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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Scarz
Junior Member
Join Date: Mar 2011
Old 02-29-2012 , 07:49   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1021

Quote:
Originally Posted by Rothgar View Post
Create one? It should be under the sourcemod folder by default.

Once you have done so you may need to restart the server/reload sourcemod through metamod? If you have auto-restart you can try quit in console.

Make sure you have also installed the translation file correctly.
Thanks!
I just created a css/cstrike/addons/sourcemod/logs/ folder, restarted the server and it did the job. AFK Manager works fine now. I still don't have a clue, why there wasn't a log folder. Hosts can't be trusted
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 02-29-2012 , 07:57   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1022

Yeah I have no idea why SourceMod doesn't just create it.

I might try add some code to do that.

I still need people to test the new versions Auto Update features as well but no volunteers yet.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 03-03-2012 , 19:05   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1023

I need a few people willing to help me test a few things:

Someone with a Linux/Unix Server

Someone running a Counter-Strike Server

Someone running GoD-Tony's Auto Update Script (http://forums.alliedmods.net/showthread.php?t=169095)

Someone running MikeJS's Auto Update Script (http://forums.alliedmods.net/showthread.php?t=91992)

Anyone able to help please either post here or send me a PM, thanks.
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Streetdeath
Junior Member
Join Date: Mar 2012
Old 03-04-2012 , 05:50   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1024

Hello all,

i must say first, the Anti-TK Manager is nice :)

The AFK-Manager shows nice too, but does not work :(

I have a logs Folder in Sourcemod, but this Folder is empty?
The AFK-Manager is on in the sm plugins list, but does not work?

I have uploaded about FTP:
css/cstrike/addons/sourcemod/plugins/afk_manager.smx
css/cstrike/addons/sourcemod/scripting/afk_manager.sp
css/cstrike/addons/sourcemod/translations/afk_manager.phrases.txt

And thats the Config:
css/cstrike/cfg/sourcemod/afk_manager.cfg

Code:
sm_afkm_version   // Version of AFK Manager. (No edit)

sm_afk_enable "1" // Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]

sm_afk_autoupdate "0" // Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]

sm_afk_log_warnings "1" // Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]

sm_afk_log_moves "1" // Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]

sm_afk_log_kicks "1" // Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]

sm_afk_log_days "0" // How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]

sm_afk_move_min_players "1" // Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]

sm_afk_kick_min_players "10" // Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]

sm_afk_admins_immune "0" // Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]

sm_afk_admins_flag "o" // Admin Flag for immunity? Leave Blank for any flag.

sm_afk_move_spec "1" // Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]

sm_afk_move_time "30.0" // Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]

sm_afk_move_warn_time "20.0" // Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]

sm_afk_kick_players "3" // Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]

sm_afk_kick_time "60.0" // Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]

sm_afk_kick_warn_time "45.0" // Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]

sm_afk_spawn_time "20.0" // Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]

sm_afk_spawn_warn_time "10.0" // Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]

sm_afk_exclude_bots "0" // Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]

sm_afk_exclude_dead "0" // Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]

sm_afk_location_threshold "0" // Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]

sm_afk_move_warn_unassigned "1" // Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
I stand 3 minutes on my server and nothing happens?
What could be wrong?
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Streetdeath
Junior Member
Join Date: Mar 2012
Old 03-04-2012 , 10:07   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1025

Hello again,

I think that the Admin-immunity can not be turned off, bug?

Back a few minutes I received complaints that when one is dead, also referred to as afk?
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 03-04-2012 , 10:34   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1026

kicks me as admin just fine..
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 03-04-2012 , 16:40   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1027

Quote:
Originally Posted by Streetdeath View Post
Hello again,

I think that the Admin-immunity can not be turned off, bug?

Back a few minutes I received complaints that when one is dead, also referred to as afk?
I don't fully understand what you mean but I am fairly sure the Admin Immunity is working fine.

Did you make sure there were enough players?

Although I did not check if maybe having the Admin Immunity Disabled but the flag specified whether that would be a bug I can check that tonight.

In the meantime please check the other things.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 03-05-2012 , 05:29   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1028

Well I checked the code and everything looks fine.
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Streetdeath
Junior Member
Join Date: Mar 2012
Old 03-05-2012 , 09:46   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1029

Hello,

thanks for check,

what i mean is, look the codes from my first post, thats the original copy from afk_manager.cfg from the FTP.

Code:
sm_afk_enable "1"

sm_afk_move_min_players "1"

sm_afk_admins_immune "0"

sm_afk_move_spec "1"

sm_afk_move_warn_time "20.0"

sm_afk_move_time "30.0"
I think this codes are important for my problem?
I stand 2 minutes, but with no warning and no move me?
That's not a big problem, because with the other players, it seems to work, but with a different problem.

AFK move time are 30seconds, but if players are dead 30 seconds, this can also be moved to spectator

What could I have done wrong?
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 03-05-2012 , 16:54   Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)
Reply With Quote #1030

Quote:
Originally Posted by Streetdeath View Post
Hello,

thanks for check,

what i mean is, look the codes from my first post, thats the original copy from afk_manager.cfg from the FTP.

Code:
sm_afk_enable "1"

sm_afk_move_min_players "1"

sm_afk_admins_immune "0"

sm_afk_move_spec "1"

sm_afk_move_warn_time "20.0"

sm_afk_move_time "30.0"
I think this codes are important for my problem?
I stand 2 minutes, but with no warning and no move me?
That's not a big problem, because with the other players, it seems to work, but with a different problem.

AFK move time are 30seconds, but if players are dead 30 seconds, this can also be moved to spectator

What could I have done wrong?
Have you checked the AFK Manager log files?

Have you tried enabling the Debug and compiling it, it will output a lot of text but might provide further details.
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