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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 10-20-2018 , 12:32   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #191

It was already happening before the compass, so I don't think so. I'mma remove some features and see which one is the real problem. Anyways, thank you.
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HamletEagle
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Join Date: Sep 2013
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Old 10-20-2018 , 15:12   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #192

Quote:
Originally Posted by EFFx View Post
It was already happening before the compass, so I don't think so. I'mma remove some features and see which one is the real problem. Anyways, thank you.
I told you before, IMO it's related with the sprites, either the grenade way(which could use some optimizations btw) either the red zone. Seeing as how both of your plugin and edon's plugin have the same issue and the only common element is the red zone I would say this could be the issue.
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EFFx
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Old 10-20-2018 , 16:11   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #193

I'll follow your opinion and if it happen again, I'll try removing the redzone. I've sent a new version for a friend and he said that the error did not happen yet. Let's see if we got any luck with that.
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EFFx
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Old 10-21-2018 , 15:22   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #194

Updated to v1.8:

Code:
. Fixed the +USE block in the countdown.
. Added a new item: Miracle (You can revive your teammate from the death).
. Dead mates were able to tell an enemy positions to their alive duo. It's fixed.
. When a mate were unknocking his duo and gets killed, the unknock effect was not being removed. It's fixed.
. A check to see if the highest point is valid has been added.
. The unknocking feature now stops if the player moves.
. Changed some items models:

Code:
- Impulse grenade
- Guspe
- All bag models
- AirDrop box
. Removed the airdrop sprite due the new skin. . The invisibility is now turned off only 1 second after the plane's drop. . Changed the whole airdrop system:
Code:
- The plane model and sound has been removed.
- The airdrop now is supply box (like fortnite)
- It picks a random origin to spawn the supply box.
- It takes more time to touch on the ground.
. The redzone was killing and creating more walls when it stops compressing. Now, it just stops and continue to walk instead of killing/spawning new ones. . Changed haveDuoLeft to getTeamsLeft and fixed the position hud. . The whole mod's code to show kill features and messages has been re-written and messages like Finally killed, Finalized and Killed has been fixed.. . Added Fortnite Players Models. . Added a sound when you mate get out the duo. . Added a sound when someone do not accept your duo request.
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Last edited by EFFx; 10-22-2018 at 12:05.
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Natsheh
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Join Date: Sep 2012
Old 10-22-2018 , 02:33   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #195

Grammar mistake re-writed => re-written
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EFFx
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Old 10-22-2018 , 12:04   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #196

Yeah, ty.
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 10-26-2018 , 10:06   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #197

Nice plugin, well done.

Some challenging idea's/suggestions.

1) Make a way to gather materials like in fortnite: wood, stone & steel.
2) Make a way to build these materials the same way as in fortnite. (using key bindings, etc.) This should be possible since the basebuilder mode does kinda the same thing, except for the items already being spawned on the map. I'm not sure if this is possible, but i really think it should be.
3) I'm not sure if this function is already in, but you could make some kind of countdown on heals and armor as in fortnite. Also you could add bandages which only heals a few healthpoints instead of the full healthpoints. You could do the same thing for kevlar & armor.
4) You could add an item which gives you health & armor over time such as a "flush potion? (don't know if this is the correct name but you get what i mean i guess :p)".

Some challenging suggestions, but i think if you could add these, your mod would be the best mod ever made imo.

Good luck further on advancing your plugin.
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Last edited by Napoleon_be; 10-26-2018 at 10:07.
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EFFx
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Old 10-26-2018 , 16:49   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #198

I already thought about every single suggestion you've said. Let's say that I think about 'em:

1. I was thinking to add it a few weeks ago, lemme do some tests and see if I can do that.
2. I already have binded: E, G, F, T and U, I think I'll remove the radio command block and do that. But I think that it would be a problem, because the Z, X, C keys are too far from players' fingers (I think)... Maybe I can still use G but with another weapon in hands... Idk. What do you suggest?
3. I already thought about add armor heals too... But the entites spawn system is a little bit weak and completely random, so some items will appear the more than others (I mean, 5 armor heals and sometimes 0 of health, Y'know?). Also, if I spawn 80 entities, the server crashs, so the maximum value is 70 entities per round (40-45 weapons at least and 30-25 itens, but as I said, it's completely random, so sometimes it can spawn 60 weapons and 10 itens, Y'know?).
4. Chug chug I think? Something similar. I can do that, it'll be the next item, thank you.
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Last edited by EFFx; 10-26-2018 at 16:51.
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edon1337
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Location: Macedonia
Old 10-26-2018 , 16:58   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #199

Quote:
Originally Posted by EFFx View Post
I think that it would be a problem, because the Z, X, C keys are too far from players' fingers (I think)...
How are Z, X and C too far away from a player's fingers? Are you using arrow keys to move??
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EFFx
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Old 10-26-2018 , 17:03   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #200

Yea... It sounded dumb, but I just was asking if there were better keys to use than Z, X and C... But I think there are not...
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