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Zombie:Reloaded V2.5.1


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exvel
SourceMod Donor
Join Date: Jun 2006
Location: Russia
Old 07-12-2008 , 13:29   Re: Zombie:Reloaded V2.2.2
#361

Plz, make infection effect better. It's too poor.
I can post a video of infection effect and sound in original zombiemod if you want
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1695
Senior Member
Join Date: Jan 2006
Old 07-12-2008 , 13:44   Re: Zombie:Reloaded V2.2.2
#362

Well in fact, I've got 2 zm_map over 30 in mapcylce... and using sm unload too often lead to server crash after a certain time
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
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Old 07-12-2008 , 13:50   Re: Zombie:Reloaded V2.2.2
#363

unloading the plugin on map-change shouldn't lead to any crashes. If it was maybe it's fixed by now (sounds like a problem with SM itself)

exvel, just explain how you would like infection. Right now it's an explosion sound, smoke, sparks, the zombie moans, a muzzle flash. and there is an energy splash.
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exvel
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Join Date: Jun 2006
Location: Russia
Old 07-12-2008 , 14:08   Re: Zombie:Reloaded V2.2.2
#364

Simply as in original zombiemod. I dont know how to explain so here is a video:
http://youtube.com/watch?v=wdvMZ46yS4o
I think there must be a grenade explosion effect with a special sound.
If you will add this effect to your plugin it will be great!
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
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Old 07-12-2008 , 14:55   Re: Zombie:Reloaded V2.2.2
#365

I'll see. Seems easy enough
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Join Date: Jun 2008
Old 07-12-2008 , 15:11   Re: Zombie:Reloaded V2.2.2
#366

That's coldfrey's zombiemod by the way in the video. I recongize the zombie menu thing.
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nonick
BANNED
Join Date: Jul 2008
Old 07-12-2008 , 15:48   Re: Zombie:Reloaded V2.2.2
#367

Greyscale, can you fix yuor nocash plugin?

..and about zombiemod ... sometimes zombie get gun ...

and... how about 'BuyZone' everywhere .. and then can use yuor !zmarket everywhere .. but need CVAR on, off ..
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Greyscale
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Join Date: Dec 2007
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Old 07-12-2008 , 15:49   Re: Zombie:Reloaded V2.2.2
#368

Yeah I had an offer to take over his project and website, but I haven't accepted anything mainly cause I don't want to pay. As a plugin developer for the community I think things shouldn't have a price.
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Greyscale
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Join Date: Dec 2007
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Old 07-12-2008 , 15:50   Re: Zombie:Reloaded V2.2.2
#369

Quote:
Originally Posted by nonick View Post
Greyscale, can you fix yuor nocash plugin?

..and about zombiemod ... sometimes zombie get gun ...

and... how about 'BuyZone' everywhere .. and then can use yuor !zmarket everywhere .. but need CVAR on, off ..
I'll look at the nocash plugin.

Zombie has NEVER had a gun anywhere in the history of the plugin or now, I don't know what's up with that.

I'll consider the no buyzone restriction.
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Ghost Assassin
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Join Date: Jun 2008
Old 07-12-2008 , 15:59   Re: Zombie:Reloaded V2.2.2
#370

When a team wins or an round ends...zombies can pick up weapons. I noticed it when I was testing the plugin with bots. When the round ends....bots picked up guns and started shooting each other lol.
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