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Recent CS:GO "GSLT" bans and SourceMod


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psychonic

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Join Date: May 2008
Old 03-02-2016 , 19:29   Recent CS:GO "GSLT" bans and SourceMod
#1

Most Counter-Strike: Global Offensive server operators are aware of Valve's relatively new server "guidelines" that have been posted on the CS:GO website, http://blog.counter-strike.net/index...er_guidelines/. However, there are still some users that are finding themselves having their accounts' Game Server Login Tokens banned without understanding why.

To try to help avoid users unintentionally triggering the rule-breaking detection in CS:GO, we have added a new opt-out feature that will block plugin behavior that we know to be triggering this. We probably haven't caught everything, and detection can change in future game updates, but we feel that this is a good place to start. It's also possible for plugins to bypass this intentionally or otherwise, but it covers the most common cases and we do plan to make it more robust with future revisions. This feature, controllable by the new "FollowCSGOServerGuidelines" option in SourceMod's core.cfg file (default "yes") is available in SourceMod builds 1.7.3.5301, 1.8.0.5868 and later. If you really desire to put your account in jeopardy, you can also disable it right in the cfg file with minimal hassle. None of the logic is active for games other than CS:GO.

With the "FollowCSGOServerGuidelines" option enabled, when a plugin attempts to use functionality that we know to be red-flagged, an error will be thrown. As with any native errors thrown in SourceMod, execution of the function will be halted and an error recorded to console and the error log. The error will give details on what specifically was done to trigger it.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-02-2016 , 20:06   Re: Recent CS:GO "GSLT" bans and SourceMod
#2

This will be very useful for know what is banned exactly.

So "m_nModelIndex" will not trigger the ban? Then if I remove this code of my plugin for custom models will be safe?
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Last edited by Franc1sco; 03-02-2016 at 22:58.
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zipcore
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Old 03-07-2016 , 09:29   Re: Recent CS:GO "GSLT" bans and SourceMod
#3

Quote:
Originally Posted by Franc1sco View Post
This will be very useful for know what is banned exactly.

So "m_nModelIndex" will not trigger the ban? Then if I remove this code of my plugin for custom models will be safe?
When you bypass the detection method it's still against their ToS, which will just result in an advanced detection.
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KissLick
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Old 03-07-2016 , 13:10   Re: Recent CS:GO "GSLT" bans and SourceMod
#4

Quote:
Originally Posted by Franc1sco View Post
This will be very useful for know what is banned exactly.

So "m_nModelIndex" will not trigger the ban? Then if I remove this code of my plugin for custom models will be safe?
Francisco, you did enough. Please, do not try to bypass GSLT...
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Last edited by KissLick; 03-07-2016 at 13:10.
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Franc1sco
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Old 03-07-2016 , 14:11   Re: Recent CS:GO "GSLT" bans and SourceMod
#5

Quote:
Originally Posted by KissLick View Post
Francisco, you did enough. Please, do not try to bypass GSLT...
Too late. Sorry (?)
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Last edited by Franc1sco; 03-07-2016 at 14:15.
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Mitchell
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Join Date: Mar 2010
Old 03-07-2016 , 16:58   Re: Recent CS:GO "GSLT" bans and SourceMod
#6

Quote:
Originally Posted by Franc1sco View Post
Too late. Sorry (?)
Not really a bypass if the code would have worked without those lines.
(without looking at the code) you could just make parent a prop to the client's predicted viewmodel.

Last edited by Mitchell; 03-07-2016 at 17:00.
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ffriozi
Senior Member
Join Date: Feb 2016
Old 03-16-2016 , 14:34   Re: Recent CS:GO "GSLT" bans and SourceMod
#7

Quote:
Originally Posted by Franc1sco View Post
Too late. Sorry (?)
Keep up the good work. this is why we are here. to share knowledge.

i'm codder too and if the valve launch an patch for this i will update it and share everywhere.

Thanks Francisco.
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zipcore
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Join Date: Mar 2010
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Old 03-17-2016 , 21:33   Re: Recent CS:GO "GSLT" bans and SourceMod
#8

Quote:
Originally Posted by ffriozi View Post
Keep up the good work. this is why we are here. to share knowledge.

i'm codder too and if the valve launch an patch for this i will update it and share everywhere.

Thanks Francisco.
yep you both are codders
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hlstriker
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Old 03-02-2016 , 21:08   Re: Recent CS:GO "GSLT" bans and SourceMod
#9

Thank you for this, psychonic :>
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Hallucinogenic Troll
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Join Date: Apr 2015
Old 03-02-2016 , 22:06   Re: Recent CS:GO "GSLT" bans and SourceMod
#10

So currently all the plugins which are red-flagged are the ones listed below?
  • The Custom Weapon Paints (Known as !ws)
  • The Knife Upgrade Plugin (Or similars, knowns as !knife)
  • The Matchmaking/Badges/Profile Ranks (Known as !mm, !coin, !profile)
  • (Maybe) The Custom Weapon Models Menu (known as !cw)
  • (Maybe) The Custom Knife Models Menu (known as !ck)
  • (Maybe) The Zephyrus Store IF CONTAINS the custom knife module

EDIT: If I missed some plugin which interferes with Valve's Server Guidelines, let me know and I will edit this once again.

Last edited by Hallucinogenic Troll; 03-02-2016 at 22:08. Reason: reason above.
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