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[L4D(2)] SuperVersus [1.5.4]


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jax
Junior Member
Join Date: Jul 2009
Old 07-21-2009 , 04:26   Re: [L4D] Super Versus
Reply With Quote #351

Has anyone experienced a problem with only one team being able to play the finale of a campaign. As soon as all players are dead it changes map sometimes showing scores incorrectly. Also experience random lag spikes does anyone have any fixes to make them less frequent or not as bad?

It is a l4d 8vs8 versus server running the Unrest mod/plugin. On a dedicated quad core box with 4gig of ram. There is only 2 servers currently running on this box. This one and a tf2 pug server. Bandwidth shouldn't be an issue. L4d doesn't seem to give you much control over server rates either.

At the moment the main problem is both teams not being able to play the finale.

These are the plugins that I am using:

123:29 [SM] Listing 22 plugins:
01 "L4D UNREST Mod by Hunter Games (EVOL)" (1.0.4) by EVOL
02 "Basic Chat" (1.2.2-dev) by AlliedModders LLC
03 "Basic Ban Commands" (1.2.2-dev) by AlliedModders LLC
04 "All4Dead" (1.4.5) by James Richardson (grandwazir)
05 "Basic Comm Control" (1.2.2-dev) by AlliedModders LLC
06 "Basic Info Triggers" (1.2.2-dev) by AlliedModders LLC
07 "L4D Force Mission Changer" (1.3.3) by Dionys
08 "Admin Menu" (1.2.2-dev) by AlliedModders LLC
09 "Basic Votes" (1.2.2-dev) by AlliedModders LLC
10 "Fun Commands" (1.2.2-dev) by AlliedModders LLC
11 "L4D Score/Team Manager" (1.1.1) by Downtown1
12 "Basic Commands" (1.2.2-dev) by AlliedModders LLC
13 "Sound Commands" (1.2.2-dev) by AlliedModders LLC
14 "Fun Votes" (1.2.2-dev) by AlliedModders LLC
15 "Admin File Reader" (1.2.2-dev) by AlliedModders LLC
16 "Reserved Slots" (1.2.2-dev) by AlliedModders LLC
17 "Anti-Flood" (1.2.2-dev) by AlliedModders LLC
18 "L4D SuperVersus" (1.4 modified) by original author DDRKhat, modifications YourEnemyPL
19 "Client Preferences" (1.2.2-dev) by AlliedModders LLC
20 "Player Commands" (1.2.2-dev) by AlliedModders LLC
21 "L4D Remove Lobby Reservation" (1.0.0) by Downtown1
22 "Admin Help" (1.2.2-dev) by AlliedModders LLC

SourceMod Version: 1.2.2-dev
Metamod SOurce version: 1.7.1
Left4downtown version: v0.3.1
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savagekid
Senior Member
Join Date: Apr 2009
Location: Canada
Old 07-21-2009 , 07:11   Re: [L4D] Super Versus
Reply With Quote #352

I'm just gunna say that Super Versus is reallly buggy right now due to the recent L4D update. I'm currently not using it cuz it messes up my server, so I'm waiting untill theres an official release for these bugs. If you do choose to use it, don't expect it to work flawlesssly unless you can fix it urself.
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 07-21-2009 , 23:07   Re: [L4D] Super Versus
Reply With Quote #353

I just run this mod, the only problems I had were:

A team would not get a tank until finale

A survivor of the first time on each map was stuck in spec
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pharaoh
Junior Member
Join Date: Jul 2009
Old 07-22-2009 , 03:24   Re: [L4D] Super Versus
Reply With Quote #354

Can any one help me? i started versus dedicated server and everything work great,but, when last player log out L4D versus server turn to advanced server and i must manualy restart server.I was start bots to try to keep L4D versus mode after last player but it wont work....

is there any one with idea how to fix this

Thanx
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 07-22-2009 , 04:29   Re: [L4D] Super Versus
Reply With Quote #355

Quote:
Originally Posted by pharaoh View Post
Can any one help me? i started versus dedicated server and everything work great,but, when last player log out L4D versus server turn to advanced server and i must manualy restart server.I was start bots to try to keep L4D versus mode after last player but it wont work....

is there any one with idea how to fix this

Thanx
Set these convars:

Code:
sv_gametypes "versus"
mp_gamemode "versus"
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pharaoh
Junior Member
Join Date: Jul 2009
Old 07-22-2009 , 05:43   Re: [L4D] Super Versus
Reply With Quote #356

it wont work, after disconnecting it switch to Advance ...

hostname "..."


sv_lan 1
sv_region 0

mp_disable_autokick 1
//sv_allow_wait_command 0
sv_alltalk 0
//sv_alternateticks 0
//sv_clearhinthistory 1
sv_consistency 1
sv_pausable 0
sv_voiceenable 0
sv_cheats 0
sv_forcepreload 1

mp_gamemode "versus"
sv_gametypes "versus"
sv_visiblemaxplayers 16
sv_allow_lobby_connect_only 0
l4d_maxplayers 16
l4d_survivor_limit 8
l4d_infected_limit 8
l4d_infectedbots_normalize_spawntime 1
l4d_infectedbots_allow_boomer 1
l4d_infectedbots_allow_smoker 1
l4d_infectedbots_showhud 1

z_difficulty hard
//director_no_human_zombies 0

//BASIC SERVER LOGGING
sv_log_onefile 0
sv_logbans 1
sv_logecho 0
sv_logfile 1
sv_logflush 0
sv_logsdir logs

//EXECUTE
exec banned_user.cfg
exec banned_ip.cfg

sv_maxcmdrate 100
cl_cmdrate 30
cl_updaterate 20
rate 20000
sv_minrate 5000
sv_maxrate 8000
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savagekid
Senior Member
Join Date: Apr 2009
Location: Canada
Old 07-22-2009 , 07:08   Re: [L4D] Super Versus
Reply With Quote #357

First I have to say your server is not a dedicated server, if you have this:

Quote:
Originally Posted by pharaoh View Post
sv_lan 1
Secondly, it's this thats causing your server to to change to advanced.

Quote:
Originally Posted by pharaoh View Post
z_difficulty hard
Thirdly, these rates you're setting is completely random I have no idea where you got them. They totally contradict themselves. You're setting you local server's max rate to 8000 but you're gunna make it run at 20000?

Quote:
Originally Posted by pharaoh View Post
sv_maxcmdrate 100
cl_cmdrate 30
cl_updaterate 20
rate 20000
sv_minrate 5000
sv_maxrate 8000
If you're going to run a SuperVersus on you're local server, you better have a heck of a computer and a drugged ISP. I currently have this on my server as a config to improve rates:

Code:
sv_maxcmdrate 101
sv_minrate 5000
sv_maxrate 50000
sm_cvar net_maxcleartime 0.001
sm_cvar net_splitrate 2
sm_cvar net_splitpacket_maxrate 50000
Leave all that other crap out and let it run at default.
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Last edited by savagekid; 07-22-2009 at 07:11.
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pharaoh
Junior Member
Join Date: Jul 2009
Old 07-22-2009 , 07:34   Re: [L4D] Super Versus
Reply With Quote #358

the first code is writen by other guy, im just add super versus codes and when i put this code and plugins the server was start switch modes. when i put 4vs4 server runs good but when i chadge 8vs8 server start to chandge modes after last player disconnecting...and id like to fix this.

I erase z_difficulty hard and it the same
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olj
Veteran Member
Join Date: Jun 2009
Old 07-22-2009 , 07:57   Re: [L4D] Super Versus
Reply With Quote #359

Hey, savage, how do you set 50000 rate???????? I tried to go above 30000 but it just wont set, no matter what. Its not on dedicated, its for local game, but still - why cant i force it to 40000? Need i change cvar bounds with some plugin or what?
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pharaoh
Junior Member
Join Date: Jul 2009
Old 07-22-2009 , 07:59   Re: [L4D] Super Versus
Reply With Quote #360

Thanx guys, i was find problem, and fix. this guy who made this server, was put some hzombies.smx and after last player disconnect this thing report some error... i was delete it and now is ok


Quote:


If you're going to run a SuperVersus on you're local server, you better have a heck of a computer and a drugged ISP. I currently have this on my server as a config to improve rates:
im running this server on AMD 3000+ with perfect 1.5Gb DDR1 memory.

so dont kill messinger.....

Thanx guys anyway
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