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Bad Camper 1.4.239


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MrGarfield
Senior Member
Join Date: Feb 2013
Old 01-31-2020 , 11:57   Bad Camper 1.4.239
Reply With Quote #1

I use this plugin https://forums.alliedmods.net/showthread.php?p=156560, it works well, but I would like bots not to be taken into account.
while searching on the net I found
Quote:
punish_slap (if (is user bot (id)) return; id, Float: punishpercentage)
to put on line 734 but if I compile I have errors

thank you
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Napoleon_be
Veteran Member
Join Date: Jul 2011
Location: Belgium
Old 01-31-2020 , 12:14   Re: Bad Camper 1.4.239
Reply With Quote #2

that line makes no sense at all,

PHP Code:
if(is_user_bot(id)) 
{
    return;

or just this, but i don't like this way of coding:

PHP Code:
 if(is_user_bot(id)) return; 
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MrGarfield
Senior Member
Join Date: Feb 2013
Old 01-31-2020 , 12:29   Re: Bad Camper 1.4.239
Reply With Quote #3

ok i'm not very good at code i just do research on the net there is a better way to avoid that bots are not taken into account ?
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ZaX
Senior Member
Join Date: Jan 2015
Old 01-31-2020 , 16:11   Re: Bad Camper 1.4.239
Reply With Quote #4

PHP Code:
if(is_user_bot(id))
    return;
punish_slap(..) 
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 01-31-2020 , 22:11   Re: Bad Camper 1.4.239
Reply With Quote #5

Quote:
Originally Posted by MrGarfield View Post
I use this plugin https://forums.alliedmods.net/showthread.php?p=156560, it works well, but I would like bots not to be taken into account.
while searching on the net I found

to put on line 734 but if I compile I have errors

thank you
Code:
/* punish_slap(id, Float:punishPercentage) {     for (new slapCnt = 1; slapCnt <= floatround(3.0 * punishPercentage, floatround_ceil); slapCnt++)         user_slap(id, 0); } */ punish_slap(id, Float:punishPercentage){ for (new slapCnt = 1; slapCnt <= floatround(3.0 * punishPercentage, floatround_ceil); slapCnt++)         if(!is_user_bot(id) && is_user_alive(id) && is_user_connected(id))         {         user_slap(id, 0);         } }
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Last edited by DJEarthQuake; 01-31-2020 at 22:19.
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iceeedr
Veteran Member
Join Date: Apr 2017
Location: Brazil
Old 01-31-2020 , 22:23   Re: Bad Camper 1.4.239
Reply With Quote #6

Quote:
Originally Posted by DJEarthQuake View Post
Code:
/* punish_slap(id, Float:punishPercentage) {     for (new slapCnt = 1; slapCnt <= floatround(3.0 * punishPercentage, floatround_ceil); slapCnt++)         user_slap(id, 0); } */ punish_slap(id, Float:punishPercentage){ for (new slapCnt = 1; slapCnt <= floatround(3.0 * punishPercentage, floatround_ceil); slapCnt++)         if(!is_user_bot(id) && is_user_alive(id) && is_user_connected(id))         {         user_slap(id, 0);         } }

If you are checking that the player is alive, there is no need to check that it is connected.

Syntax

native is_user_alive(index);


Description

Returns if the client is alive.

Note

This will never return true if a client is not connected. If you need
to know whether a client is alive, an additional call to
is_user_connected() is unnecessary.


Return

1 if client is alive, 0 otherwise
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Quote:
Originally Posted by fysiks View Post
Please stop trying to help. You appear to just be posting random stuff. Wait until you actually understand more about AMX Mod X and how the game works.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 01-31-2020 , 22:41   Re: Bad Camper 1.4.239
Reply With Quote #7

So. If they are dead as this is happening it stops. Also if they are alive and happen to disconnect it stops as well. I have seen enough errors I have experience on my side with this one. Originally I only had connected and thought why not expand the function. Why didn't you critique the previous examples that make matter worse?
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MrGarfield
Senior Member
Join Date: Feb 2013
Old 02-01-2020 , 03:44   Re: Bad Camper 1.4.239
Reply With Quote #8

thank you I just tested it works for me the bots are no longer slap, but I would also like it to no longer mark bot alerts is it possible?


Last edited by MrGarfield; 02-01-2020 at 10:47.
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iceeedr
Veteran Member
Join Date: Apr 2017
Location: Brazil
Old 02-01-2020 , 12:59   Re: Bad Camper 1.4.239
Reply With Quote #9

Quote:
Originally Posted by DJEarthQuake View Post
So. If they are dead as this is happening it stops. Also if they are alive and happen to disconnect it stops as well. I have seen enough errors I have experience on my side with this one. Originally I only had connected and thought why not expand the function. Why didn't you critique the previous examples that make matter worse?
It is not a criticism, it is information, but if you do not want information, I can no longer express an opinion, without problems.
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Quote:
Originally Posted by fysiks View Post
Please stop trying to help. You appear to just be posting random stuff. Wait until you actually understand more about AMX Mod X and how the game works.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 02-03-2020 , 13:18   Re: Bad Camper 1.4.239
Reply With Quote #10

My bad iceedr. You have taught me a lot over the years in the midst of wolves. That was an off day. The extra check should not be necessary in this case.
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