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Solved Plugin stopped working


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brunoronning
Senior Member
Join Date: Jan 2014
Location: Brazil
Old 04-21-2017 , 09:18   Plugin stopped working
Reply With Quote #1

I have a Zombie Escape server and I use the entWatch plugin. Recently after updating the plugin to use HudMsg, it has stopped working with no warning or error.

This is happening daily, and when I check it it simply appears as unload (no errors or warnings in logs).
Everything works fine, and after a while running on the map it stops working.

ps: sorry for my english (google translate)

Last edited by brunoronning; 04-22-2017 at 04:30.
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Fyren
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Join Date: Feb 2106
Old 04-21-2017 , 11:15   Re: Plugin stopped working
Reply With Quote #2

It looks like you're not deleting (or calling CloseHandle) on your HUD synchronizers. But, if your plugin was getting unloaded due to handles being leaked, you would get an error message about it.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-21-2017 , 11:33   Re: Plugin stopped working
Reply With Quote #3

If you check sourcemod_fatal.log in the gamedir, you probably have many, many errors about it.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-21-2017 , 16:27   Re: Plugin stopped working
Reply With Quote #4

Just use
Code:
delete g_hSysHudMsg[iClient];
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