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RPGx [Version: 1.1.3]


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GriMz
Senior Member
Join Date: Jul 2007
Old 06-30-2008 , 16:45   Re: RPGx [Version: 1.1.3]
Reply With Quote #171

Quote:
Originally Posted by acce View Post
the mod further developed? because of the mod won't run on my server. the server spits no real error messages but only with the variable is not clear because all are unknown. has anyone a idea?
if you are running this in conjunction with deathmatch, you must disable spawn protection in DM.

I installed it on a server 2 days ago, this plug in still works reasonably well.

if you dont grab the 2 extra files off the first post though.. it wont work.

both the extra files go into your addons/sourcemod/translations folder.

now, i say reasonably because this is what i am geting in my error logs:

L 06/30/2008 - 21:241: [SM] Plugin "RPGx\Medic.smx" encountered error 23: Native detected error
L 06/30/2008 - 21:241: [SM] Invalid timer handle 2100203 (error 3) during timer end, displayed function is timer callback, not the stack trace

L 06/30/2008 - 21:24:43: [SM] Plugin "RPGx\Stealth.smx" encountered error 23: Native detected error
L 06/30/2008 - 21:24:43: [SM] Invalid timer handle 2220208 (error 3) during timer end, displayed function is timer callback, not the stack trace

L 06/30/2008 - 21:25:10: [SM] Plugin "RPGx\Regeneration.smx" encountered error 23: Native detected error
L 06/30/2008 - 21:25:10: [SM] Invalid timer handle 23a01fe (error 3) during timer end, displayed function is timer callback, not the stack trace

L 06/30/2008 - 21:26:55: [SM] Plugin "RPGx\IceStab.smx" encountered error 23: Native detected error
L 06/30/2008 - 21:26:55: [SM] Invalid timer handle 2bb0213 (error 3) during timer end, displayed function is timer callback, not the stack trace

L 06/30/2008 - 216:20: [SM] Debug mode is not enabled for "RPGx.smx"
L 06/30/2008 - 216:20: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 45 on
L 06/30/2008 - 216:20: [SM] Plugin "RPGx\Regeneration.smx" encountered error 23: Native detected error
L 06/30/2008 - 216:20: [SM] Invalid timer handle 7700207 (error 3) during timer end, displayed function is timer callback, not the stack trace

if these could be brushed up and rewritten, would be shiny as new.
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Last edited by GriMz; 07-01-2008 at 02:23.
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1695
Senior Member
Join Date: Jan 2006
Old 07-08-2008 , 09:13   Re: RPGx [Version: 1.1.3]
Reply With Quote #172

Hi ! Seems to be a great plugin.

You are talking about 'optimization' in todo-list, is the plugin SO heavy ?

thx
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Kigen
BANNED
Join Date: Feb 2008
Old 07-08-2008 , 09:18   Re: RPGx [Version: 1.1.3]
Reply With Quote #173

The developer of this plugin hasn't been on at all this year. So don't expect it.

Last Activity: Dec 29th, 2007 12:28 AM
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GriMz
Senior Member
Join Date: Jul 2007
Old 07-08-2008 , 15:00   Re: RPGx [Version: 1.1.3]
Reply With Quote #174

Quote:
Originally Posted by Kigen View Post
The developer of this plugin hasn't been on at all this year. So don't expect it.

Last Activity: Dec 29th, 2007 12:28 AM
yeah, exactly, and he didnt include any source either just to make it a little better even yet, if someone takes up the project they start from scratch.

the plug in DOES work though yet, for now..
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-08-2008 , 17:53   Re: RPGx [Version: 1.1.3]
Reply With Quote #175

The source is right next to the plugin download ...
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GriMz
Senior Member
Join Date: Jul 2007
Old 07-11-2008 , 03:13   Re: RPGx [Version: 1.1.3]
Reply With Quote #176

hmm, i had assumed it was just the main rpgx.sp source, you are indeed correct, all 19 are there.

someone needs to redo the 4 i mentioned and it should work fine again.

IceStab, health, medic and regeneration

those are the 4 that are screwing up.
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KillerSneak
Member
Join Date: Feb 2008
Old 08-13-2008 , 17:02   Re: RPGx [Version: 1.1.3]
Reply With Quote #177

So how can i disable this on a Server.CFG level. I have 1 machine that i host a couple of CSS servers on, by installing it this way i can only enable/disable it on a server level.

isn't there somthing like rpgx_enable 0 ?
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sppL.sUiCiDeR
Junior Member
Join Date: Mar 2008
Old 09-14-2008 , 13:16   Re: RPGx [Version: 1.1.3]
Reply With Quote #178

So here is what Im trying to do. I got a Zombie Riot server. I want to put RPGx on it, but when I do, people level up too quickly. I want them to level up every 30 or 40 kills rather than every 2 or 3 kills. I tried to recompile to no avail. Anyone got an idea on how to do this?

- sUiCiDeR
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 09-14-2008 , 16:44   Re: RPGx [Version: 1.1.3]
Reply With Quote #179

sourcemod/configs/rpgx.ini
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Isias
Senior Member
Join Date: Apr 2006
Old 09-17-2008 , 09:00   Re: RPGx [Version: 1.1.3]
Reply With Quote #180

Updated german language file (UTF- 8 ) to V.1.1.3
Attached Files
File Type: txt rpgx.chat.phrases.txt (11.5 KB, 188 views)
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