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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 07-04-2022 , 22:33   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1381

Quote:
Originally Posted by AsphyxiaJLSA View Post
All these tanks block my server, so I have them disabled, I start to enable one by one and when I put one of them randomly and it appears in the game, the server is blocked before finishing the map where it is being played.

...
I spawned all of these Tanks multiple times on both my Windows and Linux servers just now but neither of the servers have crashed once. There might be another plugin that is causing the crash. For reference, the crash has something to do with entities being deleted. You say that the server crashes whenever a Tank spawns, but my plugin does not delete anything when spawning a Tank.

I also suggest verifying that you fully updated the plugin correctly, including the gamedata and config files.

Quote:
Originally Posted by ddd123 View Post
Aw, but why thought? Now my custom Tank "Deaf Tank (Yell + Quiet)" and "JumpScare Tank (Yell + Warp") is no more....
With how the "Yell" ability works now, the deafen feature became unnecessary. Your "Deaf Tank" should still work just fine. As for "JumpScare Tank" there's nothing I can really do about that.

I may add it back in a future update, so here's my question for you:

How do you think the deafen feature should work? Please be specific.
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Old 07-04-2022 , 23:20   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1382

Quote:
Originally Posted by Psyk0tik View Post
I spawned all of these Tanks multiple times on both my Windows and Linux servers just now but neither of the servers have crashed once. There might be another plugin that is causing the crash. For reference, the crash has something to do with entities being deleted. You say that the server crashes whenever a Tank spawns, but my plugin does not delete anything when spawning a Tank.

I also suggest verifying that you fully updated the plugin correctly, including the gamedata and config files.
My server is normal without any blocking.

Blocking is rare. This is my list of plugins without their plugin do you think any of them cause that every time I put your plugin on my server?

PHP Code:
  001 "[L4D & L4D2] Left 4 DHooks Direct" (1.102by SilverShot
  002 
"Say Sounds (Redux)" (1.4by Friagram
  003 
"Fun Votes" (1.11.0.6905by AlliedModders LLC
  004 
"[L4D2] Incapped Crawling with Animation" (2.8by SilverShotmod by Lux
  005 
"Simble Player Joined/Left Notifier" (1.1by def (user00111)
  
006 "[L4D & L4D2] Gun Cabinet" (1.7by SilverShot
  007 
"[L4D2] TriggerWorldSpaceBounds & TriggerMoved Detour" (1.2by Dragokas
  008 
"L4D2 Menu" by pan0s
  009 
"[L4D2] Script Command Swap - Mem Leak Fix" (1.0by SilverShot (Timocop's idea)
  010 "ThirdPersonShoulder_Detect" (1.5.3) by MasterMind420 & Lux
  011 "Admin Help" (1.11.0.6905) by AlliedModders LLC
  012 "LMCL4D2SetTransmit" (1.0.3) by Lux
  013 "Survivor Chat Select" (1.6.1) by DeatChaos25, Mi123456, Edison1318 & Merudo
  014 "L4D - Death Toll tunnel block crescendo" (0.0.1) by finishlast
  015 "L4D2 Melee Weapon Grunts" (1.2) by DeathChaos25 & Ludastar
  016 "Anti-Flood" (1.11.0.6905) by AlliedModders LLC
  017 "[ANY] Dev Cmds" (1.29) by SilverShot
  018 "[L4D/L4D2]AutoTakeOver" (2.0) by Lux
  019 "[L4D2]Survivor_Legs_Restore" (1.2.5) by Lux
  020 "Sound Commands" (1.11.0.6905) by AlliedModders LLC
  021 "Basic Comm Control" (1.11.0.6905) by AlliedModders LLC
  022 "[L4D2]Defib_Fix" (2.0.1) by Lux
  023 "L4D SuperVersus" (1.5.4) by DDRKhat
  024 "Player Commands" (1.11.0.6905) by AlliedModders LLC
  025 "Advertisements" (2.1.1) by Tsunami
  026 "Scene Processor" (1.0.1) by Buster "Mr. Zero" Nielsen
  027 "Basic Votes" (1.11.0.6905) by AlliedModders LLC
  028 "Basic Ban Commands" (1.11.0.6905) by AlliedModders LLC
  029 "Basic Commands" (1.11.0.6905) by AlliedModders LLC
  030 "Client Preferences" (1.11.0.6905) by AlliedModders LLC
  031 "Admin Sprays Only" (1.25) by luki1412
  032 "[L4D1 & L4D2] SM Respawn Improved" (3.7) by AtomicStryker & Ivailosp (Modified by Crasher, SilverShot), fork by Dragokas
  033 "SM Fortnite Emotes Extended - L4D Version" (1.4.3) by Kodua, Franc1sco franug, TheBO$$, Foxhound
  034 "[L4D1/2] Survivor Identity Fix for 5+ Survivors" (1.7) by Merudo, Shadowysn
  035 "Chat-Processor" (2.2.3) by Drixevel
  036 "[L4D2] Survivor Thirdperson" (1.8) by SilverShot
  037 "SaveChat" (SaveChat_1.2.1) by citkabuto
  038 "l4d_survivor_selection" (1.0) by LadyFuhny - Edit vℓα∂ιмιr
  039 "[L4D2] Points and Gift System" (v2.8) by v2.0+ Updated by pan0s. Original author: Drakcol - Fixed by AXIS_ASAKI
  040 "Basic Chat" (1.11.0.6905) by AlliedModders LLC
  041 "[L4D2] F-18 Airstrike - Triggers (Sky)" (1.2-tr) by SilverShot
  042 "L4D2 Map Finale Next" (4.10) by Accelerator
  043 "[L4D2] Lockdown System" (4.8) by cravenge, Harry
  044 "Voice based on model" (1.0) by TBK Duy
  045 "[L4D 1&2] NeedToHave" (1.4.1) by Danny
  046 "Fun Commands" (1.11.0.6905) by AlliedModders LLC
  047 "LMC_L4D2_RandomSpawns" (1.0.1) by Lux
  048 "[L4D2] EnumEntity Detour" (1.1) by Dragokas
  049 "LMCSharedCvars" (1.0.1) by Lux
  050 "LMCCore" (3.1.0) by Lux
  051 "hextags" (<VERSION>) by Hexah
  052 "[L4D & L4D2] Dissolve Infected" (1.16) by SilverShot
  053 "Admin File Reader" (1.11.0.6905) by AlliedModders LLC
  054 "LMCL4D2CDeathHandler" (1.1.6) by Lux
  055 "[L4D1/2] Rescue vehicle leave timer" (1.2) by HarryPotter
  056 "L4D2 Auto Infected Spawner" (1.0) by Tordecybombo ,, FuzzOne - miniupdate ,, TacKLER - miniupdate again
  057 "[DHooks] Block SM Plugins" (1.0.0) by Bara
  058 "LMC_L4D2_Menu_Choosing" (1.1.0) by Lux
  059 "Basic Info Triggers" (1.11.0.6905) by AlliedModders LLC
  060 "[L4D2 & CS:GO & NMRiH] VScript File Replacer" (1.12) by SilverShot
  061 "Admin Menu" (1.11.0.6905) by AlliedModders LLC
  062 "Reserved Slots" (1.11.0.6905) by AlliedModders LLC
  063 "All4Dead" (2.0.0) by James Richardson (grandwazir)
  064 "[L4D2] F-18 Airstrike (Sky)" (1.2) by SilverShot
  065 "[L4D & L4D2] Plane Crash" (1.4) by SilverShot
  066 "LMCEDeathHandler" (1.1.4) by Lux
  067 "[L4D1 & L4D2] HP Laser" (1.0.9) by Mart 
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Psyk0tik
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Old 07-04-2022 , 23:37   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1383

Quote:
Originally Posted by AsphyxiaJLSA View Post
My server is normal without any blocking.

Blocking is rare. This is my list of plugins without their plugin do you think any of them cause that every time I put your plugin on my server?

...
It's hard to tell which one causes a crash. I'm looking at the crash log again and it seems to be related to particle effects, when they are created/deleted. I don't know your exact server setup so I can't really make any educated guesses here.

One thing you can do is go to the webpage of the crash log and click "View Raw". Once the page loads, CTRL + F and search for "mutant" or "mt_" or ".smx" and see if anything comes up. Other than that, I can't help any further without more information.

If anyone else is experiencing crashes with the latest version of Mutant Tanks, please post details about it here.
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AsphyxiaJLSA
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Old 07-05-2022 , 00:00   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1384

Quote:
Originally Posted by Psyk0tik View Post
It's hard to tell which one causes a crash. I'm looking at the crash log again and it seems to be related to particle effects, when they are created/deleted. I don't know your exact server setup so I can't really make any educated guesses here.

One thing you can do is go to the webpage of the crash log and click "View Raw". Once the page loads, CTRL + F and search for "mutant" or "mt_" or ".smx" and see if anything comes up. Other than that, I can't help any further without more information.

If anyone else is experiencing crashes with the latest version of Mutant Tanks, please post details about it here.
I understand, the last clarification so as not to make the topic longer, if I have particles with a private plugin, that is why I deleted it from the list, it is about trails to be more specific, another point is, I have particles but through stripper maps that are generated with events to make the game more dynamic, what do you think could be the cause?
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Psyk0tik
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Old 07-05-2022 , 00:47   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1385

Quote:
Originally Posted by AsphyxiaJLSA View Post
I understand, the last clarification so as not to make the topic longer, if I have particles with a private plugin, that is why I deleted it from the list, it is about trails to be more specific, another point is, I have particles but through stripper maps that are generated with events to make the game more dynamic, what do you think could be the cause?
No clue. Each server setup is different so there could be all kinds of reasons for a crash.
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ddd123
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Old 07-05-2022 , 04:53   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1386

Quote:
Originally Posted by Psyk0tik View Post
With how the "Yell" ability works now, the deafen feature became unnecessary. Your "Deaf Tank" should still work just fine. As for "JumpScare Tank" there's nothing I can really do about that.

I may add it back in a future update, so here's my question for you:
How do you think the deafen feature should work? Please be specific.
Just same as you did on previous Yell ability (deafened effects) expect Tank doesn't yell at all. Making survivors can't heard just like same happen when survivor is near explosive.
with Range, Interval, Cooldown and maybe Tank Claw/Rock hits can also affect too if possible.

Btw this is my suggestion for other ability but about "Quiet" ability can you also remove Tank's footsteps sound too? Making it more sneaky and even harder to tell where they coming from especially when survivors hiding inside building.

Last edited by ddd123; 07-05-2022 at 05:16.
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Psyk0tik
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Old 07-05-2022 , 14:12   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1387

Quote:
Originally Posted by ddd123 View Post
Just same as you did on previous Yell ability (deafened effects) expect Tank doesn't yell at all. Making survivors can't heard just like same happen when survivor is near explosive.
with Range, Interval, Cooldown and maybe Tank Claw/Rock hits can also affect too if possible.
Sure, I can add it back. I'll add a setting for it so users can toggle the deafen feature. The ability is coded differently from the ones with "Tank Claw/Rock hits" so I can't add that part.

Quote:
Originally Posted by ddd123 View Post
Btw this is my suggestion for other ability but about "Quiet" ability can you also remove Tank's footsteps sound too? Making it more sneaky and even harder to tell where they coming from especially when survivors hiding inside building.
I'll see what I can do about that.
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AsphyxiaJLSA
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Old 07-06-2022 , 19:19   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1388

Quote:
Originally Posted by Psyk0tik View Post
Sure, I can add it back. I'll add a setting for it so users can toggle the deafen feature. The ability is coded differently from the ones with "Tank Claw/Rock hits" so I can't add that part.



I'll see what I can do about that.
Hello, I am writing to you again, I hope not to bother you, today I downloaded your plugin to the latest version along with the latest current version of SourceMod Version: 1.11.0.6905, I have an auras plugin with cookies, when I put your plugin, they make my plugin be turn off, hey, any solution?

The plugin that I have works with
PHP Code:
public Action Event_Player_Spawn
public Action Event_Player_Death
public Action Event_PlayerTeam 
When I put your plugin it doesn't save, but when I remove it it saves, any solution?

I leave you a video so that you understand much better



Previously I used the [MT] Mutant Tanks v8.89, by Psykotik and that didn't happen, now I updated to the current one and that happens
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Last edited by AsphyxiaJLSA; 07-06-2022 at 19:57.
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weffer
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Old 07-07-2022 , 02:05   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1389

Quote:
Originally Posted by AsphyxiaJLSA View Post
Hello, I am writing to you again, I hope not to bother you, today I downloaded your plugin to the latest version along with the latest current version of SourceMod Version: 1.11.0.6905, I have an auras plugin with cookies, when I put your plugin, they make my plugin be turn off, hey, any solution?

The plugin that I have works with
PHP Code:
public Action Event_Player_Spawn
public Action Event_Player_Death
public Action Event_PlayerTeam 
When I put your plugin it doesn't save, but when I remove it it saves, any solution?

I leave you a video so that you understand much better



Previously I used the [MT] Mutant Tanks v8.89, by Psykotik and that didn't happen, now I updated to the current one and that happens
I don't think it's a MT error, you should check your aura plugin, you must have a logic error or try disabling MT auras and check if the error persists.
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Psyk0tik
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Old 07-07-2022 , 04:07   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #1390

Quote:
Originally Posted by AsphyxiaJLSA View Post
Hello, I am writing to you again, I hope not to bother you, today I downloaded your plugin to the latest version along with the latest current version of SourceMod Version: 1.11.0.6905, I have an auras plugin with cookies, when I put your plugin, they make my plugin be turn off, hey, any solution?

...
MT has its own features involving player auras and other visual effects. What is happening is that MT is resetting those effects and disabling them whenever any of the following scenarios happen:
- Player joins/disconnects.
- Map starts/ends.
- Bot replaces player/player replaces bot.
- MT plugin is loaded/unloaded.

MT isn't guaranteed to be compatible with every plugin and if I stop MT from resetting those effects, then users will experience more issues. You will have to choose between MT and your auras plugin.
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