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[L4D & L4D2] God Frames be Gone


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ne0cha0s
Senior Member
Join Date: Mar 2010
Old 05-27-2010 , 04:39   Re: [L4D2] God Frames be Gone
Reply With Quote #11

Excellent idea for a plugin. I would love to see support to allow penetration of god frames for only certain AI though. And by the way, does this include tank since you said it doesn't include witch? I will test it ASAP.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-27-2010 , 04:44   Re: [L4D2] God Frames be Gone
Reply With Quote #12

SDKHooks currently doesnt support OnTakeDamage in L4D.

And i dont trust the player_hurt event enough to use that.


I exclude the Witch because shes merely a common infected in game engine terms.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-27-2010 , 05:23   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #13

Well i went and re-added the OnTakeDamage Offset to L4D myself, and with a slight tweak to the Plugin it should now work all right in L4D aswell.
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 05-27-2010 , 11:51   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #14

Code:
L 05/27/2010 - 17:18:21: [SM] Native "GetEntProp" reported: Entity 10 (10) is invalid
L 05/27/2010 - 17:18:21: [SM] Displaying call stack trace for plugin "l4d2_godframesbegone.smx":
L 05/27/2010 - 17:18:21: [SM]   [0]  Line 193, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4d2_godframesbegone.sp::GetHardHealth()
L 05/27/2010 - 17:18:21: [SM]   [1]  Line 175, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4d2_godframesbegone.sp::_GF_timer_CheckForGodMode()
L 05/27/2010 - 17:18:21: [SM] Native "GetClientEyePosition" reported: Client 10 is not in game
L 05/27/2010 - 17:18:21: [SM] Displaying call stack trace for plugin "l4d2_godframesbegone.smx":
L 05/27/2010 - 17:18:21: [SM]   [0]  Line 255, D:\left4dead2VS\left4dead2\left4dead2\addons\sourcemod\scripting\l4d2_godframesbegone.sp::timer_stock_applyDamage()
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-27-2010 , 12:20   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #15

Someone left in the 0.1 seconds between taking damage and the check. Is fixed now
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 05-27-2010 , 15:04   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #16

Thx Atomic!
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 05-27-2010 , 21:57   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #17

I can't wait to try this.
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teo265
Junior Member
Join Date: May 2010
Location: Finland
Old 05-27-2010 , 23:50   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #18

I can't download the plugin!!! Always when i try to press the Get Plugin-button, it says: "Plugin failed to compile! Please try contacting the author." Help please? I really want this addon
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 05-28-2010 , 00:44   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #19

Plugin works good so far. Thumbs up. You are a valuable contributor to to this forum, Atomic.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-28-2010 , 01:37   Re: [L4D & L4D2] God Frames be Gone
Reply With Quote #20

download the smx or the sp and compile it yourself..

the BIG BLACK LETTERS above where you download tells you why it wont auto-compile.
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