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[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


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dv9unknown
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Join Date: Aug 2009
Old 07-10-2014 , 22:03   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #121

Loading the newest version of the plugin 0.4.1 gives me this error.
Code:
L 07/10/2014 - 22:00:14: [SM] Unable to load plugin "multi1v1.smx": Native "__FLOAT_LT__" was not found
And after the newest update, this error keeps getting spammed in console.
Code:
L 07/10/2014 - 22:09:35: [SM] Native "CS_TerminateRound" reported: Failed to locate function
L 07/10/2014 - 22:09:35: [SM] Displaying call stack trace for plugin "multi1v1.smx":
L 07/10/2014 - 22:09:35: [SM] [0] Line 721, multi1v1.sp::Timer_CheckRoundComplete()
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Last edited by dv9unknown; 07-10-2014 at 22:11.
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splewis
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Location: United States
Old 07-10-2014 , 22:22   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #122

Quote:
Originally Posted by dv9unknown View Post
Loading the newest version of the plugin 0.4.1 gives me this error.
Code:
L 07/10/2014 - 22:00:14: [SM] Unable to load plugin "multi1v1.smx": Native "__FLOAT_LT__" was not found
And after the newest update, this error keeps getting spammed in console.
Code:
L 07/10/2014 - 22:09:35: [SM] Native "CS_TerminateRound" reported: Failed to locate function
L 07/10/2014 - 22:09:35: [SM] Displaying call stack trace for plugin "multi1v1.smx":
L 07/10/2014 - 22:09:35: [SM] [0] Line 721, multi1v1.sp::Timer_CheckRoundComplete()

What OS and sourcemod version? I just saw 1.6 changed something on comparing with floats, I'll check up on that.

Problem 2 is probably another gamedata issue with today's update. My linux server is fine, probably a windows-only issue again.
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dv9unknown
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Join Date: Aug 2009
Old 07-10-2014 , 22:25   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #123

Quote:
Originally Posted by splewis View Post
What OS and sourcemod version? I just saw 1.6 changed something on comparing with floats, I'll check up on that.

Problem 2 is probably another gamedata issue with today's update. My linux server is fine, probably a windows-only issue again.
OS is Windows, Sourcemod 1.5.4. It seems to be working on SM 1.6 on my Linux test server.

You seem to be right about the second error.
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dv9unknown
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Join Date: Aug 2009
Old 07-11-2014 , 16:39   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #124

Well, that was a mean email to wake up to. ^

But anyways, updating to SM 1.6 seems to have fixed the CS_TerminateRound function error.
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splewis
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Join Date: Feb 2014
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Old 07-12-2014 , 01:49   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #125

Dammit, I never get to see the fun posts.

Anyway, I should be releasing the version with multiple spawn support fairly soon. It's backwards compatible for maps made correctly. In fact, when I did the 0.3.x -> 0.4.x split for the updater versions, it was still backwards compatible... I'll be merging them back...
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Last edited by splewis; 07-12-2014 at 04:37.
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dv9unknown
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Join Date: Aug 2009
Old 07-12-2014 , 05:16   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #126

Quote:
Originally Posted by splewis View Post
Dammit, I never get to see the fun posts.
It was just him being silly and something along the lines of you "fucking with the community" and him having to "go back and make sure he didn't accidentally add any of your other shit maps." Just way too exaggerated and a perfect way to get someone to help you.

Moving on...Have you already updated the current maps for multiple spawns or is that coming in the future?
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splewis
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Old 07-12-2014 , 12:44   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #127

Quote:
Originally Posted by dv9unknown View Post
It was just him being silly and something along the lines of you "fucking with the community" and him having to "go back and make sure he didn't accidentally add any of your other shit maps." Just way too exaggerated and a perfect way to get someone to help you.

Moving on...Have you already updated the current maps for multiple spawns or is that coming in the future?
Well, that's a nice way to complain about a free plugin and maps I put over 100 hours into.

Anywho, I'm not updating the maps *directly*, I'm putting the ones with multiple spawns into another workshop upload of the map. That way people on an old plugin version don't auto download the new map and get screwed over. (unless that guy wants me to "fuck with the community")

Here's my current collection atm: http://steamcommunity.com/workshop/f.../?id=279177557

The maps with the 2 at the end are the versions with multiple spawns.

and fyi: I never update widely used workshop am_ maps because it fucks with the lighting and causes crashes when players download the new one.

fyi 2: the creator of am_map1v1 got hit with DMCA takedown notice (lol, when I asked him about making a map I told him to make a new one, not copy Vakarm's aim_map!), make sure you take it off your map list, it looks like it's already removed from the workshop (if your server changes to it nobody will be able to connect)
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Last edited by splewis; 07-12-2014 at 12:57.
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splewis
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Old 07-12-2014 , 14:12   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #128

So I've spent a few hours working on a player report system for my server. I'm curious if others would be interested in me generalizing it.

Here's what I'm doing now:

- player types .report or !report <name> (hidden from chat)
- weight for the report is calculated (higher ratings -> more weight, reporter has lots of rounds played on the server -> more weight)

- if the weight is high enough the servers records a gotv demo starting then
- the report is logged to a mysql database with the reporter, reported player, server, demo name, and weight

I'm also working on some scripts to fetch the data and present it nicely (and maybe even download the demo for me).

If I released this, it would probably be a stand alone plugin, but would let another plugin control how the weights are calculated. (by making a native for it or something)


EDIT:

I released 0.5.0 with multi-spawn support. My current maplist is http://steamcommunity.com/workshop/f.../?id=279177557

The maps with the '2' are the newer multi-spawn versions, if you want to use them. My old maps all continue to work. This will not auto-update because "third-party" maps may not necessarily work if the arenas were too close to each other.
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Last edited by splewis; 07-12-2014 at 17:20.
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dv9unknown
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Join Date: Aug 2009
Old 07-12-2014 , 20:28   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #129

Quote:
Originally Posted by splewis View Post
fyi 2: the creator of am_map1v1 got hit with DMCA takedown notice (lol, when I asked him about making a map I told him to make a new one, not copy Vakarm's aim_map!), make sure you take it off your map list, it looks like it's already removed from the workshop (if your server changes to it nobody will be able to connect)
Man, that sucks, it was the most popular map on both my servers.


Quote:
Originally Posted by splewis View Post
So I've spent a few hours working on a player report system for my server. I'm curious if others would be interested in me generalizing it.

Here's what I'm doing now:

- player types .report or !report <name> (hidden from chat)
- weight for the report is calculated (higher ratings -> more weight, reporter has lots of rounds played on the server -> more weight)

- if the weight is high enough the servers records a gotv demo starting then
- the report is logged to a mysql database with the reporter, reported player, server, demo name, and weight

I'm also working on some scripts to fetch the data and present it nicely (and maybe even download the demo for me).

If I released this, it would probably be a stand alone plugin, but would let another plugin control how the weights are calculated. (by making a native for it or something)
I'm liking the sound of that. Maybe SourceBans integration so the report goes straight to the SourceBans page and tag on the name of the demo in the comment field? Just a suggestion. Also, will the GOTV demo need an extra slot on the server?


I'm also getting this message spammed in my logs:
Code:
L 07/12/2014 - 20:12:48: [SM] Plugin encountered error 15: Array index is out of bounds
L 07/12/2014 - 20:12:48: [SM] Displaying call stack trace for plugin "multi1v1.smx":
L 07/12/2014 - 20:12:48: [SM]   [0]  Line 273, multi1v1.sp::Event_OnRoundPreStart()
It doesn't seem to be breaking anything. Just thought you should know.
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Last edited by dv9unknown; 07-12-2014 at 20:33.
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splewis
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Old 07-12-2014 , 21:10   Re: [CS:GO] Multi-1v1 (v0.4.1, 2014-6-28)
Reply With Quote #130

Quote:
Originally Posted by dv9unknown View Post

I'm also getting this message spammed in my logs:
Code:
L 07/12/2014 - 20:12:48: [SM] Plugin encountered error 15: Array index is out of bounds
L 07/12/2014 - 20:12:48: [SM] Displaying call stack trace for plugin "multi1v1.smx":
L 07/12/2014 - 20:12:48: [SM]   [0]  Line 273, multi1v1.sp::Event_OnRoundPreStart()
It doesn't seem to be breaking anything. Just thought you should know.

Check the plugin version. Sounds like 0.4.0; I'll make sure my updater builds are correct.
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