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Bot's using pistols after they die


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UniSoL
New Member
Join Date: Dec 2005
Old 12-11-2005 , 19:48   Bot's using pistols after they die
Reply With Quote #1

My bots only use pistols after they die the first time.

Before they die, they use rifles and submachine guns, but after thier first death, they only use the default CT or T pistol.

What am I doing wrong?

Code:
;CS:S DM Configuration File
; Default settings by BAILOPAN

;There is absolutely no need to edit this!
[version]
cssdm_version = 0.75

;Menu flags: 
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade

;Spawn flags:
; 0 - no random spawning
; 1 - preset spawning

[settings]
menus = ps
spawnmode = 1
autoitems = ahg
grenades = fh
;Spawn protection time (in seconds)
protection = 2
protcolor_red = 0
protcolor_green = 255
protcolor_blue = 0
protcolor_alpha = 20
;This will prevent players from having a bomb
remove_bombs = 0
;This will remove bomb/hostage zones and block rounds
remove_objectives = 0



;Format for weapon menus is:
;shortname "Display Name" menupage
;Add "blocked" to the end to block the weapon from showing up
; Or just delete it from the list

;Do not edit the menu #s for this one!
[secondary]
usp USP 0
glock Glock 0
deagle Deagle 0
p228 P228 0
elite Elite 0
fiveseven "Five Seven" 0

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1 
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 2
awp AWP 2
sg550 SG550 2
m249 M249 2
g3sg1 G3SG1 2
ump45 "UMP 45" 3
mp5navy "MP5 Navy" 3
m3 M3 3
xm1014 XM1014 3
tmp TMP 3
mac10 "Mac 10" 3
p90 P90 3

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botweapons]
deagle
ak47
m4a1
awp
galil
aug
usp
and the bots part of my server config:
Code:
bot_join_after_player 0
bot_prefix "[ROX]"
bot_difficulty 3
bot_chatter normal
bot_quota_mode "fill"
bot_quota 8
UniSoL is offline
BAILOPAN
Join Date: Jan 2004
Old 12-11-2005 , 20:55  
Reply With Quote #2

It sounds like a bug, it'll be fixed next release.
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