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[TF2/(ANY?)] Custom Sounds [BETA V0.3]


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Arkarr
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Old 05-22-2015 , 15:37   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #71

Quote:
Originally Posted by Earth2Luke View Post
Perhaps it needs to call more games.
sdktools.ext.2.bms.dll
and I don't have a game.tf2.ext even in there,
but I do have game.tf2.ext.2.tf2.dll
and sdkhooks.ext.2.tf2.dll
game.tf2.ext is only for TF2 server. I'ts used because of the normal soiund hook. Not usre if there is this event as well in Black Mesa : Online.
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Earth2Luke
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Old 05-22-2015 , 15:45   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #72

I've updated that last post to include that bms has it's own hooks.
They're in the latest snapshot of Sourcemod.

Is this something you'd maybe add to your plugin, or should I look elsewhere?
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Last edited by Earth2Luke; 05-23-2015 at 13:32.
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Earth2Luke
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Old 05-23-2015 , 13:32   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #73

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Last edited by Earth2Luke; 05-23-2015 at 13:33.
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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 05-25-2015 , 05:48   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #74

You should simply remove the include... that the plugin isn't even using... which is TF2 ; while adding the include you need (sdktools).

In attachment no colors nor tf2 includes if you want to try (dunno the result).

Red

p.s. it won't compile on the forum since in a recent SM snapshot the AddNormalSoundHook sdktools callback changed.
Attached Files
File Type: sp Get Plugin or Get Source (CustomSounds.sp - 194 views - 5.4 KB)
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Last edited by RedSword; 05-25-2015 at 06:03.
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Arkarr
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Old 05-25-2015 , 07:15   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #75

Quote:
Originally Posted by RedSword View Post
You should simply remove the include... that the plugin isn't even using... which is TF2 ; while adding the include you need (sdktools).

In attachment no colors nor tf2 includes if you want to try (dunno the result).

Red

p.s. it won't compile on the forum since in a recent SM snapshot the AddNormalSoundHook sdktools callback changed.
Should work, I thought 'AddNormalSoundHook' was TF2-only.
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RedSword
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Old 05-25-2015 , 08:15   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #76

Quote:
Originally Posted by Arkarr View Post
Should work, I thought 'AddNormalSoundHook' was TF2-only.
Only TF2_* functions are TF2.
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RAWR (per player/rounds Awp Restrict.)
Kill Assist
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Arkarr
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Old 05-25-2015 , 08:46   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #77

Quote:
Originally Posted by RedSword View Post
Only TF2_* functions are TF2.
Right.
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Earth2Luke
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Old 05-25-2015 , 18:00   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #78

The plugin loads, but it does not replace the sounds. I thought maybe it was just the sound I was trying to replace so I tried another sound that I picked up from the debug list, and attempted to replace it with another sound already included in the game. It still plays & lists the original sound.
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Last edited by Earth2Luke; 05-25-2015 at 18:01.
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B_CANSIN
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Join Date: Aug 2011
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Old 06-16-2015 , 08:20   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #79

intresthing the plunig stop working for me I updated it too so what could be go wrong for me? (Well some sound placement working but lots of dead)

Last edited by B_CANSIN; 07-01-2015 at 08:20.
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B_CANSIN
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Old 07-14-2015 , 09:57   Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Reply With Quote #80

Hmm anyluck to fix? my medic herotic taunt and uber charge sound placement working but others dead like sniper lines or other class lines still orginal. but odd thing some placements working %5 working %95 dead hmm I miss this plunig so much.
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