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[L4D(2)] MultiSlots


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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 10-07-2020 , 15:45   Re: [L4D(2)] MultiSlots
Reply With Quote #271

I did a .sp here with the change of phrases to English. See if it helps you. Just compile.

The plugin uses Left 4 DHooks, so you'll need to compile it locally.
Attached Files
File Type: sp Get Plugin or Get Source (l4dmultislots.sp - 127 views - 21.9 KB)
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Last edited by Mi.Cura; 10-07-2020 at 15:48.
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HarryPotter
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Old 10-07-2020 , 23:34   Re: [L4D(2)] MultiSlots
Reply With Quote #272

Quote:
Originally Posted by HekuT View Post
At least make english phrases? I will do make phrases in other languages.
Which language do you want to add? Send me pm, I'm doing translations now.
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Last edited by HarryPotter; 10-07-2020 at 23:34.
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Mi.Cura
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Old 10-08-2020 , 08:16   Re: [L4D(2)] MultiSlots
Reply With Quote #273

Quote:
Originally Posted by HarryPotter View Post
Which language do you want to add? Send me pm, I'm doing translations now.
this is amazing...
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HarryPotter
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Old 10-09-2020 , 10:21   Re: [L4D(2)] MultiSlots
Reply With Quote #274

MultiSlots Improved Version 2.8 (2020/10/9 )
- Translation support
  • English by Mi.Cura
  • Traditional Chinese by HarryPotter
  • Simplified Chinese by Target
  • Finnish, Japanese, ukrainian and Russian by HekuT
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Last edited by HarryPotter; 10-09-2020 at 12:24.
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HekuT
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Join Date: Mar 2016
Old 10-13-2020 , 02:35   Re: [L4D(2)] MultiSlots
Reply With Quote #275

What the problem? Version 2.8

Quote:
L 10/12/2020 - 22:08:08: [SM] Exception reported: Native is not bound
L 10/12/2020 - 22:08:08: [SM] Blaming: l4dmultislots.smx
L 10/12/2020 - 22:08:08: [SM] Call stack trace:
L 10/12/2020 - 22:08:08: [SM] [0] L4D_HasAnySurvivorLeftSafeArea
L 10/12/2020 - 22:08:08: [SM] [1] Line 735, l4dmultislots.sp::Timer_PlayerLeftStart
I set value l4d_multislots_alive_bot_time "0", but at attempt join for survivors through command "!join" nothing happens.

Also how to setup time interval the messages which are chat?

Last edited by HekuT; 10-13-2020 at 02:35.
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HarryPotter
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Old 10-13-2020 , 08:32   Re: [L4D(2)] MultiSlots
Reply With Quote #276

Quote:
Originally Posted by HekuT View Post
What the problem? Version 2.8



I set value l4d_multislots_alive_bot_time "0", but at attempt join for survivors through command "!join" nothing happens.

Also how to setup time interval the messages which are chat?
fixed.

MultiSlots Improved Version 3.1 (2020/10/13 )

-add a convar
PHP Code:
// Setup time interval the instruction message to spectator.(0=off)
l4d_multislots_spec_message_interval "20" 
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Mi.Cura
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Old 10-15-2020 , 11:05   Re: [L4D(2)] MultiSlots
Reply With Quote #277

I've always tried to use this plugin, but it still has old problems that have never been solved, does it have a chance to be fixed?

1) With more than 5 players, and when a player leaves the game the "BOT" is not kicked, for example, I have 8 players, if 4 players leave there are at least 2 or even 3 "BOTs" that were not kicked.
So I get 4 players + "BOTs" (they should have been kicked)..

This also has an effect when using the "l4dinfectedbots" plugin, because "BOTS" are considered to be live players.

2) Another problem is that often when a player enters during an ongoing game, the new player starts in the safe room, away from everyone.
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Last edited by Mi.Cura; 10-15-2020 at 11:07.
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HarryPotter
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Old 10-15-2020 , 22:46   Re: [L4D(2)] MultiSlots
Reply With Quote #278

Quote:
Originally Posted by Mi.Cura View Post
1) With more than 5 players, and when a player leaves the game the "BOT" is not kicked, for example, I have 8 players, if 4 players leave there are at least 2 or even 3 "BOTs" that were not kicked..
this convar not working?
PHP Code:
// Kick AI Survivor bots if numbers of survivors has reached the certain value. (does not kick real player)
l4d_multislots_max_survivors "4" 
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Mi.Cura
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Old 10-16-2020 , 00:43   Re: [L4D(2)] MultiSlots
Reply With Quote #279

Quote:
Originally Posted by HarryPotter View Post
this convar not working?
PHP Code:
// Kick AI Survivor bots if numbers of survivors has reached the certain value. (does not kick real player)
l4d_multislots_max_survivors "4" 
my bad, I didn't understand the cvar, sorry HarryPotter .

But, Regarding the players who enter the game in progress, can something be done to prevent them from starting in the safe room, far from the group of survivors.
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Last edited by Mi.Cura; 10-16-2020 at 00:45.
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valerun541
Junior Member
Join Date: Jan 2016
Old 10-19-2020 , 06:51   Re: [L4D(2)] MultiSlots
Reply With Quote #280

02:18: [SM] Exception reported: Client index 0 is invalid
L 10/17/2020 - 202:18: [SM] Blaming: l4dmultislots.smx
L 10/17/2020 - 202:18: [SM] Call stack trace:
L 10/17/2020 - 202:18: [SM] [0] IsClientInGame
L 10/17/2020 - 202:18: [SM] [1] Line 216, l4dmultislots.sp::evtPlayerTeam
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