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[TF2] PropHunt 1.93


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Jimbomcb
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Join Date: Aug 2009
Old 10-24-2009 , 11:38   Re: [TF2] PropHunt (the Original)
Reply With Quote #71

thanks, works fine. any way to have it play a sound when the hidden props leftclick? (and don't have a weapon)
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Darkimmortal
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Join Date: Aug 2008
Old 10-24-2009 , 11:39   Re: [TF2] PropHunt (the Original)
Reply With Quote #72

Quote:
Originally Posted by Jimbomcb View Post
thanks, works fine. any way to have it play a sound when the hidden props leftclick? (and don't have a weapon)
Added to the to-do list
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ichthys
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Join Date: Dec 2004
Location: []*[]
Old 10-24-2009 , 15:44   Re: [TF2] PropHunt (the Original)
Reply With Quote #73

FYI there is a newer version of dukehacks.

http://forums.alliedmods.net/showpos...&postcount=299

Both seem to work (this and the one linked to in OP)
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Darkimmortal
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Join Date: Aug 2008
Old 10-24-2009 , 16:10   Re: [TF2] PropHunt (the Original)
Reply With Quote #74

Added to OP
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Jimbomcb
Member
Join Date: Aug 2009
Old 10-24-2009 , 17:31   Re: [TF2] PropHunt (the Original)
Reply With Quote #75

One thing I've added which seems to be playing quite well is based on the total number of players alive on the prop team, we scaled up the speed of the pyros so for example the base speed is 350 so with all props they alive but with only one prop alive, they ran at 450. Paces the game pretty well
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onlyamd
Senior Member
Join Date: Apr 2009
Location: Chicago,IL
Old 10-24-2009 , 17:49   Re: [TF2] PropHunt (the Original)
Reply With Quote #76

This is prolly a real noobish question and I appreciate yall tollerating me....

I have never set up an arena server before so go easy...

I set up a 32 slot server with maxplayers set to 32 in arena_config. When I enter in game with another person it just holds us hostage in spec. Any advice would be great. Thanks
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 10-24-2009 , 17:58   Re: [TF2] PropHunt (the Original)
Reply With Quote #77

Well im not sure how that is related to this plugins thread....

but...theres some arena cvar that I cant remmeber at the top of my head that does that. Theres a few arena cvars that you need to be aware of. I dont run arena so I can never remember what they are. Google it.
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Darkimmortal
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Join Date: Aug 2008
Old 10-24-2009 , 18:08   Re: [TF2] PropHunt (the Original)
Reply With Quote #78

Quote:
Originally Posted by retsam View Post
Well im not sure how that is related to this plugins thread....

but...theres some arena cvar that I cant remmeber at the top of my head that does that. Theres a few arena cvars that you need to be aware of. I dont run arena so I can never remember what they are. Google it.
PropHunt configures pretty much all the relevant arena cvars by default so that shouldn't be a problem :/
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FredJed223
Senior Member
Join Date: Feb 2008
Old 10-24-2009 , 22:24   Re: [TF2] PropHunt (the Original)
Reply With Quote #79

Thanks for this Mod.

I had everything working fine. Then I upgraded to Dukehacks 0.0.2, And now in PH_ maps, none of the world props show up. Even after a server restart. For example ph_wharehouse is empty. But yet you can still run into the invisible objects.

Any ideas as to what would cause this?
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Darkimmortal
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Join Date: Aug 2008
Old 10-24-2009 , 23:02   Re: [TF2] PropHunt (the Original)
Reply With Quote #80

Quote:
Originally Posted by FredJed223 View Post
Thanks for this Mod.

I had everything working fine. Then I upgraded to Dukehacks 0.0.2, And now in PH_ maps, none of the world props show up. Even after a server restart. For example ph_wharehouse is empty. But yet you can still run into the invisible objects.

Any ideas as to what would cause this?
That wouldn't be a temporary client side issue would it?

Also do you mean this dukehacks?
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