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[ANY] Pong (Version 1.2.1 - Updated 11.10.2011)


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D_ONE
Member
Join Date: Oct 2010
Old 01-17-2011 , 05:20   Re: [ANY] Pong 1.1 Updated 17/01/2011
Reply With Quote #11

Love this. Got a suggestion though, when a player has challenged someone and they accept the game kicks in too quick for them to react to it.


Pong > Sent an invitation to Spec.
Pong > Spec accepted your invitation.
Pong > Started a new game against Spec. You're on the right.
Pong > You won. Spec loose!
*DEAD* Spec : lol

Could I suggest making the ball flash 3 times before it moves and game starts


EDIT: Seems to increase speed every time you play it, okay first game you play (set it to 5), then it increases speed second time you play, OMGWTF third, and so on. Is it just me getting that?

Then obviously resets and is okay after map change, then builds speed again when you play it more than once.
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Last edited by D_ONE; 01-17-2011 at 05:32.
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Psykotrop
New Member
Join Date: Jan 2011
Old 01-17-2011 , 12:17   Re: [ANY] Pong 1.1 Updated 17/01/2011
Reply With Quote #12

Quote:
EDIT: Seems to increase speed every time you play it, okay first game you play (set it to 5), then it increases speed second time you play, OMGWTF third, and so on. Is it just me getting that?

Then obviously resets and is okay after map change, then builds speed again when you play it more than once.
I have the same problem.
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Gecko
SourceMod Donor
Join Date: Nov 2010
Location: Vancouver, Canada
Old 01-26-2011 , 11:18   Re: [ANY] Pong 1.1 Updated 17/01/2011
Reply With Quote #13

It seems that one player moves very slowly, while the other plays fine. Not sure why this is happening, but it makes it very advantageous for one player.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 01-31-2011 , 13:17   Re: [ANY] Pong 1.1 Updated 17/01/2011
Reply With Quote #14

Make pads larger plz, it will be less difficult.

Last edited by wasder; 01-31-2011 at 13:19.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 02-11-2011 , 17:13   Re: [ANY] Pong 1.1 Updated 17/01/2011
Reply With Quote #15

Will be any updates here?
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 05-03-2011 , 14:19   Re: [ANY] Pong (Version 1.2 - Updated 03.05.2011)
Reply With Quote #16

Updated to 1.2

Added 3 seconds countdown before a game starts.

I still don't know, why it's going faster and faster. I double checked to stop the timer and it stops when one of the player wins or leaves/surrenders.

I know the right side is badly in disadvantage, but using fixed width characters lowers the amount of possible characters, so the game field would be half as small + it doesn't help that much either ..
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sipster19
Senior Member
Join Date: Mar 2011
Old 09-24-2011 , 19:10   Re: [ANY] Pong (Version 1.2 - Updated 03.05.2011)
Reply With Quote #17

This plugin is broken. If you're on the right, the ball just goes into the paddle. It's impossible to bank it. What a joke.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-10-2011 , 21:29   Re: [ANY] Pong (Version 1.2 - Updated 03.05.2011)
Reply With Quote #18

Please fix the speed on this plugin. It is pretty awesome would love to add this to my mini game server.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-11-2011 , 15:09   Re: [ANY] Pong (Version 1.2.1 - Updated 11.10.2011)
Reply With Quote #19

Updated to 1.2.1

Changed used characters to UTF8 ones with the same width, gameplay is much smoother now. Also fixed a stupid bug where the right paddle wasn't recognized correctly.

Highered the ball speed a bit and fixed the speed increasing over time.

It's now actually really playable
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sipster19
Senior Member
Join Date: Mar 2011
Old 10-12-2011 , 16:01   Re: [ANY] Pong (Version 1.2.1 - Updated 11.10.2011)
Reply With Quote #20

Thanks for fixing it.
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