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I just have a idea, if you first check round_end reasons, which one is so called "game begin".
After that, do things in round_start.
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Sorry, don't really understant and looks not very reliable or complicated. I need round_start, not round_end.
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Simple way you could do is create boolean to skip first round_start on every map change...
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I think It's better to skip second round_start. Who knows why some servers produce 1 event and another - 2 events. And reset that flag on round_end. But it require global variable. I prefer my current solution.
Thank you.
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