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Emp`s Module Hero Pack


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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 02-05-2006 , 03:23   Emp`s Module Hero Pack
Reply With Quote #1

Heres the heros ive converted to module, but i got tired of making a whole bunch of posts.

Here is a list of plugins in the pack:
Code:
shero.amxx
shero_merchant.amxx
shero_mercyxp.amxx
shero_adminmenu.amxx
//-----------------------------------------
sh_abomination.amxx
sh_achilles.amxx
sh_alien.amxx
sh_anubis.amxx
sh_aquaman.amxx
//sh_ash.amxx
sh_batgirl.amxx
sh_batman.amxx
sh_beast.amxx
sh_blackpanther.amxx
sh_blink.amxx
sh_blob.amxx
sh_bomberman.amxx
sh_bombsquad.amxx
sh_captaina.amxx
sh_catwoman.amxx
sh_cola.amxx
sh_cyclone.amxx
sh_cyclops.amxx
sh_daredevil.amxx
sh_dazzler.amxx
sh_deman.amxx
sh_demoman.amxx
sh_dracula.amxx
sh_empyrean.amxx
sh_explosion.amxx
sh_flash.amxx
sh_frogger.amxx
sh_grandmaster.amxx
sh_hobgoblin.amxx
sh_hulk.amxx
sh_humantorch.amxx
sh_impulse.amxx
sh_ironman.amxx
sh_jolt.amxx
sh_juggernaut.amxx
sh_justice.amxx
sh_kamikaze.amxx
sh_madness.amxx
sh_magneto.amxx
sh_mesmero.amxx
//sh_mesmero_auto.amxx
sh_mirage.amxx
sh_morpheus.amxx
sh_mystique.amxx
sh_penguin.amxx
sh_poisonivy.amxx
sh_pokemon.amxx
sh_probe.amxx
sh_psylocke.amxx
sh_punisher.amxx
sh_rattler.amxx
sh_robin.amxx
sh_roboky.amxx
sh_shadowcat.amxx
sh_shangchi.amxx
sh_sikorsky.amxx
sh_skeletor.amxx
sh_slayer.amxx
sh_speedball.amxx
sh_spiderman.amxx
sh_superman.amxx
sh_thing.amxx
sh_tyrael.amxx
sh_vash.amxx
sh_wolverine.amxx
//sh_wolverine_model.amxx
sh_wonderwoman.amxx
sh_xavier.amxx
plugin cvars
hero cvars
Attached Files
File Type: zip emps_module_pack_4_.zip (983.3 KB, 2090 views)
File Type: zip emps_module_pack_3_.zip (638.7 KB, 1905 views)
File Type: zip emps_module_pack_2_.zip (917.7 KB, 1966 views)
File Type: zip emps_module_pack_1_.zip (638.3 KB, 1832 views)

Last edited by Emp`; 07-20-2006 at 20:08.
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The_One
Senior Member
Join Date: Jul 2005
Old 02-05-2006 , 07:38  
Reply With Quote #2

nice work emp. so is everything changing to module now?

once all the heroes on my server are module i will convert

EDIT: do amxx plugins have to be converted in anyway? or does it only affect Sh Mod
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Freecode
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Join Date: Jan 2004
Old 02-05-2006 , 10:07  
Reply With Quote #3

sh mod.
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Werewolf
Senior Member
Join Date: Jan 2006
Location: Sweden
Old 02-12-2006 , 10:54  
Reply With Quote #4

All the cvars here:
Code:
//Abomination
abomination_level 1
abomination_pctperlev 0.01	//chance of turning green and ugly when being hit
abomination_maxsec 16.0	//max ammount of godsecs. a lvl 1 will have 15 secs, a lvl 2 will have 14, lvl 3 13 and so on.
abomination_minsec 5.0	//smallest ammount of godsecs. no matter what lvl, they will have at least this many.
// Achilles
achilles_level 8     - level at which he becomes available
achilles_dmgmult 3.0 - multiplier of the damage he takes in the left leg; set to 100 for instant death
//Alien
alien_level 5
alien_health 125		//Default 125
alien_armor 125		//Default 125
alien_knifemult 0.0		//Damage multiplyer for his Knife
alien_vision 160		//How far vision is zoomed out (normal vision = 90)
alien_tint 50		//How dark the green screen tint is (255-no sight, 0-perfect sight)
alien_alpha 50		//Alpha level when invisible (0-invisible, 255-full visibility)
alien_knifemode 1		//Default = 1-knife only, can't change weapons 0-Alien Vision on only when knifing
//Batgirl
batgirl_level 9
batgirl_moveacc 650			//How quickly she can move while on the zipline
batgirl_reelspeed 1000		//How fast hook line reels in
batgirl_hookstyle 3			//1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real	(batgirl)
batgirl_hooksky 0			//0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1		//1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1			//Max ammout of hooks allowed (-1 is an unlimited ammount)
//Batman
batman_level 0
batman_health 125		//default 125
batman_armor 125		//defualt 125
//Anubis
anubis_level 0
anibus_showdamage 1		//(0|1) - hide|show bullet damage..
anibus_showchat 1		//(0|1) - hide|show ghostchat messages..
//Black Panther
blackpanther_level 0
//Beast
beast_level 0
beast_gravity 0.4		//Gravity
beast_health 175		//Starting health
beast_armor 200		//Starting armor
beast_speed 375		//Running speed
//Blink
blink_level
blink_amount 4				//Ammount of teleportaions available
blink_cooldown 10			//Cooldown timer between uses
blink_delay 1.5			//Delay time before the teleport occurs
blink_delaystuck 0			//Is the user stuck in place during the delay?
//Blob
blob_level 6
//Aquaman
aquaman_level 0
aquaman_armorcost 0				//How much amour each bubble attack blast uses
aquaman_numbubbles 7			//How many giant killer bubbles
aquaman_bubbledamage 10			//How much damage each bubble does
//Bomberman
bomberman_level 0
bomberman_cooldown 5		//Cooldown time from bomb explostion until new planting
bomberman_xpbased 0			//Does he get more bombs each level           (def=0)
bomberman_bombs 1			//How Many Bombs does he start with           (def=1)
bomberman_bpl 1			//How Many More Bombs Does he get each level  (def=1)
bomberman_radius 400		//Radius of damage			(def=400)
bomberman_maxdamage 100		//Maximum Damage to deal		(def=100)
//BombSquad
bombsquad_level 1
bombsquad_godtime 10 // Time of godmode after defuse/planting starts - default 10
//Captain America
captaina_level 0
captaina_pctperlev 0.02		//Percentage that factors into godmode randomness
captaina_godsecs 1			//# of seconds of god mode
//Catwoman
catwoman_level 1
catwoman_seconds 0.5		//Seconds after round starts that she sneaks to other base
catwoman_change 1.0		//Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
catwoman_type 2			//Type of sneaking-
							//	1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak
							//	2. Works like my abomination, takes maxrounds and subtracts your level from it.
							//		This number is how many rounds you have to wait until you can sneak.
							//		It won't go under the minrounds.
//These only apply for Type 1
// catwoman_pctperlev 0.05	//Chance of sneaking
//These only apply for Type 2
// catwoman_maxrounds 20	//Max rounds (minus your level) until you sneak
// catwoman_minrounds 5	//Min rounds until you sneak, no matter your level, it wont go under this
//Cola Lover
cola_level 9
cola_health 700		//Starting Health (default is 700)
cola_speed 500			//Running Speed (default is 500)
//Cyclone
cyclone_level 9
cyclone_cooldown 60		// Time in seconds the player must wait before he can use the power again
cyclone_range 1000		// Size of the cyclone
cyclone_force 800		// Power of the cyclone
cyclone_time 100			// Time in 1/10th of a second (10 sec now)
cyclone_playersonly	1	// The cyclone only picks up players if this is set to 1,
					// if set to 0 the cyclone will pick up all entities ( WARNING VERY HEAVY FOR YOUR CPU AND I-NET IF THE MAP CONTAINTS MANY ENTITIES)
//Cyclops
cyclops_level 5
cyclops_laser_ammo 20			//total # of shots given each round
cyclops_laser_burndecals 1		//Show the burn decals on the walls
cyclops_cooldown 0.20			//Cooldown timer between shots
cyclops_multishot 0.20			//Delay for multishots on holding key down
//Daredevil
daredevil_level 0
daredevil_radius 600		//Radius of the rings
daredevil_bright 192		//How bright to make the rings
//Dazzler
dazzler_level 0
dazzler_radius 3000		//radius of people affected
dazzler_cooldown 15		//# of seconds before Dazzler can flash
//DE man
deman_level 1
deman_xp 25	//bonus xp received when defusing/planting, set to 0 if you want no bonus
//Demolition Man
demoman_level 6
demoman_radius 300			// radius of blast
demoman_maxdamage 125		// max damage a mine can cause
demoman_maxmines 2			// max ammount of mines that can be placed at once
demoman_minehealth 80		// health of mines (determines how many shots blow them up)
//Doug
doug_level 6
doug_knivespeed 400
//Dracula
dracula_level 0
dracula_pctperlev 0.30	//What percent of damage to give back per level of player
//Empyrean
empyrean_level 6
empyrean_percent 0.1 // % of damage healed to id and teamate
//Explosion
explosion_level 7
explosion_radius 300
explosion_damage 100
//Flash
flash_level 0
flash_speed 350		//the speed flash can run
//Frogger
frogger_level 0
//Grandmaster
gmaster_level 9
gmaster_cooldown 600		//# of seconds for Grandmaster cooldown
gmaster_xp 100
//Hobgoblin
hgoblin_level 0
hgoblin_grenademult 1.5		//Damage multiplyer from orginal damage amount
hgoblin_grenadetimer 10		//How many second delay for new grenade
//Hulk
hulk_level 0
hulk_radius 1800			//Radius of people affected
hulk_cooldown 7			//# of seconds before Hulk can ReStun
hulk_stuntime 3			//# of seconds Hulk Stuns Everybody
hulk_stunspeed 70			//Speed of stunned players
//Human Torch
htorch_level 0
htorch_armorcost 15			//How much amour each flame uses
htorch_numburns 5			//How many time to burn the victim
htorch_burndamage 10		//How much damage each burn does
//Iron Man
ironman_level 0
ironman_timer 0.1			//How often (seconds) to run the loop
ironman_thrust 125			//The upward boost every loop
ironman_maxspeed 400		//Max x and y speeds (while in air)
ironman_xymult 1.05			//Multiplies the current x,y vector when moving
ironman_armorfuel 1			//Uses armor as fuel
ironman_fuelcost 1			//How much armor does it cost per firing
ironman_armor 100			//How much armor does ironman start with?
//Jolt
jolt_level 0
//Juggernaut
juggernaut_level 9
//Justice
justice_gravity 0.70	//how high she jumps with one jump; the lower, the higher
justice_speed 265	//how fast she runs
justice_level 0	//level at which her powers become available
justice_jumpno 3	//number of jumps mid-air + 1 (the initial jump)
//Kamikaze
kamikaze_level 0
kamikaze_radius 300			//Radius of people affected by blast
kamikaze_fuse 15			//# of seconds before kamikaze blows Up
kamikaze_maxdamage 125		//Maximum damage to deal to a player
//Madness
madness_level 9
madness_health 200			//how much health madness has
madness_armor 100			//how much armor madness has
madness_m3mult 2.0			//Damage multiplyer for his M3
//Magneto
magneto_level 10
magneto_cooldown 45			//Time delay bewtween automatic uses
magneto_boost 125			//How much of an upward throw to give weapons
magneto_giveglock 1			//Give the poor victim a glock?
//Mesmero
mesmero_level 0
mesmero_cooldown 20
mesmero_time 10.0	// set this to 0.0 and the enemy will be drugged until he die
//Mirage
mirage_level 3
mirage_fadetime 0.5 //time it takes for him to become invisible
mirage_invistime 3  //how long will he stay invis
mirage_cooldown 5   //how long till he will invis again
//Morpheus
morpheus_level 8
morpheus_gravity 0.35			//Gravity Morpheus has
morpheus_mp5mult 2.0			//Damage multiplyer for his MP5
//Mystique
mystique_level 0
mystique_cooldown 0			//Cooldown time between morphs
mystique_maxtime 0			//Max time you can be morphed
mystique_toggle 1			//Should the key be a toggle or do they need to hold it down
//Penguin
penguin_level 0
penguin_grenademult 1.0		//Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0	//How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0		//How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0			//Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 900		//Speed of Penguin grenades when seeking (def 900)
//Poison Ivy
poisonivy_level 0
poisonivy_damage 1		//Damage per second from infection
poisonivy_cooldown 0.0	//Seconds before you can infect another player
poisonivy_xpbased 0		//Do they cause more damage each xp level, 0=no 1=yes (def=0)
poisonivy_dpl 1		//Amount of additonal damage per level
poisonivy_maxdpl 0		//Maximum possible damage amount if xpbased (0=no max set)
poisonivy_self 1		//Can users with Poison Ivy be infected, 0=no 1=yes
//Ash
ash_level 5
char_rage 5	//1 extra damage for this ammount of hp
squir_damage 10	//damage of bubble beam
squir_num 10	//number of bubble beams each round and after charged
bulb_leech 5	//ammount of hp to leech every 5 secs if target is being leeched
cool_time 10.0	//cooldown time for some skills (Bulbasaur, Geodude, Onix, Diglet, Starmie, Poliwhirl, Togepi)
//Brock
brock_level 7
geo_hard 1	//how much hp he gets per armor
onix_damage 60	//max damage of getting hit by a boulder
//Misty
misty_level 8
//Team-Rocket
poison_damage 10	//damage of poison attacks (weezing and arbok)
//Psylocke
psylocke_level 2
//Punisher
punisher_level 0
punisher_dropwpn 0		//Should client be forced to drop thier weapon?
//Rattler
rattler_level 0
rattler_dmgreturn 0.02 //Try to keep it between 0.09 and 0.02 otherwise it will either be too high or too low.
//Rayden
rayden_level 0
rayden_damage 4
rayden_remove_god 0
rayden_cooldown 6
rayden_autolock 1
rayden_expradius 50
//Robin
robin_level 0
robin_health 125		//default 125
robin_armor 125		//defualt 125
//Robo Ky
roboky_level 4
roboky_healpoints 6
roboky_armor 150
roboky_tensioncharge 10
//Shadowcat
shadowcat_level 0
shadowcat_cooldown 30		//# of seconds before NightCrawler can NoClip Again
shadowcat_cliptime 6		//# of seconds NightCrawler has in noclip mode.
//Shang Chi
shangchi_level 1
shangchi_armor 130
shangchi_health 80
//Sikorsky
sikorsky_level 5
//Skeletor
skeletor_level 0
skeletor_cooldown 30		// # of seconds for skeletor cooldown
skeletor_camptime 15		// # of seconds player considered camping w/o x/y movement
skeletor_movedist 10		// minimum amount of dist player has to move b4 considered not camping
//Slayer
slayer_level 6     //level at which he's available
slayer_cooldown 40 //cooldown between god removals
slayer_chance 0.05 //chance of assassination
//Speedball
speedball_level 10
speedball_speed 5 //experiment with this, it can get pretty crazy!
//Spider-Man
spiderman_level 0
spiderman_moveacc 140		//How quickly he can move while on the hook
spiderman_reelspeed 400		//How fast hook line reels in
spiderman_hookstyle 2		//1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real	(batgirl)
spiderman_teamcolored 1		//1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60		//Max ammout of hooks allowed (-1 is an unlimited ammount)
//Superman
superman_level 0
superman_gravity 0.35		//Gravity
superman_health 150			//Starting health
superman_armor 150			//STarting armor
//The Thing
thing_level 5		// Character level this hero becomes available.
thing_weapon_percent 0.25	// Percent chance to ignore bullets
thing_knife_percent 1.00	// Percent chance to ignore knife hits (headshots always hit)
//Tyrael
tyrael_level 4
tyrael_chance 0.15  - chance to Banish an opponent
tyrael_banishtime 3 - amount of time the banishment lasts
tyrael_cooldown 6   - how long till he can banish someone again
//Vash the Stampede
vash_level 4
vash_deaglemult 2.5		//Damage multiplyer for his Deagle
vash_gravity 1.0		//Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//Wolverine
wolv_level 0
wolv_healpoints 3			//The # of HP healed per second
wolv_knifespeed 290			//Speed of wolveine in knife mode
wolv_knifemult 1.35			//Multiplier for knife damage
//Wonder Woman
wonderwoman_level 0
wonderwoman_cooldown 45 // 0 = unlimited...
wonderwoman_searchtime 45
//Xavier
xavier_level 7
xavier_traillength 25			//Length of trail behind players
xavier_showteam 0				//Show trails on your team
xavier_showenemy 1				//Show trails on enemies
xavier_refreshtimer 5.0			//How often do the trails refresh
I think many people think it was good that I posted all cvars.
Note: I've only added the hero cvars. Not the other plugin cvars.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 02-12-2006 , 10:58  
Reply With Quote #5

Quote:
Originally Posted by berserker
All the cvars here:
thanks, i was planning on doing that today but you beat me to it
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Werewolf
Senior Member
Join Date: Jan 2006
Location: Sweden
Old 02-12-2006 , 11:27  
Reply With Quote #6

Quote:
Originally Posted by Emp`
Quote:
Originally Posted by berserker
All the cvars here:
thanks, i was planning on doing that today but you beat me to it
Haha
But some models are missing in your pack so I can't run my server
Missed a zip file?
One of them:
Mod_NumForName: models/player/dragonfly/dragonfly.mdl not found
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 02-12-2006 , 11:46  
Reply With Quote #7

oh, oops, forgot about player models, will update that now thx

edit: now updated, you can find the player model in Emps Module Pack(2).zip
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Rocka Fella
Junior Member
Join Date: Dec 2005
Old 02-27-2006 , 23:35  
Reply With Quote #8

i used to have superhero mod 1.18, now i replaced it with superhero module and downloaded all the heroes and models from ur hero pack and replaced my old 1s...i changed my plugins.ini and shconfig.cfg with all the new superhero cvars and everything, but now sh mod doesnt show up/start in game and there's a lot of errors like these in the console:
1)sh_stunplayer
2)sh_server_info
3)sh_server_level
4)sh_xpgiven
5)sh_max_hp
6)sh_set_hero_grav
7)sh_set_hero_speed
sh_set_hero_level
9)sh_set_user_xp
and more....
it says check modules.ini but i dont see any of that in the modules.ini, do u guys kno how to fix this?....thx for the help

can u also post the cvars for shero_merchant and shero_mercyxp? and does shero_adminmenu have cvars also?
thx again
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yang
Veteran Member
Join Date: May 2005
Location: galoreservers.net
Old 02-28-2006 , 05:38  
Reply With Quote #9

did you load the superhero module in your module.ini? o.O that is prob. the problem.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 02-28-2006 , 08:49  
Reply With Quote #10

Code:
	sv_merchant 1		//enable / disable plugin 0=disabled, 1=enabled
	shm_buyxpamt 100		//amount of exp given per buy (set to zero to disable)
	shm_buyxpcost 5000	//cost per purchase of exp amount
Code:
//MercyXP gives players XP if they did not gain any during a round
//	0 = MercyXP system Disabled
//	1 = Give any player a set amount of XP which is set with sh_mercyxp
//	2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
//	XP given will be the inverse of the amount they would get for killing
//	someone at thier level, then this is diveded by 2 to keep it low.
//	So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 1

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 5
[code]
no cvars for the admin menu, you can change the access level required, but youll have to recompile (its line 11)

make sure your shero_amxx.dll is in your modules folder and then add shero_amxx.dll to your modules.ini (just add it to the end)
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