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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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Swixel
Senior Member
Join Date: Jul 2010
Location: Sydney, Australia
Old 11-10-2010 , 00:16   Re: [TF2Items] Give Weapon (v1.4.1.1.0, 11/6/2010)
Reply With Quote #31

Quote:
Originally Posted by FF|Skyrider View Post
Bug report:

- Using teleports resets the weapon list.
There's nothing in either CObjectTeleporter:TeleporterReceive(CTFPlayer *, float) or CObjectTeleporter::TeleporterSend(CTFPlayer *) which could cause it.

Have you got another plugin or extension which influences teleportation in any way? (i.e. something which could be calling CTFPlayer::Regenerate(void) ?)
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-10-2010 , 19:59   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #32

Something is definitely wrong with another plugin of yours, then, Skyrider.

In other news:
11/10/2010 update, give_ex is converted to the permanent weapon command. also, sm_resetex to reset the permanent weapons for a client.
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JasonGauthierDK
Member
Join Date: Jun 2010
Old 11-14-2010 , 15:25   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #33

Some weapons just show up as invisible for other (such as the golden wrench).
Any way to fix that?

Also, great and fun plugin.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-14-2010 , 19:52   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #34

https://secure.voogru.com/petition/
Read the top couple of lines, they have the most pertinent info.

Mecha the Slag is working on visible weapons, btw.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Sorrowfire
Member
Join Date: Jul 2010
Location: <Missing String>
Old 11-15-2010 , 22:17   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #35

Quote:
Originally Posted by JasonGauthierDK View Post
Some weapons just show up as invisible for other (such as the golden wrench).
Any way to fix that?

Also, great and fun plugin.
As Sarge said, its valve's fault. But there is a small work-around in a way. For whatever reason, if your a spy and disguise before giving yourself a weapon. When you un-disguise it will show up to other players. (But that only lasts for the duration of your life or until you switch class/team)
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-16-2010 , 23:01   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #36

I've also heard that a quick coat of jarate does the trick. So go rub some piss on yourself xD
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Pawn 3-pg
Senior Member
Join Date: Jul 2009
Old 11-17-2010 , 13:11   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #37

Quote:
Originally Posted by FlaminSarge View Post
I've also heard that a quick coat of jarate does the trick. So go rub some piss on yourself xD
I'd heard that too, but I could never get it to work.
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Regis
Member
Join Date: Sep 2009
Old 11-17-2010 , 18:07   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #38

If the spy thing works, try addcond with the spy disguise smoke and all that jazz, or force a disguise on a non-spy class, then instantly take it off.
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JasonGauthierDK
Member
Join Date: Jun 2010
Old 11-18-2010 , 14:10   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #39

Quote:
Originally Posted by Regis View Post
If the spy thing works, try addcond with the spy disguise smoke and all that jazz, or force a disguise on a non-spy class, then instantly take it off.
Wont addcond require sv_cheats 1?
And how do you force a disguise?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-18-2010 , 17:47   Re: [TF2Items] Give Weapon (v1.4.1.2.0, 11/10/2010)
Reply With Quote #40

Sourcemod has an addcond native which lets you use addcond without sv_cheats. its TF2_AddCondition(client, condition, duration), and was added in sourcemod 1.3.4.

You can't just type it in console to do it, its something developers put in plugins. I have an addcond plugin that does it.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
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