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Advanced Chat (gag, mute, deadtalk)


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DataMatrix
Senior Member
Join Date: Aug 2005
Location: UK, Liverpool
Old 07-25-2007 , 21:43   Re: Advanced Chat (gag, mute, deadtalk)
#11

Plugin failed to compile! Please try contacting the author.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-25-2007 , 22:19   Re: Advanced Chat (gag, mute, deadtalk)
#12

You cannot use the "Get Plugin" link, because it requires a non-standard include file that the web compiler does not have. That's why I attached the SMX file.
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K2
Member
Join Date: Oct 2004
Location: HELL
Old 07-28-2007 , 14:25   Re: Advanced Chat (gag, mute, deadtalk)
#13

ferret, great plugin,nice job.

One request - I notice when sm_deadtalk is set to 1, when you're dead, you can hear *everyones* voice chat, alive or dead. Is it possible to set up a cvar that sets alltalk to kick in ONLY for dead players/specs? As in the dead only hear other dead players/specs, not live players?
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asceth
Junior Member
Join Date: May 2007
Old 07-29-2007 , 16:37   Re: Advanced Chat (gag, mute, deadtalk)
#14

This is for the mod Zombie Master.

full player name: [Gsyn] k0mat0se

sm_mute k0m - sm_mute command not found

sm_mute "[GSyn]" - multiple clients match (good so command does work)

sm_mute "[Gsyn] k0mat0se" - command not found

sm_mute "*k0m" - no matching clients

sm_mute "*k0m*" - no matching clients


I did all these to maybe give you some insight into what might be happening.
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 07-29-2007 , 16:39   Re: Advanced Chat (gag, mute, deadtalk)
#15

This is a superb plugin.

Been wanting a way of muting the in-game comms for irritating kiddies for ages. ;)

Thanks ferret.
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supermj
Senior Member
Join Date: May 2004
Location: Georgia
Old 07-29-2007 , 21:28   Re: Advanced Chat (gag, mute, deadtalk)
#16

Ferret, any chance of integrating teame06's Voice Management extension into sourcemod itself?
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supermj
Senior Member
Join Date: May 2004
Location: Georgia
Old 08-01-2007 , 18:24   Re: Advanced Chat (gag, mute, deadtalk)
#17

Quote:
Originally Posted by supermj View Post
Ferret, any chance of integrating teame06's Voice Management extension into sourcemod itself?
LOL, I see it's done, so will there be a rewrite of the plugin to use the built in functions of sm now...
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Ludens
Junior Member
Join Date: Mar 2006
Old 08-07-2007 , 01:34   Re: Advanced Chat (gag, mute, deadtalk)
#18

Quote:
Originally Posted by bobbobagan View Post
if the player rejoins will they still be gaged/muted?
Quote:
Originally Posted by ferret View Post
Not currently. In a future version though.
waiting for that feature
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 08-08-2007 , 13:57   Re: Advanced Chat (gag, mute, deadtalk)
#19

This plugin will be updated tonight to ensure it continues to work with the latest SM revisions. This update will also remove the voice management extension requirement.

I may also include the "permanent" mute feature.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 08-08-2007 , 17:48   Re: Advanced Chat (gag, mute, deadtalk)
#20

Version 1.1 posted. Will add the persistant mutes later.
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