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modCS (damage/speed mod for CSS)


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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 03-01-2008 , 01:07   Re: modCS (damage/speed mod for CSS)
Reply With Quote #31

Thx, will test it on linux today
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 03-01-2008 , 02:46   Re: modCS (damage/speed mod for CSS)
Reply With Quote #32

Do i need
mc_mode "all"
to
mc_mode "damage"
if i want to use only the damage modifier?
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 03-01-2008 , 03:17   Re: modCS (damage/speed mod for CSS)
Reply With Quote #33

L 03/01/2008 - 09:14:50: [MODCS] 0 entity hooks in touch callback record
L 03/01/2008 - 09:14:52: [MODCS] event '¤˛Ľ±' received
L 03/01/2008 - 09:14:52: [MODCS] printing modifiers to chat

Is this supposed to look like this? Especially, whats the character string in the second line?

And can we have the "printing modifiers to chat" turned off? I dont want the plugin to print anything to the public.

Thx.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 03-01-2008 , 12:24   Re: modCS (damage/speed mod for CSS)
Reply With Quote #34

I suppose it could be turned off. I like to notify people somehow that things like that are being modified, partially to mollify Valve and partially because I think people should know the game is being modified.

Quote:
We are more concerned with giving people consistent gameplay rather than
any specific cheat problem. You would be amazed at the number of people
that get confused (i.e email us complaining) when joining a HL1 based
server with some of the noisier mods (I am looking at the warcraft3
superhero mod here...).

- Alfred


I will see about adding an option for the server admin to choose though, because they should always be given more choice.
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 03-01-2008 , 12:43   Re: modCS (damage/speed mod for CSS)
Reply With Quote #35

Thanks, thats all i was asking you for
A possibility to choice between messaging or not.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 03-01-2008 , 21:15   Re: ActionCS (damage/speed mod for CSS)
Reply With Quote #36

Quote:
Originally Posted by L. Duke View Post
I hook GetMaxSpeed on weapons to change the speeed. It's more complicated, but has a completely different feel than the lagged movement method. ...
Oh wow, that's a lot of work to accomplish a seemingly simple task.

I had a feeling the weapons were controlling the player's speed, because when I tried changing the maxspeed offset on the player it was reverted back to what it was before I changed it. I also noticed that the number varied with different weapons.

I'm trying to code something like this using SourcePawn, I'll give it a shot. Not sure if it has the power yet to do this though :/

Thanks for the information!

Last edited by Greyscale; 03-01-2008 at 21:21.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 03-01-2008 , 21:54   Re: modCS (damage/speed mod for CSS)
Reply With Quote #37

I think HL2DM and similar mods use a speed based on the player data, but CSS has moved the speed info into the weapon code.

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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 03-03-2008 , 03:26   Re: modCS (damage/speed mod for CSS)
Reply With Quote #38

Status?
And some questions:
Is there a way to alter kevlar+helmet's damage modifier?
Is it possible to modify weapons recoil?
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 03-03-2008 , 10:28   Re: modCS (damage/speed mod for CSS)
Reply With Quote #39

Quote:
Originally Posted by LocutusH View Post
Status?
I haven't had time to work on it, but a cvar won't take long when I do.

Quote:
Originally Posted by LocutusH View Post
And some questions:
Is there a way to alter kevlar+helmet's damage modifier?
I'm not sure when the modifier gets applied, but I can take a look.

Quote:
Originally Posted by LocutusH View Post
Is it possible to modify weapons recoil?
I modified the weapon data for things like clip size, but I could not figure out any settings for the recoil parameters that made a difference. I think perhaps the recoil was changing, but there was no way to tell by looking at it because the server side stuff doesn't affect the client-side prediction code.
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 03-08-2008 , 02:12   Re: modCS (damage/speed mod for CSS)
Reply With Quote #40

Does this plugin affect the hitreg also?
I mean, it hooks data if someone is hit, and this may cause calculation problems, or not?
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