 18:38:22: [SM]   [2]  Line 468, /home/groups/alliedmodders/forums/files/3/7/8/1/68577.attach::EventDeath()
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