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[HELP] shouldgib


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davidto1995
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Join Date: Jul 2010
Location: hong kong
Old 06-29-2011 , 07:24   [HELP] shouldgib
Reply With Quote #1

shouldgib means?
Code:
Ham_Killed(victim, attacker, shouldgib)
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Dolph_Ziggler
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Join Date: Jun 2011
Old 06-29-2011 , 08:56   Re: [HELP] shouldgib
Reply With Quote #2

it's mean gib when player killer he transform into gibs
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FoxueR
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Join Date: Jun 2011
Old 06-29-2011 , 10:24   Re: [HELP] shouldgib
Reply With Quote #3

Gibbing is when the ent explodes into a bloody mess. It can also refer to the equivalent for other ents. For example, a window gibs into shards of glass and a wood box gibs into splintered wood.
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davidto1995
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Location: hong kong
Old 06-29-2011 , 10:42   Re: [HELP] shouldgib
Reply With Quote #4

can you make an example?
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FoxueR
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Join Date: Jun 2011
Old 06-29-2011 , 10:47   Re: [HELP] shouldgib
Reply With Quote #5

If you mean in code, I think it's just a 0 or 1. Just experiment with it.
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davidto1995
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Old 06-29-2011 , 11:04   Re: [HELP] shouldgib
Reply With Quote #6

ok .thx anyway
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-29-2011 , 15:23   Re: [HELP] shouldgib
Reply With Quote #7

Quote:
Originally Posted by FoxueR View Post
If you mean in code, I think it's just a 0 or 1. Just experiment with it.
Code:
// when calling KILLED(), a value that governs gib behavior is expected to be 
// one of these three values
#define GIB_NORMAL			0// gib if entity was overkilled
#define GIB_NEVER			1// never gib, no matter how much death damage is done ( freezing, etc )
#define GIB_ALWAYS			2// always gib ( Houndeye Shock, Barnacle Bite )
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