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[CS:S] Chicken Mod


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zepper
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Join Date: May 2009
Location: Latvia, Riga
Old 05-23-2011 , 19:49   Re: [CS:S] Chicken Mod
Reply With Quote #31

how to add this in admin menu "funcommands" via adminmenu_custom.txt
whats wrong with this code - chicken commands does not work
Code:
"Commands"
{
    "FunCommands"
    {
    "Throwing knives"
        {
            "admin"    "sm_cvar"
            "cmd"    "sm_cvar sm_throwingknives_enable #1"
            "1"
            {
                "title"    "Throwing knives"
                "type"    "onoff"
            }
        }
    "Chicken Player/s"
        {
            "admin"    "slay"
            "cmd"    "sm_chicken #1 #2"
            "1"
            {
                "type"    "teamplayer"
                "title"    "Team/Player"
            }
            "2"
            {
                "type"    "list"
                "title"    "Chicken:"
                "1"    "1"
                "1."    "On"
                "2"    "0"
                "2."    "Off"
            }
        }
    }
}

Last edited by zepper; 05-23-2011 at 19:54.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 05-23-2011 , 23:25   Re: [CS:S] Chicken Mod
Reply With Quote #32

try:

Code:
		"Chicken Player/s"
		{
			"admin"    "sm_slay"
			"cmd"    "sm_chicken #1 @2"
			"1"
			{
				"type"    "groupplayer"
				"method"    "name"
				"title"    "Team/Player"
			}
			"2"
			{
				"type"    "list"
				"title"    "Chicken:"
				"1"    "1"
				"1."    "On"
				"2"    "0"
				"2."    "Off"
			}
		}
example taken from http://wiki.alliedmods.net/Dynamic_A...xample_Command
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zepper
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Join Date: May 2009
Location: Latvia, Riga
Old 05-24-2011 , 05:21   Re: [CS:S] Chicken Mod
Reply With Quote #33

Now its working better then with my code before except i can dress dead players to but its ok for me now. tnx TnTSCS

Last edited by zepper; 05-24-2011 at 05:35.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 06-02-2011 , 11:44   Re: [CS:S] Chicken Mod
Reply With Quote #34

Would you be able to implement the unique cvar so plugin can be tracked

Like: sm_chicken_version

Thanks everyone for bringing back the fun plugin!
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 06-02-2011 , 16:27   Re: [CS:S] Chicken Mod
Reply With Quote #35

Quote:
Originally Posted by nelioneil View Post
Would you be able to implement the unique cvar so plugin can be tracked

Like: sm_chicken_version

Thanks everyone for bringing back the fun plugin!
I thought I did... maybe I messed it up?
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 06-03-2011 , 18:10   Re: [CS:S] Chicken Mod
Reply With Quote #36

Quote:
Originally Posted by TnTSCS View Post
I thought I did... maybe I messed it up?
Ah yes you did post that never mind ...

I meant tracking it as a sourcemod plugin at the very first post where it shows how many servers are using the plugin.

But I assume it needs tO get approved first

Last edited by Nolongerinthegame; 06-03-2011 at 18:12.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 06-03-2011 , 18:29   Re: [CS:S] Chicken Mod
Reply With Quote #37

yes, must get approved first
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wtfaatp
Senior Member
Join Date: Jul 2010
Old 07-05-2011 , 09:38   Re: [CS:S] Chicken Mod
Reply With Quote #38

I honestly can't c why it hasn't been approved :\

Hope to see this hit off ...


I do have a request.(or question)
Can you implement a timer? Make it so that everyone is a chicken for X second or so. I'm just trying to find a way to run this with DM.

Last edited by wtfaatp; 07-05-2011 at 09:44.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 07-05-2011 , 12:56   Re: [CS:S] Chicken Mod
Reply With Quote #39

I'll look at adding a timer, but the only down side is that when they turn back to human models, they have only a knife
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 11-25-2011 , 00:48   Re: [CS:S] Chicken Mod
Reply With Quote #40

I just updated this plugin to 0.7.5.

Updates include the following:

- Plugin now uses SDKHooks (required for this plugin now).
- If you use Updater, this plugin will auto update (if you set it that way)
- Two new cvars added; one for allowing hegrenades while a chicken and the other for the gravity of the player while a chicken

See the first post for updated files.
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