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Entity solidity specified


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Shadows Adi
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Join Date: Aug 2019
Location: Romania
Old 05-10-2021 , 15:29   Re: Entity solidity specified
Reply With Quote #11

Check this plugin: https://forums.alliedmods.net/showthread.php?t=148884

Also, I had this piece of code in my PC:
PHP Code:
public fwdAddToFullPack_Postes_handleeenthosthostflagsplayerpset ){
    if( 
player && host != ent ){
        static const 
Float:corner[8][3] = {
            { -
4096.0, -4096.0, -4096.0 },
            { -
4096.0, -4096.04096.0 },
            { -
4096.04096.0, -4096.0 },
            { -
4096.04096.04096.0 },
            { 
4096.0, -4096.0, -4096.0 },
            { 
4096.0, -4096.04096.0 },
            { 
4096.04096.0, -4096.0 },
            { 
4096.04096.04096.0 }
        };
        
        
// rounded; distance from the map's center to the corners; sqrt( 4096^2 + 4096^2 + 4096^2 )
        
static const Float:map_distance 7094.480108;
        
        static 
Float:origin[3];
        
get_eses_handleES_Originorigin );
        
        static 
i;
        while( 
get_distance_forigincorner[i] ) > map_distance )
        { 
            if( ++
>= sizeofcorner ) ){
                
// better to nullify the varibale now then doing it each time before the loop
                
0;
            }
        }
        
        
set_eses_handleES_Origincorner[i] );
        
set_eses_handleES_Effectsget_eses_handleES_Effects ) | EF_NODRAW );
    }

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Natsheh
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Old 05-11-2021 , 15:03   Re: Entity solidity specified
Reply With Quote #12

how is this related to anything i've asked for?
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Shadows Adi
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Old 05-11-2021 , 15:21   Re: Entity solidity specified
Reply With Quote #13

It's making the entities not solid and let them pass through eachother ( the first plugin ).
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Natsheh
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Old 05-11-2021 , 15:27   Re: Entity solidity specified
Reply With Quote #14

no it doesn't it sets the entity solidity to not solid.

read the code before at least linking...

you're creating a confusion...
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DeMNiX
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Old 05-12-2021 , 00:18   Re: Entity solidity specified
Reply With Quote #15

Quote:
Originally Posted by Natsheh View Post
doesn't work it never gets called....
it must be called..
related? https://dev-cs.ru/threads/1323/

or try this one
https://github.com/ddenzer/addtofullpack_manager

it works with collides for [player<->ent]
but i dont know works it for [ent<->ent] or not
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Last edited by DeMNiX; 05-12-2021 at 00:22.
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Natsheh
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Old 05-12-2021 , 11:53   Re: Entity solidity specified
Reply With Quote #16

Quote:
Originally Posted by DeMNiX View Post
it must be called..
related? https://dev-cs.ru/threads/1323/

or try this one
https://github.com/ddenzer/addtofullpack_manager

it works with collides for [player<->ent]
but i dont know works it for [ent<->ent] or not
btw i am using regular HLDS and gamedll and ent<->ent collide is the main thing i want to block.
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DeMNiX
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Old 05-12-2021 , 23:23   Re: Entity solidity specified
Reply With Quote #17

Quote:
Originally Posted by Natsheh View Post
btw i am using regular HLDS and gamedll and ent<->ent collide is the main thing i want to block.
U need to investigate why should collide are not calling
Or avoid solidity and use trigger
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