All the cvars here:
Code:
//Abomination
abomination_level 1
abomination_pctperlev 0.01 //chance of turning green and ugly when being hit
abomination_maxsec 16.0 //max ammount of godsecs. a lvl 1 will have 15 secs, a lvl 2 will have 14, lvl 3 13 and so on.
abomination_minsec 5.0 //smallest ammount of godsecs. no matter what lvl, they will have at least this many.
// Achilles
achilles_level 8 - level at which he becomes available
achilles_dmgmult 3.0 - multiplier of the damage he takes in the left leg; set to 100 for instant death
//Alien
alien_level 5
alien_health 125 //Default 125
alien_armor 125 //Default 125
alien_knifemult 0.0 //Damage multiplyer for his Knife
alien_vision 160 //How far vision is zoomed out (normal vision = 90)
alien_tint 50 //How dark the green screen tint is (255-no sight, 0-perfect sight)
alien_alpha 50 //Alpha level when invisible (0-invisible, 255-full visibility)
alien_knifemode 1 //Default = 1-knife only, can't change weapons 0-Alien Vision on only when knifing
//Batgirl
batgirl_level 9
batgirl_moveacc 650 //How quickly she can move while on the zipline
batgirl_reelspeed 1000 //How fast hook line reels in
batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
batgirl_hooksky 0 //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Batman
batman_level 0
batman_health 125 //default 125
batman_armor 125 //defualt 125
//Anubis
anubis_level 0
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
//Black Panther
blackpanther_level 0
//Beast
beast_level 0
beast_gravity 0.4 //Gravity
beast_health 175 //Starting health
beast_armor 200 //Starting armor
beast_speed 375 //Running speed
//Blink
blink_level
blink_amount 4 //Ammount of teleportaions available
blink_cooldown 10 //Cooldown timer between uses
blink_delay 1.5 //Delay time before the teleport occurs
blink_delaystuck 0 //Is the user stuck in place during the delay?
//Blob
blob_level 6
//Aquaman
aquaman_level 0
aquaman_armorcost 0 //How much amour each bubble attack blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does
//Bomberman
bomberman_level 0
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)
//BombSquad
bombsquad_level 1
bombsquad_godtime 10 // Time of godmode after defuse/planting starts - default 10
//Captain America
captaina_level 0
captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
captaina_godsecs 1 //# of seconds of god mode
//Catwoman
catwoman_level 1
catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base
catwoman_change 1.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
catwoman_type 2 //Type of sneaking-
// 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak
// 2. Works like my abomination, takes maxrounds and subtracts your level from it.
// This number is how many rounds you have to wait until you can sneak.
// It won't go under the minrounds.
//These only apply for Type 1
// catwoman_pctperlev 0.05 //Chance of sneaking
//These only apply for Type 2
// catwoman_maxrounds 20 //Max rounds (minus your level) until you sneak
// catwoman_minrounds 5 //Min rounds until you sneak, no matter your level, it wont go under this
//Cola Lover
cola_level 9
cola_health 700 //Starting Health (default is 700)
cola_speed 500 //Running Speed (default is 500)
//Cyclone
cyclone_level 9
cyclone_cooldown 60 // Time in seconds the player must wait before he can use the power again
cyclone_range 1000 // Size of the cyclone
cyclone_force 800 // Power of the cyclone
cyclone_time 100 // Time in 1/10th of a second (10 sec now)
cyclone_playersonly 1 // The cyclone only picks up players if this is set to 1,
// if set to 0 the cyclone will pick up all entities ( WARNING VERY HEAVY FOR YOUR CPU AND I-NET IF THE MAP CONTAINTS MANY ENTITIES)
//Cyclops
cyclops_level 5
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_multishot 0.20 //Delay for multishots on holding key down
//Daredevil
daredevil_level 0
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings
//Dazzler
dazzler_level 0
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 15 //# of seconds before Dazzler can flash
//DE man
deman_level 1
deman_xp 25 //bonus xp received when defusing/planting, set to 0 if you want no bonus
//Demolition Man
demoman_level 6
demoman_radius 300 // radius of blast
demoman_maxdamage 125 // max damage a mine can cause
demoman_maxmines 2 // max ammount of mines that can be placed at once
demoman_minehealth 80 // health of mines (determines how many shots blow them up)
//Doug
doug_level 6
doug_knivespeed 400
//Dracula
dracula_level 0
dracula_pctperlev 0.30 //What percent of damage to give back per level of player
//Empyrean
empyrean_level 6
empyrean_percent 0.1 // % of damage healed to id and teamate
//Explosion
explosion_level 7
explosion_radius 300
explosion_damage 100
//Flash
flash_level 0
flash_speed 350 //the speed flash can run
//Frogger
frogger_level 0
//Grandmaster
gmaster_level 9
gmaster_cooldown 600 //# of seconds for Grandmaster cooldown
gmaster_xp 100
//Hobgoblin
hgoblin_level 0
hgoblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
hgoblin_grenadetimer 10 //How many second delay for new grenade
//Hulk
hulk_level 0
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players
//Human Torch
htorch_level 0
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 10 //How much damage each burn does
//Iron Man
ironman_level 0
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?
//Jolt
jolt_level 0
//Juggernaut
juggernaut_level 9
//Justice
justice_gravity 0.70 //how high she jumps with one jump; the lower, the higher
justice_speed 265 //how fast she runs
justice_level 0 //level at which her powers become available
justice_jumpno 3 //number of jumps mid-air + 1 (the initial jump)
//Kamikaze
kamikaze_level 0
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player
//Madness
madness_level 9
madness_health 200 //how much health madness has
madness_armor 100 //how much armor madness has
madness_m3mult 2.0 //Damage multiplyer for his M3
//Magneto
magneto_level 10
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?
//Mesmero
mesmero_level 0
mesmero_cooldown 20
mesmero_time 10.0 // set this to 0.0 and the enemy will be drugged until he die
//Mirage
mirage_level 3
mirage_fadetime 0.5 //time it takes for him to become invisible
mirage_invistime 3 //how long will he stay invis
mirage_cooldown 5 //how long till he will invis again
//Morpheus
morpheus_level 8
morpheus_gravity 0.35 //Gravity Morpheus has
morpheus_mp5mult 2.0 //Damage multiplyer for his MP5
//Mystique
mystique_level 0
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
//Penguin
penguin_level 0
penguin_grenademult 1.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)
//Poison Ivy
poisonivy_level 0
poisonivy_damage 1 //Damage per second from infection
poisonivy_cooldown 0.0 //Seconds before you can infect another player
poisonivy_xpbased 0 //Do they cause more damage each xp level, 0=no 1=yes (def=0)
poisonivy_dpl 1 //Amount of additonal damage per level
poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set)
poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes
//Ash
ash_level 5
char_rage 5 //1 extra damage for this ammount of hp
squir_damage 10 //damage of bubble beam
squir_num 10 //number of bubble beams each round and after charged
bulb_leech 5 //ammount of hp to leech every 5 secs if target is being leeched
cool_time 10.0 //cooldown time for some skills (Bulbasaur, Geodude, Onix, Diglet, Starmie, Poliwhirl, Togepi)
//Brock
brock_level 7
geo_hard 1 //how much hp he gets per armor
onix_damage 60 //max damage of getting hit by a boulder
//Misty
misty_level 8
//Team-Rocket
poison_damage 10 //damage of poison attacks (weezing and arbok)
//Psylocke
psylocke_level 2
//Punisher
punisher_level 0
punisher_dropwpn 0 //Should client be forced to drop thier weapon?
//Rattler
rattler_level 0
rattler_dmgreturn 0.02 //Try to keep it between 0.09 and 0.02 otherwise it will either be too high or too low.
//Rayden
rayden_level 0
rayden_damage 4
rayden_remove_god 0
rayden_cooldown 6
rayden_autolock 1
rayden_expradius 50
//Robin
robin_level 0
robin_health 125 //default 125
robin_armor 125 //defualt 125
//Robo Ky
roboky_level 4
roboky_healpoints 6
roboky_armor 150
roboky_tensioncharge 10
//Shadowcat
shadowcat_level 0
shadowcat_cooldown 30 //# of seconds before NightCrawler can NoClip Again
shadowcat_cliptime 6 //# of seconds NightCrawler has in noclip mode.
//Shang Chi
shangchi_level 1
shangchi_armor 130
shangchi_health 80
//Sikorsky
sikorsky_level 5
//Skeletor
skeletor_level 0
skeletor_cooldown 30 // # of seconds for skeletor cooldown
skeletor_camptime 15 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping
//Slayer
slayer_level 6 //level at which he's available
slayer_cooldown 40 //cooldown between god removals
slayer_chance 0.05 //chance of assassination
//Speedball
speedball_level 10
speedball_speed 5 //experiment with this, it can get pretty crazy!
//Spider-Man
spiderman_level 0
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Superman
superman_level 0
superman_gravity 0.35 //Gravity
superman_health 150 //Starting health
superman_armor 150 //STarting armor
//The Thing
thing_level 5 // Character level this hero becomes available.
thing_weapon_percent 0.25 // Percent chance to ignore bullets
thing_knife_percent 1.00 // Percent chance to ignore knife hits (headshots always hit)
//Tyrael
tyrael_level 4
tyrael_chance 0.15 - chance to Banish an opponent
tyrael_banishtime 3 - amount of time the banishment lasts
tyrael_cooldown 6 - how long till he can banish someone again
//Vash the Stampede
vash_level 4
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//Wolverine
wolv_level 0
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage
//Wonder Woman
wonderwoman_level 0
wonderwoman_cooldown 45 // 0 = unlimited...
wonderwoman_searchtime 45
//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh
I think many people think it was good that I posted all cvars.
Note: I've only added the hero cvars. Not the other plugin cvars.
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