Raised This Month: $ Target: $400
 0% 

[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


Post New Thread Reply   
 
Thread Tools Display Modes
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-09-2017 , 22:05   Re: [CS:GO] WarMod [BFG] <17.08.05.2310, 05-Aug-2017>
Reply With Quote #1431

Update 17.08.10.1155:
- added restore support for Forcestart
- Fixed issue with sql match id for restored matches
-- Once matchid is created it will change the mp_backup_round_file_pattern to %matchid_%prefix%_round%round%.txt
__________________
versatile_bfg is offline
chaithresh
Member
Join Date: Oct 2016
Location: Mangalore
Old 08-10-2017 , 01:54   Re: [CS:GO] WarMod [BFG] <17.08.10.1155, 10-Aug-2017>
Reply With Quote #1432

Thank you... You the real mvp

I will test and let you know...
chaithresh is offline
chaithresh
Member
Join Date: Oct 2016
Location: Mangalore
Old 08-10-2017 , 03:37   Re: [CS:GO] WarMod [BFG] <17.08.10.1155, 10-Aug-2017>
Reply With Quote #1433

L 08/10/2017 - 13:05:16: [SM] Exception reported: String formatted incorrectly - parameter 3 (total 2)
L 08/10/2017 - 13:05:16: [SM] Blaming: warmod.smx
L 08/10/2017 - 13:05:16: [SM] Call stack trace:
L 08/10/2017 - 13:05:16: [SM] [0] ServerCommand
L 08/10/2017 - 13:05:16: [SM] [1] Line 10261, warmod.sp::MySQL_CreateResultKeyReturn

what might be the cause of the issue?
chaithresh is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-11-2017 , 21:57   Re: [CS:GO] WarMod [BFG] <17.08.10.1155, 10-Aug-2017>
Reply With Quote #1434

17.08.12.1053:
- Quick update for error with SQL and backup
-- Will now use the configs mp_backup_round_file_pattern and add the matchID to the front.
__________________
versatile_bfg is offline
chaithresh
Member
Join Date: Oct 2016
Location: Mangalore
Old 08-12-2017 , 01:08   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1435

Need little help about taking backup of the specific round from match id.
how should I put the command?
for example, if i am using default backup file name "backup_round00.txt" and match id is 1.

So the backup file name for specific match id is 1_backup_round00.txt, right?
chaithresh is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-12-2017 , 01:21   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1436

Quote:
Originally Posted by chaithresh View Post
Need little help about taking backup of the specific round from match id.
how should I put the command?
for example, if i am using default backup file name "backup_round00.txt" and match id is 1.

So the backup file name for specific match id is 1_backup_round00.txt, right?
Should be something like that. Won't work for first round though. Should work for round 2 though.
__________________
versatile_bfg is offline
chaithresh
Member
Join Date: Oct 2016
Location: Mangalore
Old 08-12-2017 , 01:23   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1437

Can i get warmod version 17.08.05.2310 download link. Because right now a tournament is going on.
chaithresh is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-12-2017 , 02:03   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1438

https://bitbucket.org/warmod/warmod....f08d6984cd0f64
__________________
versatile_bfg is offline
murrugaxd
New Member
Join Date: Aug 2017
Old 08-13-2017 , 10:12   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1439

hi guys,

it is my first time here so if I am in the wrong section, please delete this.

look, I have the warmod and deathmatch plugins on my lan server and almost everythint is okay.
I have setted the plugins to run deathmatch on warmup and it turns off when the game goes live. But my issue is that when I start the server and the first player connect, the server is setted to live automatically.

is there a way to the server executes a command I want when the first player connect? so I can set it to execute "warmup" from warmod.

thanks and sorry about my english.
murrugaxd is offline
chaithresh
Member
Join Date: Oct 2016
Location: Mangalore
Old 08-14-2017 , 02:46   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1440

Quote:
Originally Posted by murrugaxd View Post
hi guys,

it is my first time here so if I am in the wrong section, please delete this.

look, I have the warmod and deathmatch plugins on my lan server and almost everythint is okay.
I have setted the plugins to run deathmatch on warmup and it turns off when the game goes live. But my issue is that when I start the server and the first player connect, the server is setted to live automatically.

is there a way to the server executes a command I want when the first player connect? so I can set it to execute "warmup" from warmod.

thanks and sorry about my english.
Changing the map once every pug match ends might do the trick.
chaithresh is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:07.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode