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Corneus
SourceMod Donor
Join Date: Feb 2012
Location: iFrame
Old 02-22-2012 , 20:26   [REQ]Request
Reply With Quote #1

Hey,
I wondered if someone could help me with plugin which changes number of slots based on divergence.

Thanks

Last edited by Corneus; 08-12-2012 at 07:36.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-23-2012 , 03:48   Re: Slots plugin
Reply With Quote #2

DYNAMIC SLOTS by ShoTaXx - cvars


Works same way as original

*edit
I think Sourcemod reservedslots would not work correctly with this...
Attached Files
File Type: sp Get Plugin or Get Source (es_dynamic_slots.sp - 296 views - 2.9 KB)

Last edited by Bacardi; 04-03-2012 at 10:23.
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Corneus
SourceMod Donor
Join Date: Feb 2012
Location: iFrame
Old 02-23-2012 , 04:31   Re: Slots plugin
Reply With Quote #3

Quote:
Originally Posted by Bacardi View Post
*edit
I think Sourcemod reservedslots would not work correctly with this...
Thanks Bacardi. I don't use sourcemod reservedslots, personally i prefer CbaseServer Extension by pRED* but thanks for info, it is very important.
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Corneus
SourceMod Donor
Join Date: Feb 2012
Location: iFrame
Old 02-23-2012 , 05:33   Re: Slots plugin
Reply With Quote #4

It works great, but i have 4 bots on server and the plugin counts the bots too.
Is there possibility to exclude bots on plugin count?
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 02-23-2012 , 06:13   Re: Slots plugin
Reply With Quote #5

Quote:
Originally Posted by Corneus View Post
It works great, but i have 4 bots on server and the plugin counts the bots too.
Is there possibility to exclude bots on plugin count?
Not that I know of
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Corneus
SourceMod Donor
Join Date: Feb 2012
Location: iFrame
Old 02-23-2012 , 08:53   Re: Slots plugin
Reply With Quote #6

I hope it is possible to exclude bots from counting.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-23-2012 , 16:41   Re: Slots plugin
Reply With Quote #7

...exclude bots from count.

Bots take slots like other players.
When there connect 4 human player, you have 8 slot in use.
- if min slots (dyn_min) have set 8, your server is full 8/8. This on players need connect to server using console command.
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Corneus
SourceMod Donor
Join Date: Feb 2012
Location: iFrame
Old 02-23-2012 , 16:55   Re: Slots plugin
Reply With Quote #8

Ok. Thanks Bacardi i understand.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 04-03-2012 , 00:51   Re: Slots plugin
Reply With Quote #9

know this is a couple months old, but im using this on TF2, when ever someone disconnects the slots shoot up to the max slots until someone joins again, anyway to fix this?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-03-2012 , 10:22   Re: Slots plugin
Reply With Quote #10

Quote:
Originally Posted by deltadude View Post
know this is a couple months old, but im using this on TF2, when ever someone disconnects the slots shoot up to the max slots until someone joins again, anyway to fix this?
Because this use only round_end event.

TF2 not use this, it have different event to certain game plays.
"teamplay_win_panel"
"teamplay_restart_round"
"arena_win_panel"


I update for now...
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Last edited by Bacardi; 04-03-2012 at 10:25. Reason: use sue use.... rpiete repiete
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